Blueprints

Blueprints are schematics you place into a Core AIC Area facility — feed in the listed raw materials and the AIC keeps auto-producing the output non-stop. This page covers all 42 Blueprints confirmed in the game data, grouped by whether they're AIC-crafted, directly usable, or gathered from nature.

Have the blueprint, need a share code to paste it fast? See the Blueprint Code Library →

Breakdown by Type

AIC27
Usable8
Other6
Natural1

Which Type to Prioritize. The chart above uses live counts from the game data — whichever type has the most entries is generally the one you'll run into first as you unlock more of the AIC system.

Full List (42)

Where to Get Them

A few real examples pulled straight from the sourcing data, grouped by type:

AIC
Hetonite SolutionProduced at the Reactor Crucible in the Automated Industry Complex (AIC).
Hetonite PartProduced at the Fitting Unit in the Automated Industry Complex (AIC).
Hetonite ComponentProduced at the Gearing Unit in the Automated Industry Complex (AIC).
Usable
Yazhen Syringe [A]Produced at the Packaging Unit in the Automated Industry Complex (AIC).
Buck Capsule [B]Produced at the Filling Unit in the Automated Industry Complex (AIC).
Natural
BuckflowerHarvested from plants growing in the wild across Talos-II.

Production Dependency Chains

Which Blueprints need another crafted material before they can even start, and how many production tiers deep does that go? Computed directly from gamevika's own crafting data across every Blueprint with a confirmed recipe (20 of 42) — no comparable full ranking exists in the community sources we checked, only prose descriptions of one or two chains at a time.

BlueprintChain DepthDirect Inputs
SC Wuling Battery 6-tier 5× Xircon + 20× Dense Originium Powder
Xircon 5-tier 2× Xircon Effluent + 1× Ferrium Powder
Cuprium Component 3-tier 10× Cuprium Part + 10× Xiranite
LC Wuling Battery 3-tier 5× Xiranite + 15× Originium Powder
Steel Bottle 3-tier 2× Steel
SC Valley Battery 3-tier 10× Ferrium Part + 15× Dense Originium Powder
Industrial Explosive 3-tier 5× Amethyst Part + 1× Aketine Powder
LC Valley Battery 3-tier 5× Amethyst Part + 10× Dense Originium Powder
Cuprium Part 2-tier 1× Cuprium
Amethyst Component 2-tier 5× Origocrust + 5× Amethyst Fiber
Amethyst Part 2-tier 1× Amethyst Fiber
Xiranite 2-tier 2× Stabilized Carbon + 1× Clean Water
Ferrium Part 2-tier 1× Ferrium
Buckflower 2-tier 1× Buckflower Seed
Amethyst Bottle 2-tier 2× Amethyst Fiber
Origocrust 1-tier 1× Originium Ore
Dense Ferrium Powder 1-tier 2× Ferrium Powder + 1× Sandleaf Powder
Ground Buckflower Powder 1-tier 2× Buckflower Powder + 1× Sandleaf Powder
Cryston Fiber 1-tier 1× Cryston Powder
Amethyst Fiber 1-tier 1× Amethyst Ore

"Depth" counts how many production tiers stack on top of each other. A depth of 1 means the Blueprint is crafted straight from raw, gathered materials. A depth of 6, the deepest chain currently confirmed, means five other crafting steps have to clear first — each at its own machine, each able to stall the whole line if its input queue runs dry.

One pair even loops back on itself: Buckflower needs a Buckflower Seed, and a Buckflower Seed is extracted from a Buckflower. There's no single fixed "depth" for a loop like that, so this pair is counted as its own short 2-tier cycle above rather than forced into an infinite chain.

Trace every confirmed chain all the way to its raw materials and the whole network boils down to just 14 unique base materials, tied together by 74 separate ingredient links — a small, tightly reused foundation feeding a much bigger list of finished Blueprints. That reuse is exactly why building the right two or three raw-material pipelines early pays off across dozens of finished Blueprints later, instead of chasing each Blueprint's ingredients one at a time.

See The Deepest Chain, Step By Step

The longest confirmed chain in Endfield's AIC data right now is SC Wuling Battery — six tiers deep, each tier produced at a different machine. Tap any material below to open its own page:

SC Wuling Battery Machine: Packaging Unit

If any single tier stalls, whether from a power outage, the wrong machine placement, or an empty ingredient queue, the entire chain above it stalls too. This is the most common reason an AIC factory line looks "broken" for no visible reason — the failure is usually several tiers upstream, not at the machine you're staring at.

Second Example: Xircon, 5 Tiers

Xircon is itself one of the two direct inputs of SC Wuling Battery above, and it carries its own 5-tier chain underneath — a chain nested inside a chain:

Xircon Machine: Reactor Crucible

Which Machines You'll Need Most

Counting how many of the 20 confirmed Blueprint recipes route through each machine. The ones at the top are worth automating and power-prioritizing first, since a shortage there gates the most downstream production:

Packaging Unit5
Fitting Unit3
Refining Unit3
Gearing Unit2
Moulding Unit2
Grinding Unit2
Reactor Crucible1
Forge of the Sky1
Planting Unit1

Nine distinct machine types show up across the 20 confirmed recipes — Packaging Unit, Fitting Unit and Refining Unit alone cover more than half of them, which is why those three are the safest first automation targets in a new AIC layout, before spreading power out to the more specialized machines like Forge of the Sky or Planting Unit that each currently gate only a single recipe.

Quick FAQ

Why do only 20 of 42 Blueprints show a chain depth above?

The other 22 have their ingredients extracted from in-game lore text, which names the materials but not the exact quantity of each — without a confirmed quantity, a depth ranking would have to guess, so those 22 are left out of this specific ranking rather than show a made-up number.

What happens if two Blueprints need the same raw material at the same time?

They compete for whatever that machine's output belt can supply. If two downstream Blueprints both want time on, say, a single Refining Unit, the practical fix is usually building a second machine rather than trying to share one, since each AIC machine only processes a fixed amount per cycle.

Have a Blueprint Code Instead?

Have a Blueprint Code Instead?

182 real blueprint-share code strings (format EFO01…), sorted by region and in-map location, live in gamevika's separate Blueprint Code library — paste one straight into the game to unlock a finished Blueprint instantly, no crafting chain required. Codes are especially useful for the deep, multi-tier Blueprints ranked above — skipping straight to SC Wuling Battery or Xircon without building out five upstream machines first.

Open the Blueprint Code library →

Common Mistakes

It's easy to mistake a Blueprint for a regular carry-along material. It isn't one — the in-game lore always describes placing it into a facility and feeding materials in, not holding it in your bag like an Item or Valuable.

FAQ

What are Blueprints used for in Endfield?

You place a Blueprint into an AIC (Automated Industry Complex) facility, then feed in the required raw materials — the facility then auto-produces the output, matching each Blueprint's in-game lore description.

How many Blueprints does Endfield currently have?

42 Blueprints are confirmed in the game data, split into three main groups: AIC-crafted, directly usable, and gathered from nature.

How are Blueprints different from Valuables?

A Blueprint is a recipe placed into an AIC facility to auto-produce materials, while a Valuable (see its own page) is something you hold or exchange directly — the two are separate categories in the game data even though both share the same /item/ detail page layout.

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