Resonator Planner — Wuthering Waves

Pick one Resonator or weapon, set a level range, and see exactly which materials each breach step and skill upgrade costs — numbers read straight from Wuthering Waves' own ascension tables.

This planner answers the question wuwatracker-style calculators are built for: how many Shell Credits, tuners, and boss drops does one specific Resonator or weapon need between two exact levels? Unlike the /wuwa/materials build-list tool, which sums many characters into one grand total, this page isolates a single target and shows the cost of each individual breach step, so you can see precisely how expensive Level 70→80 is on its own.

Step 1 — Pick a target

Pick a Resonator or weapon above to build the plan.

Building for multiple characters at once? Use the multi-character build list.

Quick guide
Wuthering Waves gates every Resonator and weapon behind seven ascension "breach" checkpoints — Lv.20, 40, 50, 60, 70, 80 and 90 — each demanding a mix of Shell Credits, tuners and boss-specific drops that scale up sharply the higher you climb.

Why breach costs jump so much between steps

Each breach tier does not just add flat materials — it swaps in a rarer boss-drop item on top of a growing Shell Credit bill, so Lv.80→90 can cost several times more than Lv.40→50 even though it is only one step. That is why summing an entire 1→90 journey into one number hides the real bottleneck: the plan above breaks the total into individual steps so you can see exactly which bracket is the expensive one to farm for.

Skill and Skill Tree materials are tracked separately from breach materials because they use their own item tiers (tuners at Normal Attack/Skill/Liberation levels, plus 8 fixed Skill Tree nodes) — toggling the skill target to "Not counted" isolates the pure breach cost if that is all you are farming for right now.

How to read the level range and Skill Tree rule

"Current level" and "Target level" only snap to the seven real checkpoints (1, 20, 40, 50, 60, 70, 80, 90) because that is how Wuthering Waves' own breach table is structured — there is no partial-tier cost to compute in between. When the "Max (level 10)" skill option is picked, every one of the five levelled skills (Normal Attack, Resonance Skill, Resonance Liberation, Intro Skill, Forte Circuit) is priced from level 2 through 10, both Inherent Skills are unlocked once each, and all 8 Skill Tree nodes are counted — matching the "everything maxed" build most guides recommend for an endgame-ready Resonator.

FAQ

Why do the totals here match /wuwa/materials exactly?
Both tools read the same resources/wuwa-ascension.php table and add up materials with the same rule (a breach tier counts only when the range you picked actually crosses it). Selecting the same character and the same "1→90, Skill Max" settings on both pages will always produce the same grand total.
Does this planner include weapon skill (Resonance Chain) materials?
No. Resonance Chains (unlocked by pulling duplicate copies, not by spending crafting materials) are not part of resources/wuwa-ascension.php, so this planner — like /wuwa/materials — only covers breach, the 5 levelled skills, Inherent Skills and Skill Tree nodes.
What happens if I pick a "Current level" higher than "Target level"?
The target dropdown only ever lists checkpoints above your current level, so this cannot happen through the interface; picking a new "Current level" automatically pushes the target back up if needed.
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