Genshin Impact Spiral Abyss Guide: All 12 Floors, Team Rules & Reset Schedule (6.7)
What the Spiral Abyss is: the 12-floor, two-section structure
The Spiral Abyss is Genshin's timed combat trial, unlocked once you hit Adventure Rank (AR) 20. It has 12 floors total, each split into 3 chambers, with every chamber harder than the last.
- Abyss Corridor (Floors 1-8): pays rewards exactly once, the first time you hit 3 stars per chamber — it never resets, so treat it as a permanent mechanics tutorial rather than something to repeat monthly.
- Abyssal Moon Spire (Floors 9-12): the actual "climb" content people mean when they say "this month's Abyss" — its rewards reset monthly.
To see which characters currently fit each section, check our tier list and look up individual characters on the character pages.
The timer & the mandatory two-team rule from Floor 5
Every chamber has its own time limit: 300 seconds (5 minutes) on Floors 1-4, and 600 seconds (10 minutes) per chamber from Floor 5 onward.
- Starting Floor 5, each chamber splits into two halves — you must bring two separate 4-character teams, and the same character cannot appear on both teams.
- The most commonly misunderstood rule: the 600-second timer is shared across both halves — the second half starts with whatever time is left from the first, it does not reset to a fresh 600 seconds.
- That means your weaker of the two teams still needs to clear fast; you can't carry the whole chamber with one strong team while the other stalls.
For help pairing two teams sensibly, see our team building guide and the team comps by archetype page.
Reset schedule & Primogem rewards
Only the Abyssal Moon Spire (Floors 9-12) resets — at 4:00 AM server time on the 16th of every month (before patch 4.7 it reset twice a month, on the 1st and 16th; since 4.7 that was consolidated into a single monthly reset).
- Each of Floors 9-12 pays up to 200 Primogems, split across star milestones: +50 at 3 stars, +50 at 6 stars, +100 at 9 stars — that's 800 Primogems total per month across all four floors, plus scaling Mora at each milestone.
- The Abyss Corridor (Floors 1-8) pays a one-time-only reward of roughly 2,400 Primogems plus a large chunk of Mora the first time you hit 3 stars in every chamber — collect it once and you're done.
- No Resin cost to enter the Abyss — lose as many times as you want and retry immediately, it only costs your actual time.
Blessing of the Abyssal Moon, Benediction of the Abyss & Ley Line Disorder
The Abyssal Moon Spire layers three different effects that are easy to mix up:
- Blessing of the Abyssal Moon: a buff that applies across all four floors 9-12 for the current monthly cycle, and it changes every reset on the 16th — because it rotates every month, check the current effect in-game or on our live tier list rather than trusting an old number written into a guide.
- Benediction of the Abyss: a choice of one option per chamber, refreshed daily — pick it to match the team you're actually bringing in, since the wrong pick can waste the whole buff.
- Ley Line Disorder: a mandatory effect (can help or hurt) that typically appears on Floor 11, while Floor 12 usually has none at all — meaning the only extra help on Floor 12 comes from the Blessing of the Abyssal Moon.
Building teams for the Abyss: principles, not memorization
Stick to the standard team framework — 1 Main DPS + 1-2 Sub-DPS + 1-2 Support (full breakdown in our team building guide) — but favor stable elemental reactions and short rotations, since every chamber runs on a clock.
- From Floor 5, split your roster's strength evenly between the two teams — don't dump every good character into one team and leave the other stalling for time.
- Check what comps the community is actually running on the team comps page, and look up each character's current tier on the tier list before deciding who goes where.
- Many enemies carry shield or elemental-immunity phases — check weaknesses before locking your comp, and avoid a single-element team unless you're sure that floor's enemies don't punish it.
Current 6.7 meta: what's strong right now
Patch 6.7/Luna VIII leans heavily Lunar: Lunar-Bloom, Lunar-Charged and Lunar-Crystallize teams dominate most fast-clear boards, running alongside
Mavuika Melt.
Skirk Freeze is still solid if you don't have a strong Lunar roster yet, since
Furina doesn't fit the Lunar system and remains a standalone Freeze pillar.
Sandrone, the new 6.7 character, sits at S tier — strong, but still below the established SS comps.
Yae Miko gets the biggest buff this patch, riding Sandrone's Superconduct-adjacent kit.
Since meta shifts every patch, check the live numbers on our tier list and team comps page instead of treating this section as frozen in time.
Score your build and test damage before you walk in
To lock in 9 stars per floor, verify your build before fighting instead of finding out mid-attempt — it costs no Resin, but it does cost your actual time:
- Score artifact quality with Crit Value = Crit DMG + Crit Rate×2, aiming for a 1:2 Crit Rate-to-Crit DMG ratio — full scoring method and set picks are in our artifact guide.
- Plug your actual build into the damage calculator, compare it against Floor 12 boss HP, and estimate how many rotations you need inside the 600-second limit — instead of learning your team falls short only after you're already in the chamber.
- Review reaction multipliers (Vaporize at 1.5x/2x, Melt similarly) on the elemental reactions page to pick the right reaction path instead of guessing.
Climbing tips & common mistakes
A few habits make the Abyss noticeably less painful — everyone has whiffed a combo one second before the timer runs out, so these are worth keeping in mind:
- Clear lower floors first to learn enemy patterns (armor, elemental immunity, invulnerability phases) instead of jumping straight to a high floor and getting blindsided by an unusually tanky enemy.
- The Benediction of the Abyss refreshes daily and costs nothing — use that to test new comps or combos risk-free.
- You don't need all 36 stars (9 × 4 floors) to get paid — each 3/6/9-star milestone pays out on its own, so partial progress is never wasted.
- Many Floor 12 enemies force a shield or immunity break with a specific element — bring 2-3 different elements instead of a mono-element team so you're not stuck mid-chamber.
Is the Spiral Abyss mandatory to get stronger?
No. The Spiral Abyss doesn't gate any item or character power that exists nowhere else — skipping it entirely has zero effect on how strong your characters are for exploration or daily content.
- Its real value is as a build check (whether your team and artifacts are actually good enough) plus 800 + 2,400 Primogems that convert straight into gacha pulls if you climb consistently every month.
- New players shouldn't rush Floor 12 — climb gradually, come back to a floor you can't clear yet after building a few more characters, since the Abyss Corridor (1-8) waits for you indefinitely.
FAQ
When does the Spiral Abyss reset?
What Adventure Rank do I need to play the Spiral Abyss?
Does the Spiral Abyss cost Resin?
From which floor do I need two teams?
How do I get the maximum Primogems from the Abyss each month?
Sources: news.bittopup.com, gfinityesports.com, library.keqingmains.com, programgeeks.net, spiralabyss.org