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Pokémon TCG Pocket Type Matchups: Weakness Chart From Real Card Data

Which type beats which in Pokémon TCG Pocket, calculated directly from our own database of every printed Pokémon card instead of assumed from the mainline games.

Summary

Pocket doesn't publish an official weakness chart, so instead of guessing from the mainline video games, we counted the actual Weakness listed on all 3,233 Pokémon cards in our database. The result mostly lines up with classic type logic (Grass is weak to Fire on 95% of Grass cards, Water is weak to Lightning on 83%) but a few types split across two common weaknesses instead of one, which matters when you're picking a deck to counter the current meta.

Why We Calculated This Instead of Assuming It

Pocket has no Resistance stat — only a single Weakness type printed on most Pokémon cards, and hitting that type deals bonus damage. But unlike the mainline games, Pocket's own card-by-card Weakness assignments don't always follow a clean 1-to-1 chart; the same element can carry different Weakness types across different cards. So instead of publishing a guessed chart, we counted the actual Weakness field across all 3,233 Pokémon cards in our database and report the real, dominant matchup for each type below — including how often it isn't the type you'd expect.

The Dominant Weakness by Type

Here's what the majority of cards for each type are actually weak to, based on our full card count:

TypeCards checkedMost common WeaknessShare
Grass438Fire95.4%
Metal185Fire97.8%
Fire277Water91.7%
Lightning283Fighting93.3%
Water480Lightning82.7% (Metal 16.7%)
Psychic385Darkness74.5% (Metal 23.6%)
Colorless442Fighting72.6% (Lightning 26.2%)
Fighting373Grass57.6% (Psychic 38.3%)
Darkness305Fighting49.8% (Grass 45.2%)
Dragon65No Weakness listed~85%

Grass, Metal, Fire, and Lightning behave almost exactly like a classic type chart — over 90% of their cards share one clean Weakness. Water, Psychic, Colorless, Fighting, and Darkness are split between two common Weakness types, so a deck built entirely around exploiting "the" Weakness of one of those types will still whiff against a meaningful minority of that type's roster.

Dragon Is the Real Outlier

Dragon-type Pokémon are the clearest exception in the entire chart: roughly 85% of Dragon cards in our database carry no Weakness at all, and most of the rest are weak to Colorless rather than another elemental type. That makes Dragon-type Pokémon structurally harder to punish through Weakness damage than any other type, which is part of why Dragon-type attackers tend to show up as durable finishers rather than early aggression pieces in current tournament decks.

Using This to Pick a Counter Deck

If you're building specifically to answer a meta deck, check which type its main attackers are before assuming the classic chart applies. A Water-type attacker is overwhelmingly weak to Lightning (82.7%), so a Lightning-leaning deck is a safe tech choice — but a Psychic attacker splits nearly a quarter of the time toward Metal instead of Darkness, so double-check the specific card's printed Weakness rather than the type on its own. This is exactly the kind of per-card detail the full card database is built for — look up the exact Weakness on the card you're worried about instead of relying on the type alone.

Frequently asked questions

Does Pocket use the same weakness chart as the mainline Pokémon games?
Mostly, but not perfectly. Four types (Grass, Metal, Fire, Lightning) match a clean single-Weakness chart on over 90% of their cards, but five others split between two common Weakness types instead of one.
How much bonus damage does hitting a Weakness deal?
The exact bonus varies by card and isn't part of a single published constant, so check the specific attack's listed damage against a Weakness on the card page rather than assuming a flat multiplier.
Which type is hardest to punish through Weakness?
Dragon, by a wide margin — about 85% of Dragon-type cards in our database have no Weakness listed at all.
Is there a type with no clear single counter?
Darkness comes closest to a coin flip: 49.8% of Darkness cards are weak to Fighting and 45.2% are weak to Grass, so neither type reliably punishes every Darkness attacker.

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