Reverse: 1999 Best Teams

Team comps and Arcanist pairings that work together.

Each team below is built from the game's own skill data: the mechanic tags (Burn, Poison, Moxie, Crit…) are read straight out of each Arcanist's kit, so the reason a team works is something you can check yourself on the character pages. Teams marked "No Euphoria needed" contain no member whose ranking depends on an unlocked Euphoria.

Teams featuring Marcus

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Team type
Afflatus
Playstyle

Moxie Support Engine

No Euphoria needed
Moxie
Centurion6★
Centurion
DPS Brave New World

Beast · Reality DMG · Moxie + Crit — main Moxie carry.

Flutterpage6★
Flutterpage
DPS On the Hand of Time

Star · Reality DMG · Moxie — second Moxie source.

Marcus6★
Marcus
DPS Another Story

Plant · Mental DMG · Moxie — third Moxie stack.

Door2★
Door
Support Her Second Life

Intellect · Reality DMG · Moxie + Shield — support core, feeds Moxie to the team.

Why this team works

Centurion, Flutterpage and Marcus all tap into Moxie — combining it across three kits at once outperforms any single carry doing it alone. Door keeps the line-up alive with Shield so that payoff has time to land.

Flex slot — swap in any of these

Moxie Heal Relief

No Euphoria needed
Moxie Heal
Darley Clatter3★
Darley Clatter
Buffer Take the Hard Journey

Beast · Mental DMG · Moxie + Heal — main Moxie carry.

La Source3★
La Source
Healer Take the Hard Journey

Plant · Mental DMG · Moxie + Heal — second Heal source, no Euphoria required.

Sputnik3★
Sputnik
Sub-DPS Belt It Out

Star · Mental DMG · Moxie + Riposte — third Moxie stack.

Marcus6★
Marcus
DPS Another Story

Plant · Mental DMG · Moxie — support core, feeds Moxie to the team.

Why this team works

Darley Clatter, La Source and Sputnik all tap into Moxie together with Heal — combining it across three kits at once outperforms any single carry doing it alone. Marcus keeps the line-up alive with Heal so that payoff has time to land.

Flex slot — swap in any of these

Rank Up Crit Burst

Meta (needs Euphoria)
Rank Up Crit
Mercuria6★
Mercuria
Buffer One with the Flow

Spirit · Mental DMG · Rank Up + Crit — Ultimate dispels enemy buffs, grants party Crit Rate and 【Rank Up】 to the whole team, Euphoria (E1) required.

Argus6★
Argus
DPS Blasphemer of Night

Plant · Reality DMG · Crit + self-dispel — Ultimate self-buffs +30% Crit Rate/+30% penetration on the same hit, second skill dispels the target's buffs first, Euphoria (E1) required.

Hissabeth6★
Hissabeth
DPS Brave New World

Plant · Mental DMG · Moxie + self-sustaining AoE — 500% board-wide Ultimate fed by her own 【Hiss!】 card engine, Euphoria (E1) required.

Yenisei5★
Yenisei
Support Take the Hard Journey

Star · Sturdy + Heal + Shield + Moxie — keeps the three offense-first kits alive long enough for the Rank Up/Crit burst to land.

Why this team works

Mercuria's Ultimate is the only kit in the roster confirmed to grant 【Rank Up】 to the whole team, and the same cast dispels enemy buffs while stacking party-wide Crit Rate — both feed straight into Argus, whose passive already locks in a guaranteed Crit and whose own second skill dispels the target's buffs independently, so the two dispels rarely whiff. Hissabeth adds a second wide Mental nuke that runs almost entirely off her own card engine, needing nothing from the other three to keep firing. Yenisei keeps all three offense-first kits alive long enough to land their bursts.

Flex slot — swap in any of these

Team building — quick answers

What is the best team in Reverse: 1999?

There is no single best team — the game rewards matching your damage dealer to the stage. In practice the strongest builds stack one mechanic (Burn, Poison, Crit) from several Arcanists at once, then add one Survival unit so the damage-over-time has time to land. Pick the team above whose damage dealer you already own.

Can I clear the game without Euphoria?

Yes. Every team marked "No Euphoria needed" on this page is fielded entirely by Arcanists whose ranking does not assume an unlocked Euphoria, so a free-to-play account can build it as-is at Insight III.

How many Arcanists does a team need?

Four slots, but only three do the work in most fights: a damage dealer, a support that amplifies them, and a Survival or second support. The fourth slot is a substitute — use it to raise bond, or swap in one of the flex picks listed under each team.

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