Arknights: Endfield Banner Guide — Who to Pull and How Many Pulls You Need

Every headhunting banner in Arknights: Endfield asks the same three questions: is this operator actually strong, do you have the pulls to reasonably guarantee them, and is there someone better coming soon that you should be saving for instead. This guide answers all three. It covers the operator currently running, what just left the banner and is still catchable off-rate, what's confirmed or reported for the next patch, a meta ranking of who is worth chasing at all, the best long-term target on the permanent banner for new accounts, and a pull-budget breakdown built directly on Endfield's pity math so you know exactly how many pulls "safe" actually means.

Current Banner: Camille, Expunger of Sin

Camille is the operator running right now, live from June 26 through July 16, 2026 (UTC+8). He is a Heat Vanguard fighting with a Polearm, and reported to be the game's first male 6★ operator. His kit is built around Firefang Vesperwings: his Battle Skill sends them at an enemy to deal Heat damage and apply Heat Infliction, then the swarm hovers on the target applying Weakness and Heat Susceptibility until it dies, at which point it automatically jumps to the next nearby enemy and repeats. His Combo Skill detonates the hovering swarm for bonus Heat damage, and his Ultimate is a flying spear barrage that applies more Heat Infliction while refunding SP.

He is not a hypercarry — he is an SP battery, a Heat-susceptibility enabler, and a debuffer who rotates in and out rather than staying on field. That makes the pull decision simple to state:

  • Pull if you already run a real Heat damage dealer (Laevatain-tier or similar) that needs its targets Heat-Susceptible to hit its ceiling, or if you want to bridge into the Physical-Arts hybrid playstyle alongside a Rossi-style unit.
  • Skip if you have no Heat carry for him to enable — a battery with nothing to charge does not move your damage numbers, no matter how cheap his own investment is.

What Just Left — And Is Still Catchable Off-Rate

Endfield doesn't delete a limited operator from your reach the moment their banner ends: for two banners after a limited operator's run, they stay pullable as an off-rate 6★ alongside the new featured unit. That matters for two recent releases:

  • Mi Fu — ran June 4-26, 2026. A Physical Greatsword Guard built around a genuinely new mechanic: three linked Battle Skills instead of one, with shortcut conditions that let her skip straight to a later stage of the string. She hits hardest inside a mono-Physical squad anchored by Chen Qianyu (who triggers her own combo the instant a target is Vulnerable) and Pogranichnik (whose combo triggers off Crush or Breach and chains directly into Mi Fu's follow-up). If you are building Physical, she is still worth chasing off-rate.
  • Zhuang Fangyi — ran April 17 to May 22, 2026 as the game's first 6★ Electro Blaster, and is currently regarded as one of the two best all-purpose damage dealers in the game alongside Laevatain, performing well in both single-target and AoE, multi-wave and boss content. She is now off-rate but remains a top chase target for anyone without a strong Electro core yet.
  • Fest of Brilliance rerun (from May 14) bundled four simultaneous rate-ups — Gilberta, Laevatain, Ardelia and Pogranichnik — into one banner with equal odds between them. That structure is worth knowing: a banner with multiple simultaneous featured units means your 6★ result is a random pick among all of them, not a guaranteed specific operator, so budget pulls on that kind of banner only if you'd be happy with any of the four.

Coming Up: Version 1.4

Camille's banner runs out the rest of Version 1.3, which is expected to close around July 16-17, 2026. Version 1.4 is reported to follow with two brand-new 6★ operators on separate rate-up banners, running roughly July 17 to August 28, 2026.

  • Arcane (Li Zhiyan) is confirmed to headline the first half and to drive the next story chapter into a new hazard zone, but her kit is officially unconfirmed. Early reads leaned toward a fast Sword DPS; more recent reporting leans toward a ranged, cannon-style technical DPS instead. Her element is also unsettled between Cryo and Nature in current reporting — treat both as unverified until her kit trailer drops.
  • A second, idol-type operator is reported to headline the second half of 1.4, with no confirmed kit details yet either.

Because neither kit is locked, the correct move right now is to hold pulls rather than commit blind: let the official kit reveal land, cross-check it against your current roster's gaps, and only then decide whether either banner clears your bar.

Meta Ranking — Who Actually Deserves Your Pulls

Stripped of hype, the operators consistently rated at the top of the current meta and why each one earns it:

OperatorElement / RoleWhy she's a priority
LaevatainHeat, Striker/CasterUnmatched AoE clear, an easy team to build around, and still a top pick even after multiple newer releases — the safest first limited pull for almost any account.
Zhuang FangyiElectro, BlasterThe definitive Electro core; strong in every fight type, single-target or AoE.
GilbertaNature, SupportRare crowd control plus some of the strongest Arts Susceptibility application in the game — a debuff/positioning tool nobody else fully replaces.
ArdeliaNature, SupportThe most flexible healer available: universal, long-duration debuffs and a Combo Skill any operator can trigger.
RossiPhysical-Arts Hybrid, DPSSlots into almost any team state thanks to a genuinely new hybrid damage playstyle rather than a single fixed role.
Perlica (5★ — free from quests; build her, never pull for her)Electro, SupportOn-demand Electrification that fits most Arts teams and conveniently triggers Gilberta's Combo Skill for hybrid comps.
TangtangSupport/Sub-DPSStrong debuffs and crowd control layered with real personal damage, covering both a support and a sub-DPS slot at once.

Everything below this list is situational: worth building if you own it, rarely worth pulling over the operators above.

New Account? Start on the Standard Banner

Endfield's permanent banner, Basic Headhunting, currently pools five 6★ operators — Ardelia, Ember, Last Rite, Lifeng and Pogranichnik — at equal odds for each 6★ result. It uses the same 0.8% base rate and 80-pull hard pity as every other banner, but with one major advantage: reach 300 cumulative pulls on it and you can choose and claim any one 6★ from that pool directly, no RNG involved.

For new or F2P accounts this is the safer place to sink starting currency, because nothing on it ever rotates out of reach the way limited operators do. If you're chasing a specific target, Pogranichnik is the standout pick for Physical teams and Ardelia for sustain/support cores. Note that Chen Qianyu (5★, free through the story) and Perlica (5★, from quests) join every account for free — never spend pulls chasing either. The general team shape to build toward, regardless of which 6★ you land, is one tank/defender, two damage dealers, and one SP-generating support, all built around a single element (Physical, Heat or Electro) so their buffs and susceptibility effects actually overlap instead of going to waste. Do not spread thin early — three operators built to a real level outperform six built halfway.

Pull Budgeting: The Pity Math Behind "Is X Pulls Enough"

Endfield's pity has two layers, and knowing where each milestone sits is what turns "I hope I get lucky" into an actual plan.

MilestonePull rangeWhat happens
Base rate1-64~0.8% chance of any 6★ per pull
Soft pity65-79The 6★ rate climbs sharply with every pull
Hard pity80A 6★ is guaranteed — but it's a 50/50 between the featured operator and a standard one
Safety net120The featured operator is guaranteed on that banner, even after a lost 50/50

Two rules decide how many pulls you actually need. First — and this is where Endfield differs from other gacha games — losing the 50/50 does not lock your next 6★ to the featured operator. Every 6★ before the 120 mark is an independent coin-flip, so you can lose several in a row; the official banner rules are explicit that the only hard promise is the 120th pull on that banner, and that this safety net triggers once per banner, resets when the banner ends, and never carries over. Second, your 6★ pity counter itself carries over between character banners — it does not reset when a new banner opens. If you already sit at 55-70 pity when a banner you want goes live, you are much closer to hard pity than a fresh account would be, and that changes whether it's worth pulling now versus waiting for a banner you want more.

As a rule of thumb: budget for 80 pulls minimum to guarantee some 6★, and budget toward 120 if you need the featured operator specifically rather than whoever the 50/50 hands you. Community tracking also reports an 8% base rate for 5★ operators with at least one guaranteed every 10 pulls, though this figure is reported rather than officially confirmed. Above roughly 90% projected odds for your target, pulling is safe; in the 40-70% range you are effectively flipping a coin and should weigh saving toward the guarantee instead.

Explore more