Rank A

Billy

Physical Attack Tier B

On-field ranged Physical DPS who stacks damage with Standing Shot and a 360° seated Dash Attack.

Updated for version 3.0 · 03/07/2026
30-second summary

Tier B · Attack · Physical. BiS: The Brimstone. On-field ranged Physical DPS who stacks damage with Standing Shot and a 360° seated Dash Attack.

Building Billy — just follow the numbers

Base stats

Level 60, max promotion (computed from game data)
HP6,907
ATK712
DEF606
Impact91
CRIT Rate5%
CRIT DMG50%

Recommended build

Best W-Engines

Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)

Recommended Drive Discs

4pc Woodpecker builds CRIT through his shooting combo, 2pc Fanged-Metal adds Physical DMG — the default set.
A somewhat niche burst-DPS route — big one-beat damage, but demanding to execute.
Stat priority

4: CRIT Rate / CRIT DMG · 5: Physical DMG · 6: ATK%

CRIT Rate / CRIT DMG → ATK% → PEN → ATK

Skill priority: Basic Attack → EX Special → Assist → Dodge

Recommended teams

Physical Stun
Billy
Budget Stun
Billy
Quick verdict

An early A-rank who's now clearly outdated: his damage falls far behind current S-rank DPS and he needs long on-field time to ramp. Only level him for fun or if you're short on Physical DPS; don't pour rare resources into him — treat him as a stopgap, not an endgame carry.

Stat targets

Note: Billy is an early A-rank, so there is no fresh official target table like the S-rank DPS have — this is QUALITATIVE guidance (confidence: general Physical Attacker framework, not a locked number). Disc main stats: [4] Crit Rate / Crit DMG · [5] Physical DMG · [6] ATK%. Substat priority: Crit Rate / Crit DMG (keep a balanced ~1:2 ratio) > ATK% > PEN Ratio > flat ATK. Practical attacker goal: high, stable combined Crit (lock in Crit Rate first, then stack Crit DMG) and plenty of ATK%; don't invest in PEN until Crit and ATK are already solid. Standard set: 4pc Woodpecker Electro + 2pc Fanged Metal.

Rotation & combos

1) SETUP: let a Stunner (Anby / Caesar / Qingyi) build Daze while Billy sits off-field charging Energy. 2) STUN WINDOW: swap Billy in, fire a Chain Attack then Ultimate (Starlight Knight Flying Kick) for the heaviest burst while the enemy is stunned. 3) LOOP: hold Basic (Standing Shot) for continuous ranged damage that ramps up; weave Dash Attack (360-degree spray) when surrounded. 4) With enough Energy, use EX Special for a strong damage beat; with M2, use Dodge Counter to both evade and punish. 5) When the window ends, swap out so the partner rebuilds Daze and Billy recharges, then repeat from step 2. Principle: keep Billy on field as long as it is safe — his damage needs time to ramp.

Pros
  • Fully F2P: Billy is a free A-rank and the whole Cunning Hares team (Billy/Nicole/Anby) is free too — one of the best starter DPS cores, buildable very early.
  • Ranged standing shooter: safe, hits targets from a distance, and steady single-target output — beginner-friendly for learning the Stun-then-burst rhythm.
  • Very easy to M6: as an A-rank, his dupe shards pile up almost for free over time, so F2P can unlock his full power without spending — unlike an S-rank DPS.
  • Simple loop: Chain into Ult during stun, then Standing Shot, with few complex combos — light execution, great for a relaxed playstyle.
Cons
  • Clearly outdated: damage far below current S-rank DPS and can't handle high endgame floors — treat him as a filler DPS, don't sink rare resources into him.
  • Needs long uninterrupted field time to ramp and is single-target focused — heavily punished by timed content and mobile or swarming enemies.
  • Distance-based mechanics (M4) clash with his ranged identity, and Billy is fairly fragile if forced to keep moving to dodge.

Recommended Bangboo

Amillion — The best bangboo pick for Billy, especially in a same-faction Cunning... Puffer Electro — A burst-support bangboo: after Billy uses his Ultimate it grants an AT...

Endgame mode fit

Shiyu Defense

Shiyu Defense: usable on low/mid floors with a free Stun team (Anby/Nicole or Caesar/Nicole) — his single-target focus lets Billy dump all damage into a boss during the stun window. But on high floors his damage clearly falls short and his need to stand still makes the timer tight; not a reliable carry for top scores. (Confidence: low for endgame meta — Billy is an old agent with few updated guides.)

Deadly Assault

Deadly Assault: a poor fit — the mode enforces a time limit and often stacks multiple high-HP foes, hitting both of Billy's weaknesses (slow ramp, single-target). Scores tend to be low; only bring him when short on Physical DPS to plug an easy slot. (Confidence: low — inferred from kit + mode traits, no fresh meta guide for Billy.)

Skills

Basic Attack1

Basic Attack: Full Firepower
Press to activate: Unleashes a piercing attack, dealing Physical DMG. Repeatedly press or hold to enter Crouching Shot to extend the attack duration. Drag the during Crouching Shot to launch Rolling Shot and adjust the character's position, dealing Physical DMG. Stop pressing or holding during Crouching Shot to launch Finishing Shot at enemies in front, dealing Physical DMG.

Dodge3

Dodge: Risky Business
Press to activate: A rapid dodge. Character is invulnerable while using this skill.

Dash Attack: Starlight Sanction
When dragging theduring a dodge, press : Launches a piercing attack at nearby enemies within a large area, dealing Physical DMG. When not dragging the during a dodge, press : Launches a piercing attack at enemies in a line, dealing Physical DMG.

Dodge Counter: Fair Fight
Press during a Perfect Dodge to activate: Pierces enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.

Assist3

Quick Assist: Power of Teamwork
When the on-field character is launched, press to activate: Launches a piercing attack at enemies in front, dealing Physical DMG. Character is invulnerable during the attack.

Evasive Assist: Flash Spin
When the character on field is about to be attacked, press to activate: Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.

Assist Follow-Up: Fatal Shot
Press after an Evasive Assist to activate: Pierces enemies in a large area in front, dealing Physical DMG. Character is invulnerable while using this skill.

Special Attack2

Special Attack: Stand Still
Press to activate: Performs up to 3 piercing attacks in a line, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.

EX Special Attack: Clearance Time
With enough Energy, press to activate: Launches a powerful piercing attack in a line, dealing massive Physical DMG. Character is invulnerable while using this skill.

Chain Attack2

Chain Attack: Starlight Mirage
When a Chain Attack is triggered, select the character to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.

Ultimate: Starlight, Shine Bright
When Decibel Rating is at Maximum, press to activate: Unleashes a powerful piercing attack at surrounding enemies in a large area, dealing massive Physical DMG. Character is invulnerable while using this skill.

Core Skill2

Core Passive: Steady Shot
Billy's DMG increases by 25% when he enters Crouching Shot during his Basic Attack. The effect ends if he moves, returns to standby, or is knocked back or launched by an attack.*Stats shown are at Base level.

Additional Ability: Team Starlight
When another character in your squad shares the same Attribute or Faction: After Billy uses a Chain Attack, the DMG of his next Ultimate is increased by 50%, stacking up to 2 times. This effect resets whenever an Ultimate is activated.

Skill Coefficients by Level

DMG/Daze % per skill level — straight from the official coefficient table, higher level = higher %.
Basic Attack1

Basic Attack: Full Firepower

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
Standing Fire DMG Multiplier68.0%74.2%80.4%86.6%92.8%99.0%105.2%111.4%117.6%123.8%130.0%136.2%142.4%148.6%154.8%161.0%
Standing Bullet DMG Multiplier7.6%8.3%9.0%9.7%10.4%11.1%11.8%12.5%13.2%13.9%14.6%15.3%16.0%16.7%17.4%18.1%
Crouching Fire DMG Multiplier61.8%67.5%73.2%78.9%84.6%90.3%96.0%101.7%107.4%113.1%118.8%124.5%130.2%135.9%141.6%147.3%
Crouching Bullet DMG Multiplier12.7%13.9%15.1%16.3%17.5%18.7%19.9%21.1%22.3%23.5%24.7%25.9%27.1%28.3%29.5%30.7%
Rolling Shot DMG Multiplier61.8%67.5%73.2%78.9%84.6%90.3%96.0%101.7%107.4%113.1%118.8%124.5%130.2%135.9%141.6%147.3%
Finishing Shot DMG Multiplier49.5%54.0%58.5%63.0%67.5%72.0%76.5%81.0%85.5%90.0%94.5%99.0%103.5%108.0%112.5%117.0%
Standing Fire Daze Multiplier54.4%56.9%59.4%61.9%64.4%66.9%69.4%71.9%74.4%76.9%79.4%81.9%84.4%86.9%89.4%91.9%
Standing Bullet Daze Multiplier6.1%6.4%6.7%7.0%7.3%7.6%7.9%8.2%8.5%8.8%9.1%9.4%9.7%10.0%10.3%10.6%
Crouching Fire Daze Multiplier54.7%57.2%59.7%62.2%64.7%67.2%69.7%72.2%74.7%77.2%79.7%82.2%84.7%87.2%89.7%92.2%
Crouching Bullet Daze Multiplier8.9%9.4%9.9%10.4%10.9%11.4%11.9%12.4%12.9%13.4%13.9%14.4%14.9%15.4%15.9%16.4%
Rolling Shot Daze Multiplier54.7%57.2%59.7%62.2%64.7%67.2%69.7%72.2%74.7%77.2%79.7%82.2%84.7%87.2%89.7%92.2%
Finishing Shot Daze Multiplier55.2%57.8%60.4%63.0%65.6%68.2%70.8%73.4%76.0%78.6%81.2%83.8%86.4%89.0%91.6%94.2%
Dodge2

Dash Attack: Starlight Sanction

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
360-degree Shot DMG Multiplier63.0%68.8%74.6%80.4%86.2%92.0%97.8%103.6%109.4%115.2%121.0%126.8%132.6%138.4%144.2%150.0%
Straight Shot DMG Multiplier39.0%42.6%46.2%49.8%53.4%57.0%60.6%64.2%67.8%71.4%75.0%78.6%82.2%85.8%89.4%93.0%
360-degree Shot Daze Multiplier63.0%65.9%68.8%71.7%74.6%77.5%80.4%83.3%86.2%89.1%92.0%94.9%97.8%100.7%103.6%106.5%
Straight Shot Daze Multiplier19.5%20.4%21.3%22.2%23.1%24.0%24.9%25.8%26.7%27.6%28.5%29.4%30.3%31.2%32.1%33.0%

Dodge Counter: Fair Fight

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier221.4%241.6%261.8%282.0%302.2%322.4%342.6%362.8%383.0%403.2%423.4%443.6%463.8%484.0%504.2%524.4%
Daze Multiplier193.4%202.2%211.0%219.8%228.6%237.4%246.2%255.0%263.8%272.6%281.4%290.2%299.0%307.8%316.6%325.4%
Assist2

Quick Assist: Power of Teamwork

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier93.4%101.9%110.4%118.9%127.4%135.9%144.4%152.9%161.4%169.9%178.4%186.9%195.4%203.9%212.4%220.9%
Daze Multiplier93.4%97.7%102.0%106.3%110.6%114.9%119.2%123.5%127.8%132.1%136.4%140.7%145.0%149.3%153.6%157.9%

Assist Follow-Up: Fatal Shot

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier388.8%424.2%459.6%495.0%530.4%565.8%601.2%636.6%672.0%707.4%742.8%778.2%813.6%849.0%884.4%919.8%
Daze Multiplier341.2%356.8%372.4%388.0%403.5%419.2%434.8%450.4%466.0%481.6%497.2%512.8%528.4%544.0%559.6%575.2%
Special Attack2

Special Attack: Stand Still

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
1st-Hit DMG Multiplier24.2%26.4%28.6%30.8%33.0%35.2%37.4%39.6%41.8%44.0%46.2%48.4%50.6%52.8%55.0%57.2%
2nd-Hit DMG Multiplier51.7%56.4%61.1%65.8%70.5%75.2%79.9%84.6%89.3%94.0%98.7%103.4%108.1%112.8%117.5%122.2%
3rd-Hit DMG Multiplier50.1%54.7%59.3%63.9%68.5%73.1%77.7%82.3%86.9%91.5%96.1%100.7%105.3%109.9%114.5%119.1%
1st-Hit Daze Multiplier24.2%25.2%26.2%27.5%28.6%29.7%30.8%31.9%33.0%34.1%35.2%36.3%37.4%38.5%39.6%40.7%
2nd-Hit Daze Multiplier51.7%54.1%56.5%58.9%61.3%63.7%66.1%68.5%70.9%73.3%75.7%78.1%80.5%82.9%85.3%87.7%
3rd-Hit Daze Multiplier50.1%52.4%54.7%57.0%59.3%61.6%63.9%66.2%68.5%70.8%73.1%75.4%77.7%80.0%82.3%84.6%

EX Special Attack: Clearance Time

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier543.8%593.3%642.8%692.3%741.8%791.3%840.8%890.3%939.8%989.3%1038.8%1088.3%1137.8%1187.3%1236.8%1286.3%
Daze Multiplier439.5%459.5%479.5%499.5%519.5%539.5%559.5%579.5%599.5%619.5%639.5%659.5%679.5%699.5%719.5%739.5%
Energy Cost to Use60606060606060606060606060606060
Chain Attack2

Chain Attack: Starlight Mirage

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier735.2%802.1%869.0%935.9%1002.8%1069.7%1136.6%1203.5%1270.4%1337.3%1404.2%1471.1%1538.0%1604.9%1671.8%1738.7%
Daze Multiplier196.6%205.6%214.6%223.6%232.6%241.6%250.6%259.6%268.6%277.6%286.6%295.6%304.6%313.6%322.6%331.6%

Ultimate: Starlight Sparkle

LvLv.1Lv.2Lv.3Lv.4Lv.5Lv.6Lv.7Lv.8Lv.9Lv.10Lv.11Lv.12Lv.13Lv.14Lv.15Lv.16
DMG Multiplier1597.7%1743.0%1888.3%2033.6%2178.9%2324.2%2469.5%2614.8%2760.1%2905.4%3050.7%3196.0%3341.3%3486.6%3631.9%3777.2%
Daze Multiplier190.6%199.3%208.0%216.7%225.4%234.1%242.8%251.5%260.2%268.9%277.6%286.3%295.0%303.7%312.4%321.1%
Core Skill1

Core Passive: Steady Shot

LvLv.1Lv.2 (A)Lv.3 (B)Lv.4 (C)Lv.5 (D)Lv.6 (E)Lv.7 (F)
Damage Increase25%29.1%33.3%37.5%41.6%45.8%50%
CRIT Rate4.8%-4.8%-4.8%-4.8%
Base ATK-+25-+25-+25-

Mindscapes — how far is worth it?

M1 Dazzling Entrance Worth it

When Billy hits an enemy with a Dash Attack or Dodge Counter, he gains an additional 2.7 Energy. Can trigger once every 5s. "You guys are way too honest to be bad guys!" "All lined up, like NPCs at the shooting range!"

M2 Roaming Gunslinger Situational

Billy's Dodge Counter DMG increases by 25%. Rolling Shots during his Basic Attacks count as dodges, making Billy Invulnerable during skill activation and able to trigger Perfect Dodges. When a Rolling Shot triggers a Perfect Dodge, it will automatically follow up with a Dodge Counter. "The Starlight Knights never run from danger. That's what we call tactical repositioning for better aim!" — User "Dreamgirl Monica" from the Starlight Radiance messageboards.

M3 Teachings of the Starlight Knights Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 Never neglect your training, and never stop improving! This is the philosophy of the Starlight Knights. Billy believes in it wholeheartedly, and practices it sincerely.

M4 Starlight Ballistics Situational

When Billy hits an enemy with his EX Special Attack, the skill's CRIT Rate increases based on the distance from the enemy. The closer he is to the target, the greater the effect, up to a maximum increase of 32%. These explosive bullets of Billy's own invention are incredibly lethal at close range. Their performance far outstrips Billy's original intention of simply making them cooler.

M5 Lost Technological Construct Low value

Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 Unknown precision components and unique structural design have given Billy performance far beyond his peers... And maintenance costs far beyond his means.

M6 Starlight Hero Worth it

When Billy accumulates 10 hits on enemies or triggers a Perfect Dodge, his DMG increases by 6%, stacking up to 5 times. The effect resets if he is knocked back or launched by an enemy. "Hooboy~ Feelin' great! Move aside, Anby, it's my time to shine!" "Yo, Anby — can you play the Starlight Knight theme?" —excerpt from Cunning Hares' "Top 10 Forbidden Sentences," selected by Anby

Stats & Materials by Ascension Milestone

HP/ATK/DEF before-after each milestone, with required materials — straight from the official ascension table.
Lv.BeforeAfterMaterials for this milestone
Lv.1
HP: -
ATK: -
DEF: -
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 555
ATK: 113
DEF: 49
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Lv.10
HP: 1233
ATK: 173
DEF: 108
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 1614
ATK: 213
DEF: 141
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Denny ×24,000
Basic Offense Certification Seal ×4
Lv.20
HP: 2367
ATK: 280
DEF: 207
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 2748
ATK: 321
DEF: 241
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Denny ×56,000
Advanced Offense Certification Seal ×12
Lv.30
HP: 3502
ATK: 389
DEF: 307
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 3883
ATK: 429
DEF: 340
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Denny ×120,000
Advanced Offense Certification Seal ×20
Lv.40
HP: 4637
ATK: 496
DEF: 407
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 5018
ATK: 537
DEF: 441
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Denny ×200,000
Pioneer's Certification Seal ×10
Lv.50
HP: 5771
ATK: 604
DEF: 507
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 6153
ATK: 644
DEF: 540
[Recommended] ATK, CRIT Rate & CRIT DMG: -
Denny ×400,000
Pioneer's Certification Seal ×20
Lv.60
HP: -
ATK: -
DEF: -
[Recommended] ATK, CRIT Rate & CRIT DMG: -
HP: 6907
ATK: 712
DEF: 606
[Recommended] ATK, CRIT Rate & CRIT DMG: -

Total materials across the whole ascension path

Denny ×800,000 Basic Offense Certification Seal ×4 Advanced Offense Certification Seal ×32 Pioneer's Certification Seal ×30

Materials Needed to Lv60

Reverse-derived from ZZZ's official leveling tables — totals from Lv1 to Lv60 across all 3 ascension tiers.

Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.

Voice Actors & Character Info

GenderMale
FactionCunning Hares
BirthdayNov 25
English VAClifford Chapin
Chinese VA陈润秋 (Chen Runqiu)
Japanese VA林勇 (Hayashi Yuu)
Korean VA이주승 (Lee Ju-seung)

Background & Lore

Billy Kid, an AI construct that has passed the forbidden fruit test, is essentially a self-aware machine. True to his name, despite having the appearance of a robot, he is quite childlike. He's a big fan of the visual FX show "Starlight Knight" and wishes to be a hero like the main characters of the show. He often refers to himself as a Starlight Knight and imitates the lines in the show. Such behavior appears to be only for comedic effect, however. "Don’t make me sound like an idiot! I'm obviously very smart!" — Billy. Increase Trust to Close to unlock more Similar to Anby, there are gaps in Billy's personal history that remain unfilled. The available information indicates that before joining Gentle House, Billy spent an extended period serving with another mysterious gang. As of now, it appears Billy still maintains a close connection with a certain gang leader from the Outer Ring of New Eridu. Belle Weren't you obsessed with the Starlight Knight series as a kid, Wise? That brings me back. You shouting "Starlight Mirage!" with your arms crossed... Wise There was never such a time. Please erase such non-existent memories from your mind. It's been a long time since I was that age, after all, and my name doesn't have "kid" in it.

More unlocks as Trust with this character increases in-game.

How to read this build page

Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.

How to read the stat table and level

The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.

Why the W-Engine and Drive Disc picks make sense

Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.

  • Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
  • Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.

These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.

Is Mindscape worth chasing

General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.

Skill priority by role

There's no single order for every Agent, but the general pattern by role is:

  • Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
  • Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
  • Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
  • Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.

Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.

Where to dig deeper

This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:

  • Tier list to see where this Agent stands against the full roster.
  • Teams for full in-game comps, including Bangboo and rotation order.
  • Disc score to check how your current gear scores against the benchmark.

Agents of the same attribute

Billy FAQ

What is the best W-Engine for Billy?

Billy performs best with The Brimstone. See alternatives and required stats in the Gear section above.

Is Billy worth pulling?

An early A-rank who's now clearly outdated: his damage falls far behind current S-rank DPS and he needs long on-field time to ramp. Only level him for fun or if you're short on Physical DPS; don't pour rare resources into him — treat him as a stopgap, not an endgame carry.

What is the best team for Billy?

Billy works best in the Physical Stun team. Full members and rotation are in the Teams section.

Who voices Billy in Zenless Zone Zero?

Billy (faction Cunning Hares, birthday Nov 25) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.

Which Mindscape of Billy is worth investing in?

Billy has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.

How much Denny and how many materials to level Billy to Lv60?

Leveling Billy to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.

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