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Pack Points Guide: When to Grind Instead of Gamble

Every pack banks 5 Pack Points toward a guaranteed card redemption. Full exchange table plus the math on when cashing in beats pulling.

Summary
Every pack you open — hit or miss — banks 5 Pack Points, and those points redeem directly for a specific card once you've saved enough. Points are tracked separately per pack, so they never pool across different sets. The table below turns pure luck into a guaranteed floor you can plan around instead of hoping for.

5 Points Per Pack, No Exceptions

Every pack you open banks 5 Pack Points, regardless of what the 5 cards inside turn out to be. A pack full of Commons pays the same 5 points as a pack that hands you a Crown Rare — the points don't care about your luck that pull. Points sit in your balance until you spend them, and they can be redeemed for a specific card of your choice once you've saved the required amount, sidestepping the pull odds entirely.

  • 5 points banked per pack opened, win or lose
  • Points never expire while that pack/set is still available
  • Redemption lets you choose the exact card — no RNG involved, no waiting on a lucky slot

For a brand-new player this is the quiet safety net running under every pack you open: even a run of terrible luck is still filling a meter toward a guaranteed card, so nothing you open is ever wasted.

Redemption Table by Rarity

The points cost rises steeply with rarity, and dividing by 5 tells you exactly how many packs of grinding that redemption represents.

RarityPoints neededPacks to reach it
1 diamond (Common)357
2 diamond (Uncommon)7014
3 diamond (Rare)15030
4 diamond (Double Rare)500100
1 star (Art Rare)40080
2 star (Super Rare / Special Art Rare)1,250250
3 star (Immersive Rare)1,500300
Crown Rare2,500500
1-Shiny1,000200
2-Shiny (Shiny Super Rare)1,350270

Points Don't Carry Between Sets

Pack Points are tracked separately for each pack/set — the points you bank opening one set's packs cannot be spent on a different set's redemption list. There's no universal pool to save toward, so you're always spending against whichever set you've actually been opening. This is the single most common trap for players who open a mix of old and new packs: your balance splits across every set you touch instead of stacking into one big number.

  • Points earned from Set A only redeem cards from Set A
  • Switching which packs you open resets your effective progress toward a new balance
  • Plan redemptions around the set you're currently grinding, not a future one
  • If you're chasing one specific card, stay focused on that card's own set instead of spreading packs across several

When Grinding Beats Gambling

A 4-diamond (Double Rare) card sits in the two hidden slots of a pack at roughly 1.666% (slot 4) plus 6.664% (slot 5), so any given pack has close to an 8.3% shot at surfacing some Double Rare card — but that tier usually holds more than one named card, so raw luck doesn't guarantee it's the exact one you're chasing. The Pack Point route removes that uncertainty entirely: 500 points ÷ 5 per pack = 100 packs guarantees the specific card you pick.

At the free-to-play baseline of 2 packs a day, 100 packs takes 50 days. If you're that deep into a set and still missing your target, cashing in points is a hard guarantee where continued opening isn't. Early in a fresh set, just keep opening — points build passively in the background at zero extra cost either way.

Double Rare slot odds
8.3%
Pack Points to guarantee
500
Packs needed (500÷5)
100
Days at 2 free packs/day
50

Frequently asked questions

Do I get Pack Points even from a bad pack?
Yes — 5 points per pack is fixed no matter what the 5 cards turn out to be.
Can I combine points from two different sets to redeem one card?
No. Each pack/set keeps its own separate Pack Points balance.
How many packs does it take to guarantee a 4-diamond (Double Rare) card?
500 points ÷ 5 points per pack = 100 packs. At 2 free packs a day, that's 50 days.

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