Bounty Hunt Guide: 5 Wanderers, 9 Stages, and Why Players Call It Zero-Hour Pursuit

The farming mode Japanese and Chinese guides nickname Zero-hour Pursuit (零時追跡) — five long-term bounties that quietly stock the exact Ascension Crystals your Memories need.

Summary

Bounty Hunt is the Battle-menu mode where the Hunters Association assigns you five long-term bounties — Mr. Beanie, Heartbreaker, Pumpkin Magus, Lemonette and Snoozer — each split into 9 stages that get harder as you climb. It's the mode Japanese and Chinese community guides nickname Zero-hour Pursuit (零時追跡) or 零点追踪, and its real job is handing you a steady supply of Gold, Bottles of Wishes and the very Ascension Crystals your Memories need to break past their current level cap. Clear a stage once for its listed reward, hit all three stars (finish, keep HP at 50% or higher, win inside 90 seconds) for a bonus, and each 流浪體's final stage 9 drops an exclusive sticker.

What Bounty Hunt is, and why it has a Japanese nickname

In-game, Bounty Hunt is described as a feature of the Hunter System containing 5 long-term bounties organized by the Hunters Association — powerful 流浪體s that pay out heavily once defeated. It sits in the Battle menu alongside Deepspace Trial, Core Hunt, Hunter Contest and Abyssal Chaos.

The official English wiki doesn't use the phrase "Zero-hour Pursuit" anywhere. That name comes from Japanese guide sites (as 零時追跡) and Chinese guides (as 零点追踪), both literally "midnight pursuit." We cross-checked the two: same 5 bosses by theme, same 9 stages each, and the exact same 3-star pass conditions (HP 50%+, clear inside 90 seconds) as the English Bounty Hunt page. It's the same mode under a community nickname, not a separate feature.

The 5 bounties and what each one actually pays
  • Mr. Beanie — an arcade mascot who "loves using gold as its weapon." Pays straight Gold.
  • Heartbreaker — pays Bottles of Wishes (N/R/SR), the item you feed to Memories for EXP.
  • Pumpkin Magus — pays Sapphire Crystal and Ruby Crystal, the Ascension materials for those two Stellactrum colors.
  • Lemonette — pays Emerald Crystal and Amber Crystal.
  • Snoozer — pays Violet Crystal and Pearl Crystal.

Those six crystal names aren't random flavor items — they're the exact six Ascension Crystals every Memory needs every 10 levels to raise its cap, one crystal color per Stellactrum type. Bounty Hunt is effectively the game's dedicated farm for that material.

9 stages per boss, and a growing Stellactrum requirement

Every bounty runs from Stage 1 (Wanderer level 5, no character-level gate) up to Stage 9 (Wanderer level 65-70, requiring your Hunter Level to be 65). Rewards climb with each stage even though the stamina cost stays flat, so later stages are simply worth more per run.

Pumpkin Magus, Lemonette and Snoozer stages also list a Stellactrum requirement that grows as you progress — Stage 1 might ask for a single color, Stage 9 asks for a mixed team of six. Matching it gives you the same shield-break advantage described on the Memories page: your team breaks two Wanderer shields per hit instead of one. Mr. Beanie and Heartbreaker don't gate on Stellactrum at all, making them the easier two to auto-battle through.

The 3-star pass condition is the same on every single stage

Whichever bounty and whichever stage you're on, the 3-star pass conditions never change: clear the stage, finish with HP no less than 50%, and win in 90 seconds or less. Only Stage 9's 3-star clear on each Wanderer drops an extra collectible — a themed sticker (Mr. Beanie's Chronicles, Heartbreaker's Letter, Bashful Magus, Lemonette Run, Snoozer's Nap) that doesn't drop from any earlier stage.

The repeat-clear convenience — confirmed by community guides, not yet by the English wiki text

Japanese guide sites describe a follow-up option once you've cleared a stage the first time: a repeatable "Bounty" (追撃, literally "pursuit strike") that instantly grants the stage's rewards without re-fighting the boss, offered in 1-time or 10-time batches. Chinese sources reference the same idea under the term 扫荡 ("sweep"), which is standard vocabulary across gacha games for auto-clearing an already-cleared stage.

We haven't found this feature spelled out in the English wiki's Bounty Hunt page text itself, so treat the exact in-client wording as unconfirmed for the English build until it's verified directly — the underlying convenience (not re-fighting bosses you've already beaten) is corroborated by two independent community sources, but the precise button label is not.

Which bounty to prioritize

Since each bounty pays a fixed material, the right pick depends on what you're short on rather than any bounty being objectively "best." Low on Gold for leveling everything at once? Run Mr. Beanie. Sitting on plenty of Memories but they're stuck at low level? Heartbreaker's Bottles of Wishes solve that directly. Trying to Ascend a specific Memory past a level-cap wall? Check its Stellactrum color and run the matching bounty — Pumpkin Magus for Sapphire/Ruby, Lemonette for Emerald/Amber, Snoozer for Violet/Pearl.

Where to next