Abyssal Chaos Guide: Wontony, Commissions & Genes Explained
The rogue-like deduction mode where every choice with Wontony changes your run — and your rewards.
Abyssal Chaos is Love and Deepspace's rogue-like endgame mode, unlocked after Main Story Under Deepspace 04-13 and Hunter Level 45. You pick a Companion, accept a case from the AI Wontony, and make story choices that branch the Deduction while collecting Codes and Items to power up mid-run. Two commissions exist so far: Find Tobias (permanent since Version 2.0) and Final Farewell (Version 3.0, needs a Find Tobias Deduction cleared first). Points and rewards reset every two weeks.
Abyssal Chaos is an anonymous virtual platform hidden inside the cyber world, run by an administrator AI named Wontony. Once you accept a commission, Wontony deduces and records the whole process, then hands out rewards and points based on how far you get. Wontony even has a semi-AR mode that touches real-world battles — but anything you gain inside stays confined to the virtual realm.
The mode is rogue-like: every run has you clearing stages that mix mini-stories and progressively harder enemies, while you stack up Codes and Items that boost your team just for that run.
Find Tobias is the original, permanent commission, released in Version 2.0 (July 15, 2024): a wealthy businessman hires you to find his son Tobias, who suffers from Protocore Syndrome and is suspected of holding a grudge against a gang — an undercover job.
Final Farewell arrived later in Version 3.0 (January 22, 2025) and is gated: you must first complete a Deduction from Find Tobias before it unlocks. Its case is a mysterious client asking you to investigate strange signals from an abandoned building. So if you're new to the mode, Find Tobias is where you have to start — there's no way to jump straight to Final Farewell.
Wontony suggests commissions that fit your situation, then you pick a Companion to start the Deduction. Along the way you'll face different choices that can change how the case plays out — and starting the same commission with a different Companion can reveal an entirely new path, since you're experiencing the case from that Companion's perspective.
During each run you also strengthen Genes and pick different Codes and Items, which is what makes combat scenarios vary between attempts even inside the same commission.
Each Deduction has two standard modes, Easy and Hard, with Hard paying out better rewards. Final Farewell adds a third option, Challenge mode, which keeps Hard-tier rewards but raises the difficulty and adds more achievements to chase.
Clearing runs earns Deduction Points, General Factors, Companion Factors and Gold. Deduction Points raise your Reward Level, which unlocks better prizes — Diamonds, daily outfits, accessories, Awakening Hearts and more. Everything runs on a two-week cycle: Deduction Points reset every two weeks (an old 2,000-point cap per cycle has since been removed), and you can only claim the Gold reward up to 20 times per cycle. When a new commission launches, the point-limit reset on older commissions is lifted, so points earned there stop being cycle-restricted.
Like other Battle-menu modes, fights inside Love and Deepspace can carry a Field Fluctuation Warning — a red or green icon under the battle's name that flags a modifier before you commit. Red means harder: Cornered Retaliation makes the enemy Wanderer deal more damage the lower its own HP drops, so don't assume a near-dead boss is a free kill.
Green icons make things easier: Advancement raises Crit DMG for your whole team, Overflowing Energy gives a companion bonus damage for a short window once their Energy is full, and Resonant Pursuit makes enemies take 100% more damage from everything except Ardent Oath for 8 seconds after being Weakened. Check the icon before you spend stamina — it tells you what kind of fight you're actually walking into.
Each two-week cycle also hands you a free Trial Companion and their exclusive weapon — using them in a Deduction earns you extra Companion Factors, so it's worth running at least one Deduction with the featured Trial Companion even if you don't own them yet.
- Clear Find Tobias's Deduction at least once before worrying about Final Farewell — it's a hard requirement, not just recommended order.
- If your team can handle it, Hard mode is the better time investment since it pays out more per clear than Easy.
- Replaying the same commission with a different Companion isn't just for the story — it can surface a different path, so it's worth it for Companion Factors even after you've "finished" a case once.