Gakumas Resources Guide: Jewels, Money, AP, Notes and Support Points

Quick answer

Gakumas runs on five core resources, each doing a different job: Jewels (gacha currency — the game does not hand out redemption codes, only in-game free sources; see the codes page), Money/マニー (spent in idol training and at the Money exchange, earned from activity funds and part-time work), AP (stamina spent on lessons, recovered by time, AP drinks, or finishing a lesson early), Notes (idol training material, tiered Lesson → Veteran → Master → Legend plus 9 plan-specific notes across the three plans × three stats), and Support Points (level up support cards, aiming for Lv25 to unlock their ability). The general rule: every resource except Jewels is better spread across several targets than dumped into one, because all of them stay scarce in the early game.

Jewels (ジュエル) — the gacha currency

Jewels are the gacha currency, and Gakumas essentially does not issue redemption codes. Every free Jewel channel comes from inside the game itself: the main mission track (初星課題), the 7-day enrollment missions (入学記念ミッション — collecting enough Beginner Points pays out a large Jewel lump plus a guaranteed-SSR ticket), the friend-invite campaign, seasonal Contest rewards, and other progression milestones. The full list with sourcing lives on the Gakumas codes page — this guide doesn't repeat the figures here so they stay in one place as that page updates.

If you searched "free 100 pulls": we found no evidence that Gakumas hands out 100 free pulls through a single button. The number that circulates in the community is really a running total stacked from several sources (enrollment missions, the main mission track, login rewards, events) over time — not one lump reward, so don't expect a single click to produce it.

Money (マニー) — the in-game currency

Money is spent on idol special training (特訓) and at the Money exchange (マニー交換所), which also sells "record keys" (記録の鍵) that unlock story communications. According to the game's own item data, Money is earned through activity funds (活動費) and part-time work (お仕事). Since Money gets consumed on every training pass, don't let it pile up unused — check the exchange regularly before it caps out.

AP — the stamina you spend on lessons

AP (action points / stamina) is spent on lessons during a produce run. Three recovery methods have solid sourcing: (1) the AP drink item, which restores 20 AP per use and comes from missions and Producer level-up rewards; (2) natural time-based regeneration; and (3) a lesson mechanic — if you hit the target score with turns to spare, you recover stamina equal to remaining turns × 2, which adds up to roughly a whole extra lesson across a run, so aim to close out lessons early rather than playing every card.

Notes (ノート) — training material

Notes are the material spent on special training (pushing an idol's stats past the normal cap). Per the game's own item data, Notes come in four shared tiers — Lesson → Veteran → Master → Legend — plus 9 plan-specific notes (one per stat for each of Sense/Logic/Anomaly) used when training an idol who runs that plan. There is also a separate Prima Stella Note, tied to an idol's "一番星" (Ichiban Boshi) milestone.

Sourcing per the data: Lesson Notes come from produce runs, missions and achievements; Veteran Notes from produce runs, part-time work and coin gacha; Master Notes from produce runs, the Contest exchange and events; and Legend Notes come only from the item exchange (アイテム交換所) — making them the scarcest tier, so spend them deliberately rather than hoarding. The Prima Stella Note is also item-exchange only.

Support Points (サポート強化Pt) — leveling support cards

Support Points level up support cards. Per the game's own item data, they come from produce runs, part-time work, missions and achievements. The level worth aiming for is Lv25 — the threshold at which a support card's ability unlocks.

This is the scarcest resource in the early game according to the Japanese community guides: don't dump every Support Point into maxing a single SSR card. It's more efficient to spread points across the high-rarity or strong cards you already own, so several cards approach Lv25 together instead of one card being maxed while the rest sit at Lv1.

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Frequently asked questions

Does Gakumas hand out redemption codes for Jewels?

Essentially no. Gakumas does not use redemption codes as its main Jewel channel; every free Jewel source comes from missions, progression and in-game campaigns. Full detail with sourcing lives on the Gakumas codes page.

Is the "free 100 pulls" (無料100連) thing real?

There is no evidence of a single reward that grants 100 pulls outright. The figure is a running total stacked from several free sources (enrollment missions, the main mission track, events, login rewards) over time, not a one-click reward.

Which Note is the scarcest?

The Legend Note. Per the item data, it's the ONLY tier that comes exclusively from the item exchange, unlike the lower tiers that also drop from produce runs and missions. The Prima Stella Note (used for the "一番星" milestone) is also item-exchange only.

What should I spend resources on first?

For Support Points and Notes, spread them across several strong cards or idols rather than one target — both stay scarce early on. For Jewels, avoid burning them on the Platinum gacha (mostly outdated cards) and save enough to reach a limited banner's guaranteed exchange; full detail is on the codes page.

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