What kind of game is Arknights: Endfield?
It is a real-time 3D action role-playing game, not the tower-defense format the series started with. Combat runs through a four-operator squad that you swap between mid-fight using a combo-skill system, chaining each operator's abilities together rather than commanding them from a fixed grid.
The second pillar is base building: you harvest resource nodes, run materials over conveyor belts and ziplines, and automate production chains at your bases on Talos-II. The developers have stated they are targeting roughly an even split between combat/exploration and factory automation, though nothing forces you to engage with one side more than the other — you can lean almost entirely into combat and exploration and treat base building as a light side activity, or the reverse.
Do I need to have played the original Arknights first?
No. Endfield is a spin-off set in the same universe, not a direct sequel, and it stands on its own story. It takes place on Talos-II, a moon reached through an Aethergate roughly 152 years after colonists first arrived from Terra, the planet the original tower-defense game was set on. Originium and Rhodes Island both carry over as concepts.
Familiarity with the original game does add texture: certain operators called Reconveners are reconstructed from corrupted data fragments tied to operators from Terra, so they resemble and share abilities with characters from the original game while having distinct personalities of their own. None of this is required reading — it rewards returning fans without gatekeeping newcomers.
What platforms is it on, and when did it launch?
Arknights: Endfield launched on 22 January 2026 simultaneously on Windows PC, PlayStation 5, iOS, and Android. PC is available through the game's own launcher, the Epic Games Store, and Google Play Games; there was no staggered platform rollout — everyone got in on day one.
Is Arknights: Endfield free to play?
Yes. The base game is entirely free on every platform, funded through the same gacha and battle-pass model used across the genre — you can complete the full story and endgame content without spending anything, though pulling for every featured operator on release will still cost real money for most players.
Does progress sync between PC, PS5, and mobile (cross-save)?
Yes, through a Gryphline account. On PC and mobile, just log into the same account on both — you can freely switch accounts on those two platforms at any time.
PS5 is the platform to be careful with. The very first time you launch the game on PS5, right after accepting the user agreement, you get a one-time prompt to log into an existing Gryphline account. Dismiss that prompt and the game auto-registers a brand-new account bound permanently to your PSN ID — accounts cannot later be merged, only unlinked through customer support at the cost of one account's data.
- Started on PS5 first and want PC/mobile access: go to Settings, then Platform & Account, then User Center, then Link Email, and bind an email to your PSN-based account.
- Started on PC/mobile first and want PS5 access: log into that existing Gryphline account the very first time you open the game on PS5.
Cross-save only works within the same region — a PSN account registered in Europe cannot link to progress made on an Asia-region account.
Is there real multiplayer or co-op?
Not at launch. Endfield is built as a single-player campaign and you will not run into other players while exploring Talos-II or fighting alongside them in missions. What exists instead is a set of social features layered on top of a solo game: you can visit a friend's base, inspect their operator builds and factory layouts, share blueprints, and help with a limited set of base-related tasks. If you're expecting squad-based co-op combat, it isn't there yet.
Does it support a controller?
Yes, on PC, PlayStation, and mobile. On PC it recognizes PS5 DualSense and DualSense Edge, PS4 DUALSHOCK 4, and Xbox Wireless/Elite controllers, connected either by USB cable or Bluetooth (a USB Bluetooth adapter works if your PC lacks it natively); third-party controllers may run into compatibility issues.
| Controller | Wired | Bluetooth |
|---|---|---|
| DualSense / DualSense Edge / DUALSHOCK 4 | Full features | Adaptive triggers only — no vibration or speaker |
| Xbox Wireless / Elite | Full features | Full features on PC; no vibration/impulse triggers on mobile |
Controller UI switches on automatically once you press a controller button, but a few screens — operator naming, tutorials, story cutscenes, and specific battle moments — lock you to the keyboard/touch layout, and any text entry still needs a physical or on-screen keyboard.
What are the PC system requirements?
The reported minimum spec targets a GTX 1060 with 16GB of RAM and an Intel Core i5-9400F, aimed at 1080p and 30fps on low settings — modest for a game with this level of visual detail. An SSD is required rather than just recommended: the install needs roughly 60GB of permanent storage plus around 45GB of temporary space during setup, so budget closer to 100GB free while installing.
Can I choose or change my server?
There is currently no way to switch servers once your account is created — the choice is effectively permanent, and account data is not shared between regions (progress on an Americas/Europe server, for example, does not appear on an Asia server). On PC and mobile you pick your server manually when you first create an account; on PS5, the game auto-assigns your server based on your PSN account's region, and there is no manual selection option on that platform. If you want to play on a different region, the only route is starting a fresh account there.
What voice and text languages are available?
Full voiceover is available in Chinese, English, Japanese, and Korean — you can switch the audio language independently of the interface language in the settings menu. The interface and subtitle text supports a wider set of languages, reported to include Simplified and Traditional Chinese, English, Japanese, Korean, Spanish, and Russian.
How does the pity (gacha) system actually work?
Character headhunting runs a two-stage pity system. Every pull from 1 through 64 carries a flat base rate of roughly 0.8% for a 6-star operator. From pull 65 onward, soft pity kicks in and that rate climbs sharply with every additional pull. By pull 80, hard pity guarantees a 6-star outright if you haven't already gotten one.
| Milestone | Pull range | What happens |
|---|---|---|
| Base rate | 1–64 | ~0.8% chance per pull |
| Soft pity | 65–79 | Rate rises sharply each pull |
| Hard pity | 80 | 6-star guaranteed |
| Safety net | 120 | Featured operator guaranteed |
Landing a 6-star does not automatically mean the featured one — it's a 50/50 between the featured operator and a standard one.
Does pity carry over between banners, and what does "guaranteed" mean?
Your 6-star pity counter carries over between character banners — if you're sitting at pull 50 with no 6-star when one banner ends, the next banner picks up right where you left off rather than resetting to zero. The 120-pull featured safety net is different: it is tracked per banner and resets whenever a new featured banner goes live.
"Guaranteed" refers to the 120-pull safety net, not to any 50/50 lock: per the official banner rules, losing the 50/50 does not force your next 6-star to be featured — every 6-star before pull 120 is an independent coin flip. Reaching hard pity at 80 pulls only guarantees a 6-star, not necessarily the featured one — to be certain of the specific operator you want, budget toward the 120-pull safety net rather than stopping at 80.
Is there a weapon banner too, and do I need to pull for it separately?
Yes — weapons have their own banner, but it runs on a different currency than character pulls. Pulling operators hands out Arsenal Tickets scaled to the rarity of the character pulled, and those tickets are what you spend on the weapon banner. Because the tickets arrive as a byproduct of normal character pulling plus other in-game sources, most players never need to spend premium currency directly on weapons — the passive income from playing normally tends to be enough to secure rate-up weapons over time.
What are Oroberyl and Origeometry, and how do they relate?
Oroberyl is the currency you actually spend on pulls — a single pull costs 500 Oroberyl, a ten-pull costs 5,000. It is earned for free through story progress, dailies, and exploration.
Origeometry is the premium currency bought with real money, and it converts into Oroberyl rather than being spent directly on banners — reported at a rate of 75 Oroberyl per Origeometry. In practice, treat Origeometry purchases as a straightforward way to top up your Oroberyl balance before a banner you're saving for.
Is the Monthly Pass worth buying?
For most spenders, yes — it's usually recommended as the very first purchase to consider if you're putting any money into the game at all. It's reported to run around five dollars, grants a chunk of Origeometry immediately on purchase, and then pays out daily Oroberyl plus a bonus sanity/stamina refill every day for 30 days, adding up to a meaningfully larger total value than the up-front price. It's a subscription-style purchase rather than a one-time bundle, so the value compounds the longer you keep it active.
Is the Protocol (battle) Pass worth it?
The free track alone is worth completing every season since it costs nothing and still returns useful materials. The paid tier sits at a modest one-time price and is reported to return pull-equivalent value well above its face cost, making it one of the better dollar-for-dollar purchases in the shop if you're already spending on the Monthly Pass. Treat it as the second purchase priority after the Monthly Pass rather than a must-buy on its own.
Should I reroll at the start?
For most players, no. A single reroll cycle takes 30 to 40 minutes because of a story-heavy, unskippable epilogue before the gacha even unlocks, and the base pull odds are low enough that most reroll attempts don't land a top-tier operator anyway. The early game is generous enough with free pulls on its own that most accounts end up in a comparable place without the time sink.
The exception is players specifically chasing one of the strongest early 6-stars, since landing one on day one does smooth out the opening hours. Even then, a single strong operator underperforms without the right supporting cast — Endfield leans heavily on team synergy and elemental interactions, so a lucky pull matters less here than in games where one carry can solo content.
What are the operator classes, and what do they do?
Operators are split across six classes, each defining their combat role rather than just their stats:
- Guard — high physical damage and crowd control, built to lead an engagement.
- Caster — applies Arts attachments and Arts-based status effects rather than raw physical damage.
- Striker — burst damage specialists that spike hard once specific conditions are met.
- Vanguard — frontline operators built to open fights and hold position.
- Defender — shields and mitigates damage for the squad.
- Supporter — buffs, debuffs, and utility rather than direct damage.
Operators additionally come in 4-star, 5-star, and 6-star rarities, each with an element and weapon type layered on top of their class, and team composition around these classes matters more than any single operator's raw power.
How long is the main story?
The main story and core exploration are reported to run roughly 50 to 60 hours for a player moving at a normal pace. Completionists chasing every side quest, full base optimization, and operator leveling are reported to land closer to 100-plus hours before running out of first-pass content, not counting whatever gets added in later updates.
What endgame content is there?
Three permanent modes make up the current endgame loop, each testing a different skill: a boss-check mode with a harder difficulty tier for players chasing the deepest mechanical challenge, a sustain-check mode built around surviving escalating waves, and a roguelite mode where stacking run modifiers matters as much as your operator gear. Base optimization is effectively a fourth endgame pillar on its own, with dedicated players building out large, stable factory layouts purely to maximize production throughput rather than combat power.
Is there PvP?
No. Every combat mode in Arknights: Endfield, from the main story to the endgame challenge modes, is player-versus-environment. There is no competitive mode pitting your squad or base against another player's.
What's the single most useful beginner tip?
Build around team composition before you build around any one operator. Endfield's combat rewards elemental interactions and class synergy between your four active operators far more than it rewards raw individual power, so a top-tier pull without the right supporting cast underperforms a well-paired team of lower-rarity operators. Practically, that means checking which free operators you already have synergy with before deciding who to save Oroberyl for, and treating the 120-pull safety net — not the 80-pull hard pity — as your real budgeting target when you want a specific featured operator.
How much storage space and bandwidth should I plan for?
Plan for roughly 60GB of permanent install size on PC, with an additional 45GB of temporary space needed during the install process itself — so free up close to 100GB before you start downloading. An SSD is a hard requirement rather than a suggestion, given how the base-building and streaming-world systems load assets during play.