Glossary

This glossary translates Endfield's official terminology — the 13 in-game categories and 25 Gear stat names — into vi/en/ja/ko/zh-tw, with a plain-language explanation and a link to the matching page where one exists.

How to Use This Glossary

Use Ctrl/Cmd+F to find an exact term, or scroll through the two sections below (Main Categories · Gear Stats). Each entry shows the official name per language plus a short explanation — click the linked page to see it in context.

Main Categories (13)

Operators Playable characters you recruit and deploy in combat. Operators →
Weapons Equipment that boosts an Operator's Attack and combat stats. Weapons →
Threats Enemy types and hazards found across Endfield's stages. Threats →
Gear Loadout pieces with stat lines you equip on an Operator. Gear →
Facilities Structures placed in the Industry base to produce, process or support production. Facilities →
Items General item entries — materials, consumables and other collectibles. Items →
Beginner Guide Starter-focused articles for players new to Endfield. Beginner Guide →
Operator Guide In-depth articles on how to build and play a specific Operator. Operator Guide →
Video Official video content related to Endfield.
Wallpaper Wallpaper images available to download from the game.
Essence A Gear-related growth system that adds extra stat effects. Essence →
Valuables Rare currencies, tickets and keepsakes, usually exchanged rather than equipped. Valuables →
Blueprints Schematics placed into an AIC facility to auto-produce a specific material. Blueprints →

Gear Stats (25)

Level How far this piece of Gear has been upgraded — higher Level unlocks more of its stat lines. Gear Stats →
Defense Raises the Operator's Defense, which reduces incoming physical-style damage taken. Gear Stats →
Strength A core growth attribute — several of an Operator's derived combat stats scale from Strength, Will, Agility or Intellect depending on their kit. Gear Stats →
Will A core growth attribute — several of an Operator's derived combat stats scale from Strength, Will, Agility or Intellect depending on their kit. Gear Stats →
DMG Bonus vs. Staggered Increases the damage this Gear-equipped Operator deals with the matching skill or damage type, on top of their base stats. Gear Stats →
Agility A core growth attribute — several of an Operator's derived combat stats scale from Strength, Will, Agility or Intellect depending on their kit. Gear Stats →
Combo Skill DMG Bonus Increases the damage this Gear-equipped Operator deals with the matching skill or damage type, on top of their base stats. Gear Stats →
Intellect A core growth attribute — several of an Operator's derived combat stats scale from Strength, Will, Agility or Intellect depending on their kit. Gear Stats →
Ultimate Gain Efficiency Raises how quickly the Operator's Ultimate energy builds up during battle. Gear Stats →
All Skill DMG Dealt Bonus Increases the damage this Gear-equipped Operator deals with the matching skill or damage type, on top of their base stats. Gear Stats →
Battle Skill DMG Bonus Increases the damage this Gear-equipped Operator deals with the matching skill or damage type, on top of their base stats. Gear Stats →
Final DMG Reduction Reduces the total damage taken from incoming attacks, applied after other defensive stats. Gear Stats →
HP Raises the Operator's maximum HP, the amount of damage they can take before falling in battle. Gear Stats →
Critical Rate Raises the chance an attack lands as a critical hit for bonus damage. Gear Stats →
Attack Raises the Operator's Attack, the base value most damage-dealing skills scale from. Gear Stats →
Cryo and Electric DMG Dealt Bonus Increases the damage this Gear-equipped Operator deals with the matching skill or damage type, on top of their base stats. Gear Stats →
Heat and Nature DMG Dealt Bonus Increases the damage this Gear-equipped Operator deals with the matching skill or damage type, on top of their base stats. Gear Stats →
Arts Intensity Raises Arts Intensity, which affects the strength of Arts-type skill effects. Gear Stats →
Ultimate DMG Bonus Increases the damage this Gear-equipped Operator deals with the matching skill or damage type, on top of their base stats. Gear Stats →
Secondary Attribute An extra stat line a Gear piece can roll besides its main attribute, adding smaller bonuses. Gear Stats →
Treatment Bonus Raises the amount of HP restored by the Operator's own healing skills or effects. Gear Stats →
Physical DMG Bonus Increases the damage this Gear-equipped Operator deals with the matching skill or damage type, on top of their base stats. Gear Stats →
Main Attribute The primary stat line a Gear slot rolls, usually the stat that matters most for that slot. Gear Stats →
Basic Attack DMG Bonus Increases the damage this Gear-equipped Operator deals with the matching skill or damage type, on top of their base stats. Gear Stats →
Arts DMG Dealt Bonus Increases the damage this Gear-equipped Operator deals with the matching skill or damage type, on top of their base stats. Gear Stats →

FAQ

Where does this glossary's data come from?

Every term comes from two primary sources in the game's own data: the real category list (13 real categories) and the real Gear-stat dictionary (25 real Gear stats) — not the raw UI translation memory files.

Why do some terms not have a 'related page' link?

Only categories with a live page on GameVika (Operators, Weapons, Gear, etc.) get a link; categories like Video or Wallpaper don't have a dedicated page yet, so no link is shown to avoid pointing at a dead page.

Is this list kept up to date?

Yes — the page reads both data files directly on every load, so when the game data gains new terms, this page reflects them automatically.

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