Terminology Glossary

Not sure what Stellactrum or Protocore means? Look up every Love and Deepspace term right here.

45 terms
Gacha & Wishes
50/50
The 50/50 is the coin-flip on a Single Featured Deepspace Wish banner: when you pull a 5-star, there's a 50% chance it's the featured card and a 50% chance it's a random older 5-star instead.
Deepspace Wish
Deepspace Wish is the limited-time Wish pool that rotates in new 5-star Memory Cards tied to events and story updates. It actually runs 5 distinct pool structures — Single Featured, Two Featured, Three Featured, Rerun, and Selectable Featured.
Empyrean Wish
Empyrean Wish is the permanent Wish pool, containing only permanent Memory Cards that never leave — a safer long-term pull than the rotating limited banner.
Galaxy Explorer
Galaxy Explorer is a daily activity that runs on its own currency, Magnet, instead of Wishes — so pulling from it never competes with your banner budget or pity count.
Hard Pity
Hard Pity is the guaranteed 5-star Memory Card at Wish number 70 if you still haven't landed one — the absolute ceiling under Love and Deepspace's Wish system.
Limited Wish Pool
Limited Wish Pool is GameVika's tracking category for a new Deepspace Wish banner going live — together with its Rerun counterpart, it makes up the bulk of the game's event and banner calendar.
Magnet
Magnet is the currency spent on Galaxy Explorer pulls, entirely separate from Wishes, Diamonds, or pity — making it a purely additive source of Memory Cards on top of your banner budget.
Pity
Pity is the safety mechanic that guarantees a 5-star Memory Card the longer you go without pulling one, covering both the gradually-rising Soft Pity and the guaranteed Hard Pity ceiling.
Precise Wish
Precise Wish lets you lock in one specific card among a Three Featured banner's lineup as your target. Once a non-target 5-star lands (banking one Wish Point), your very next 5-star on that pool is guaranteed to be your chosen card.
Radiant Galaxy
Radiant Galaxy is the higher-cost version of Galaxy Explorer and the only way to land a full 5-star Memory Card outside of Wishing — the three 5-star outcomes together add up to a 5% total chance per pull, and it never costs a Wish.
Silver Galaxy
Silver Galaxy is the lower-cost version of Galaxy Explorer, with confirmed odds per pull of 85% for a 3-star card, 10% for a 4-star shard, and 5% for a full 4-star card.
Soft Pity
Soft Pity is the point where your chance of pulling a 5-star card starts climbing sharply above the 1% base rate — kicking in after your 61st Wish on a pool without landing one.
Wish
Wish is Love and Deepspace's name for a gacha pull. Every Wish is drawn from one of several pools (Empyrean Wish, Deepspace Wish, and more), each running its own pity system so your luck is never fully random forever.
Wish Point
Wish Point is the counter that tracks non-target 5-star pulls on a Three Featured banner. Once you bank one point, your very next 5-star on that pool is guaranteed to be your Precise Wish target.
Combat
Bounty Hunt
Bounty Hunt is the Battle-menu mode where the Hunters Association assigns 5 long-term bounties (Mr. Beanie, Heartbreaker, Pumpkin Magus, Lemonette, Snoozer), each with 9 stages, as your main source of Gold, Bottles of Wishes, and Ascension Crystals.
Companion
Companion is the one Love Interest (Xavier, Zayne, Rafayel, Sylus, or Caleb) you pick to fight alongside you in a battle squad. The Companion auto-attacks, blocks hits, and carries its own hidden HP bar — if it goes down, the battle ends even with your own HP full.
Deepspace Trial
Deepspace Trial is a holographic training mode split into 6 orbits (Open Orbit plus 5 Directional Orbits). Clearing its stages, each matched to a specific Evol, earns Diamonds, Gold, Empyrean Wishes, and outfits.
Directional Orbit
Directional Orbit is one of 5 training grounds in Deepspace Trial, each tuned to simulate one Love Interest's Evol. They only open on specific days of the week and cost a Trial Key to enter.
Evol
Evol is a character's innate elemental combat power — Xavier's Light, Zayne's Ice, Rafayel's Fire, Sylus's Energy, and Caleb's Gravity — that defines his fighting style and which Directional Orbit trains against him.
Field Fluctuation Warning
Field Fluctuation Warning is the red-or-green icon shown under a battle's name before you enter, flagging a modifier — red means a harder fight, green means an easier one — so you know what you're walking into before spending Stamina or a Trial Key.
Hunter Contest
Hunter Contest is a tournament-style challenge mode with 3 levels (Primary, Junior, Senior) split into divisions. Senior only unlocks after clearing Primary and Junior fully, and its bonus Memory Cards rotate every two weeks.
Lunar
Lunar is the other combat slot for Memory Cards, holding up to 4 cards per squad. Lunar cards never carry a pairing code, so this slot is about rarity, level, and matching Stellactrum color rather than pairing.
Open Orbit
Open Orbit is the general-purpose training ground in Deepspace Trial that every hunter can access regardless of Evol, split into a one-time-clear Stable section and a repeatable, difficulty-scaling Fluctuant section.
Solar
Solar is one of the two combat slots for Memory Cards on your squad, holding up to 2 cards. Only 4-star and 5-star Solar cards can carry a Myth Pair code, so Solar is where you build your Pair Bonus.
Stellactrum
Stellactrum is the elemental-color system every Memory Card belongs to — one of 6 colors (Emerald, Sapphire, Violet, Amber, Ruby, Pearl). Matching your fielded team's colors to a battle's Stellactrum requirement adds bonus damage dealt and reduces damage taken.
Trial Key
Trial Key is the resource that lets you enter a Directional Orbit stage in Deepspace Trial. You get 3 per day, which caps you at 3 Directional Orbit clears daily.
Wanderer
Wanderer is the game's general term for the enemies you fight in combat — Bounty Hunt's bosses are even nicknamed Wanderers. Fielding memories that match a battle's Stellactrum requirement lets your team break their shields faster.
Zero-Hour Pursuit
Zero-Hour Pursuit is the community nickname (from Japanese and Chinese fan translations) for Bounty Hunt, referring to its 5 Wanderers and 9-stage structure.
Character Growth
Ascension
Ascension is the process of breaking a Memory Card's level cap using Gold and color-matched Ascension Crystals every 10 levels, culminating in Awakening at level 80.
Ascension Crystal
Ascension Crystal is the material, color-matched to a card's Stellactrum, needed every 10 levels to break through a Memory Card's level cap. It's farmed via Ascension Crystal Boxes and fixed Bounty Hunt stages tied to specific color pairs.
Awakening Heart
Awakening Heart is the item spent at level 80 to Awaken a Memory Card into a Radiant Memory. It's best held until a card is already at its level cap, since there's no benefit to spending it earlier.
Bottle of Wishes
Bottle of Wishes is the material used for raw EXP when leveling a Memory Card, farmed mainly through Bounty Hunt stages.
Core Energy
Core Energy is a material in 3 rarities (R, SR, SSR) that upgrades a Protocore already equipped on a Memory Card — earned mainly by farming Core Hunt and breaking down spare Protocores.
Core Hunt
Core Hunt is the farming mode for Protocores and Core Energy, the material used to upgrade whichever Protocore you've already equipped onto a Memory Card.
Memory Card
Memory Cards are the collectible cards you pull for through Wishes, each tied to one Love Interest. Leveling and equipping them with a Protocore is how you build your combat team.
Myth Pair
A Myth Pair is two Solar Memory Cards belonging to the same Companion that share a hidden two-letter code, the same Stellactrum color, and the same stat focus (ATK, DEF, or HP). Owning both halves activates a Pair Bonus.
Pair Bonus
Pair Bonus is the team damage boost you unlock by placing both halves of a matching Myth Pair into your two Solar slots at once.
Protocore
A Protocore is a separate piece of gear — similar to an artifact or relic in other games — that you equip onto a Memory Card to boost its stats further, on top of the card's own level. Protocores are farmed in the Core Hunt mode.
Rank Up
Rank Up is the leveling table for a Memory Card, listing the Ascension Crystal and Gold cost at level 10, 20, and every 10 levels after that through 70, plus a rising Hunter Level requirement at higher levels.
Systems & World
Abyssal Chaos
Abyssal Chaos is the rogue-like endgame mode where you accept a case (commission) from the AI Wontony, make story choices that branch a Deduction, and collect Codes and Items to power up for that run only. Points and rewards reset every two weeks.
Anniversary Banner
Anniversary is one of the recurring event categories on the calendar, a yearly celebration tied to the game's launch date — distinct from the game's weekly Wish banner and story-event rotation.
Diamonds
Diamonds are Love and Deepspace's premium currency, earned through events, codes, and endgame modes, and spent mainly on Wishes and shop items.
Love Interest
Love Interest is the collective term for the game's five romanceable male leads — Zayne, Xavier, Rafayel, Sylus, and Caleb — each with his own storyline, Memory Cards, and combat style.
Stamina
Stamina is the resource spent to enter most farming stages, including Bounty Hunt and Core Hunt. Its storage is capped and it regenerates over time — guides call it the scarcest resource in the game since almost every leveling path needs it.
Wontony
Wontony is the administrator AI who runs Abyssal Chaos, handing out commissions, deducing your choices, and paying out rewards based on how far you get in each Deduction.