Roaring Ride
Collision PotentialWhen EX Special Attack hits an enemy, one of three possible effects is randomly triggered for 5 seconds. This effect can trigger once every 0.3s. The same types of effects cannot stack. Repeated triggers reset the duration, allowing several effects to be active at once:Increases the equipper’s ATK by 8%, increases the equipper’s Anomaly Proficiency by 40, or increases the equipper’s Anomaly Buildup Rate by 25%.*Stats shown are at Base level.
| R1 | R2 | R3 | R4 | R5 | |
|---|---|---|---|---|---|
| 以下の効果のいずれか1つが発動する、継続時間5秒、0.3秒に1回のみ発動可能。同じ効果は重ね掛け不可、重複して発動すると継続時間が更新される。異なる効果は併存可能。装備者の攻撃力+ | 8 | 9.2 | 10.4 | 11.6 | 12.8% |
| 。装備者の異常マスタリー+ | 40 | 46 | 52 | 58 | 64 |
| Pt。装備者の状態異常蓄積効率+ | 25 | 28 | 32 | 36 | 40% |
Verbatim from official game data. Refinement ONLY increases the passive effect values above — it does NOT change Base ATK or the Advanced Stat, which scale with level instead.
How to read this W-Engine page
Every W-Engine has 5 Refinement ranks (R1→R5): refinement ONLY strengthens the passive effect — the numbers in the table above run from left (R1, unrefined) to right (R5, max refinement via 4 duplicates or Overclock materials); Base ATK and the Advanced Stat (CRIT Rate/CRIT DMG/ATK%/PEN Ratio/Anomaly Proficiency...) do NOT change with refinement, only with the engine's level. "Best Agents for this W-Engine" prioritizes agents whose real build actually recommends this engine; if that data isn't available yet, the page falls back to agents sharing the same specialty as a rough guide. "Alternatives of the same specialty" lists other W-Engines with the same role — useful when you don't own the engine shown on this page.






