Genshin Impact Artifacts Guide 6.7: Best Sets, Main/Substat Priority, Roll Value & Farming

Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.
Quick answer
Artifacts come in 5 piece types (Flower of Life, Plume of Death, Sands of Eon, Goblet of Eonothem, Circlet of Logos), farmed from Domains of Blessing. Golden rule: correct main stat > set bonus > perfect substats — a 4★ piece with the right main stat beats a 5★ piece with the wrong one. For substats, prioritize Crit Rate and Crit DMG at a roughly 1:2 ratio (Crit Value = CD + CR×2, theoretical max around 54.4 per piece). Start farming seriously at AR45 (unlocks the highest Domain tier, guaranteeing at least one 5★ piece per 20 resin) and lean on the Strongbox (3 five-stars → 1) once a domain stops being efficient. Full set-by-set breakdown and priority tables are below, or plug your Crit Rate/Crit DMG/EM straight into our Genshin damage calculator to see exactly how strong your current stats are.

The 5 artifact piece types and their possible main stats

A full artifact set has 5 pieces — the first 2 have a FIXED main stat, the last 3 roll randomly from a pool:

  • Flower of Life: fixed main = flat HP.
  • Plume of Death: fixed main = flat ATK.
  • Sands of Eon: random main from HP%, ATK%, DEF%, Elemental Mastery (EM), Energy Recharge (ER%).
  • Goblet of Eonothem: random main from HP%, ATK%, DEF%, EM, Physical DMG%, or one elemental DMG% (Pyro/Hydro/Electro/Cryo/Anemo/Geo/Dendro — only one type per piece).
  • Circlet of Logos: random main from HP%, ATK%, DEF%, EM, CRIT Rate, CRIT DMG, or Healing Bonus.

Main stat priority by role: main DPS → Sands ATK% (or EM for Swirl/reaction-scaling builds) · Goblet elemental DMG% matching your element (or Physical DMG% for physical builds) · Circlet CRIT Rate/CRIT DMG at a roughly 1:2 ratio. Support/sub-DPS needing fast Energy → Sands ER% before ATK%. Healers → Circlet Healing Bonus, Sands HP%/ATK% depending on the character's healing formula.

Substats, Roll Value & Crit Value: how to score a single artifact

There are 10 possible substats: flat HP/ATK/DEF, HP%/ATK%/DEF%, Elemental Mastery, Energy Recharge, CRIT Rate, and CRIT DMG. General priority for most DPS builds: CRIT Rate ≈ CRIT DMG > ATK% > Elemental Mastery > Energy Recharge > HP%/DEF%/flat stats (supports/tanks flip ER% and HP%/DEF% higher). The community uses Roll Value (RV) to measure a substat roll as a % of its theoretical max — a perfectly-rolled 4-substat 5★ piece tops out around RV 900%. For crit stats specifically there's a shortcut called Crit Value (CV) = CRIT DMG + CRIT Rate × 2, with an ideal CR:CD ratio of 1:2; a piece rolled entirely into crit substats maxes out around CV 54.4. CV is a fast estimate only — it does NOT replace comparing real DPS between two pieces on your actual build; plug your real numbers into our damage calculator for the exact DPS difference.

6.7 meta artifact set tier list (SS/S/A/B)

Ranked by USAGE BREADTH (how many characters/teams it's actually good on), not raw damage on one specific character:

For which set fits which specific character or team, check our Genshin teams page and character tier list to prioritize the right farm order.

2-piece and 4-piece effects of the core sets

Exact 2pc/4pc numbers for the sets used most across the community:

  • Emblem of Severed Fate: 2pc ER +20%; 4pc increases Elemental Burst DMG by 25% of ER, up to +75%.
  • Noblesse Oblige: 2pc Burst DMG +20%; 4pc using a Burst grants the whole party +20% ATK for 12s (doesn't stack).
  • Viridescent Venerer: 2pc Anemo DMG +15%; 4pc Swirl DMG +60%, lowers the swirled element's RES on the enemy by 40% for 10s.
  • Crimson Witch of Flames: 2pc Pyro DMG +15%; 4pc +40% Overloaded/Burning/Burgeon DMG, +15% Vaporize/Melt DMG; using a Skill adds 50% of the 2pc bonus for 10s (up to 3 stacks).
  • Golden Troupe: 2pc Skill DMG +20%; 4pc +25% Skill DMG, plus another 25% (50% total) while off-field.
  • Marechaussee Hunter: 2pc Normal/Charged Attack DMG +15%; 4pc whenever HP rises or falls, CRIT Rate +12% for 5s (up to 3 stacks).
  • Gilded Dreams: 2pc Elemental Mastery +80; 4pc within 8s of a reaction, +14% ATK per same-element teammate (up to 3) and +50 EM per different-element teammate (up to 3).
  • Deepwood Memories: 2pc Dendro DMG +15%; 4pc after Skill/Burst hits, enemy Dendro RES -30% for 8s (triggers even off-field).

Numbers cross-checked across multiple verified community sources. See which characters actually want each set on our character list.

New in 6.6-6.7: Celestial Gift & Disenchantment in Deep Shadow

Celestial Gift (v6.6): 2pc ER +20%; 4pc grants the whole party +20% elemental DMG (40% with 2+ Arkhe/catalyst-leaning characters), numbers matching between Japanese and Korean sources. Aimed at magic-focused supports/sub-DPS who need both Energy and party-wide buffing.

Disenchantment in Deep Shadow (v6.7): 2pc ATK +18%; 4pc +80% Superconduct DMG and +16% CRIT Rate when hitting a Superconducted enemy — purpose-built for Superconduct/Cryo-Electro reaction teams like Sandrone's. Transparency note: the 80%/16% figures currently come from community research plus a leak cross-checked between English and Korean sources — they are NOT yet officially confirmed in live game data as of 6.7's launch, so treat them as reference numbers until the domain goes live and gets re-verified. Since both sets are brand new, it's worth pre-farming them the moment their domain unlocks rather than waiting until you actually pull the character, since resin trickles in slowly day by day.

Where and when to farm: Domains of Blessing + free sources

Artifacts mainly drop from Domains of Blessing (artifact-specific domains) — each domain always drops 2 fixed sets paired together (typically one offensive set + one support set, or two sets sharing an element). Recommended thresholds: skip domains before AR30 (low difficulty, weak rewards), AR30-44 is just for learning the mechanic, and AR45+ is when serious farming starts, since that's when the highest domain difficulty unlocks, guaranteeing at least one 5★ piece per 20 Original Resin spent.

Besides domains, there are free artifact sources that cost no resin: overworld Investigation points (glowing spots on the map that refresh daily), reward chests from the Spiral Abyss, occasional drops from elite enemies/Local Legends, and some quest/event rewards. These trickle in unevenly but add up over time — worth grabbing before pouring resin into domains.

Stop farming a domain once your character hits a "good enough" build (right main stat + enough ER + reasonable CV for the role) — redirect resin toward another character or domain instead of chasing one last perfect piece, since the odds of an optimal roll are extremely low.

Beating the RNG: Strongbox, Artifact Transmuter, Reshaping & upgrading

Strongbox (Mystic Offering, unlocked at AR45): sacrifice 3 same-set 5★ pieces to get back 1 random piece from that exact set. Great for "targeting" one specific set when a domain drops 2 sets and you only want one of them. Keep feeding Strongbox output back into more Strongboxing and the efficiency approaches 2 five-stars → 1 (re-strongbox).

Artifact Transmuter (unlocked from v5.0 via an Adventurer Handbook quest): spend Sanctifying Elixir to directly "define" a piece exactly how you want it — the set, the main stat, and 2 chosen substats, capped at 2 pieces per set per cycle. This is the most reliable way to guarantee the right main stat, at the cost of resources that build up gradually.

Reshaping: lets you pick 2 of the 4 substats on an EXISTING piece and reallocate all its enhancement rolls onto just those two (guaranteeing at least 2 rolls land there), using Dust of Enlightenment — cuts down on having to farm an almost-perfect piece all over again from scratch.

Upgrading/EXP: the rarer the piece, the more EXP it needs to max level (per community data, 5★ pieces need by far the most total EXP, with 4★ and 3★ needing much less — this specific figure comes from a single source, see the FAQ section), consuming Mora plus other artifacts or Sanctifying Oil as EXP-boosting fodder.

Practical tips: main>set, 2+2 vs 4pc, and picking stats by reaction type

1. Don't force a 4pc bonus with garbage pieces: if a domain only gives you wrong-main or bad-substat pieces, a 2+2 combo (say, 2pc ATK% + 2pc EM/elemental) is often stronger than forcing a full 4pc with low-quality pieces. Off-piece 4+1 (4 pieces of your main set + 1 loose piece from another set with a better main stat) is also perfectly valid when your main set's 5th slot doesn't roll the main you need.

2. Pick stats by reaction type: Transformative reactions (Superconduct, Overloaded, Spread, Aggravate) scale only off character level + Elemental Mastery (EM), NOT ATK or CRIT — so lean into EM builds/Gilded Dreams. Amplifying reactions (Vaporize, Melt) multiply directly on top of ATK/CRIT damage already dealt — so build ATK%/CR/CD as usual, with EM as a secondary stat at most.

3. When to start and when to stop: start farming seriously at AR45 (see the farming section above); stop once a character is "good enough" for their team role — no need to chase an absolutely perfect piece before moving on to the rest of the game.

4. Quick glossary: Main stat = the biggest stat line at the top; Substat = up to 4 smaller supporting lines; Off-piece = a piece from a different set kept for its better main stat; RV/CV = see the scoring section above.

FAQ

How many total artifact sets does Genshin have?
Around ~62 sets total (~46 5★ + 13 4★ + 3 3★) as of 6.7, though the exact figure wobbles slightly between sources (some aggregate sites count ~62; other sites group 4★/3★ differently). There's no permanently fixed number — most major updates add 1-2 new 5★ sets. Check our full set database for the current count.
Is the Crit Value (CV) formula 100% accurate?
Not perfectly — CV = CRIT DMG + CRIT Rate×2 is only a FAST estimate for comparing two roughly similar pieces, based on the ideal 1:2 CR:CD ratio. It does NOT account for your build's actual damage multipliers (e.g. a role that needs EM or ATK% more than crit), so a truly accurate DPS comparison needs your build's real multiplier — use our damage calculator and plug in real numbers instead of trusting CV alone.
Is using the Strongbox worth it?
Yes, when a domain drops 2 sets and you only need one of them — instead of letting half your 5★ pieces land in a set you don't want, feed 3 'wasted' pieces into the Strongbox for 1 piece of the set you actually need. Not worth it if you need both sets from that domain (every piece has value then, don't burn them on the Strongbox) or if your 5★ supply is tight and another character needs it more urgently.
What Adventure Rank (AR) should I start farming artifacts at?
Skip entirely before AR30 (domains are too easy, rewards are weak); AR30-44 is just for trying out the domain's combat mechanic, not for investing resin; and AR45+ is the point to start farming seriously, since the domain unlocks its highest difficulty there, guaranteeing at least one 5★ piece per 20 Original Resin spent — which is why most major guides settle on AR45 as the standard benchmark.
Does gamevika have an automatic artifact scoring (RV/CV) tool?
Not yet — we don't currently have a dedicated auto-scoring tool (the kind where you plug in a screenshot/numbers and instantly get an RV%); we know a couple of Japanese/English competitors already have one, and it's on our roadmap. In the meantime, the most reliable approach is to hand-calculate CV = CRIT DMG + CRIT Rate×2 using the formula in the block above, then plug your Crit Rate/DMG, EM, and ATK% straight into our Genshin damage calculator to compare which build actually deals more DPS — more trustworthy than a single RV score alone.
Is the 6.7 'Disenchantment in Deep Shadow' set 100% confirmed?
Not entirely. The set's name and mechanical idea (Superconduct + CRIT buff) match across multiple English/Korean search sources, but the specific effect numbers (2pc ATK+18%, 4pc +80% Superconduct DMG/+16% CR) currently rely partly on an unofficial leak — we've clearly flagged it as 'not officially confirmed' in the block above and will update the moment 6.7's domain goes live with the final numbers.

Straight from the developers

Quoted verbatim from miHoYo’s own documentation — not a third-party retelling. Published here in full.

Artifacts

Artifacts are equipment items that increase the character stats and activate some special effects when certain conditions are reached.

Overview

"Five categories of artifacts exist. Each set includes an item of headwear, a flower, a goblet or similar, a timepiece, and a bird's feather."

Artifacts have these elements: piece, rarity, level, stats (Main Affix and up to 4 Minor Affixes), set and name.
There are 5 categories or pieces: Flower of Life, Feather of Death, Sands of Eon, Goblet of Eonothem and Circlet of Logos.
The rarity range is between 1 star and 5 stars. Each rarity range corresponds to a different color: 1-star is gray, 2-star green, 3-star blue, 4-star violet and 5-star gold.
1 / 2 / 3 / 4 / 5 star artifacts can be maxed up to level 4 / 4 / 12 / 16 / 20 respectively, starting from zero.
As artifacts increase the character stats, there is a Main Affix, commonly known as main stat, that increases with each level, and other secondary ones or Minor Affixes, also known as substats. The Main Affix is enhanced at a fixed rate with each level up. The Main Affix of the Flower will always be HP and the Feather's will always be ATK. As for the other pieces Main Affix, Sands's can be ATK%, DEF%, HP%, Elemental Mastery or Energy Recharge%; Goblet's can be ATK%, DEF%, HP%, Elemental Mastery, Physical DMG Bonus% or any Elemental DMG Bonus%; and Circlet's can be ATK%, DEF%, HP%, Elemental Mastery, Healing Bonus%, CRIT Rate% or CRIT DMG%.

Table with Main Affixes at their max level:

Rarity

5-star

(level 20)

4-star

(level 16)

3-star

(level 12)

2-star

(level 4)

1-star

(level 4)

HP

(Flower)

4780

3571

1893

551

324

ATK

(Feather)

311

232

123

36

21

ATK%

(Sands, Goblet, Circlet)

46.6%

34.8%

23.1%

9%

7.9%

DEF%

(Sands, Goblet, Circlet)

58.3%

43.5%

28.8%

11.2%

9.9%

HP%

(Sands, Goblet, Circlet)

46.6%

34.8%

23.1%

9%

7.9%

Elemental Mastery

(Sands, Goblet, Circlet)

187

139

92

36

32

Energy Recharge% (Sands)

51.8%

38.7%

25.6%

9.9%

8.8%

Physical DMG Bonus

(Goblet)

58.3%

43.5%

28.8%

11.2%

9.9%

Elemental DMG Bonus

(Goblet)

46.6%

34.8%

23.1%

9%

7.9%

Healing Bonus% (Circlet)

35.9%

26.8%

17.8%

6.9%

6.1%

CRIT Rate% (Circlet)

31.1%

23.2%

15.4%

6%

5.3%

CRIT DMG% (Circlet)

62.2%

46.4%

30.8%

11.9%

10.5%

The 1 / 2 / 3 / 4 / 5 star artifacts can have up to 1 / 2 / 4 / 4 / 4 Minor Affixes respectively. Every 4 levels, if there are less than the maximum amount, a new Minor Affix will appear; otherwise, one of them will be enhanced. You are able to preview the fourth minor affix on 5-star Artifacts with three initial minor affixes. The corresponding preview function will also be available for the Lock Assistance and Sort features.
The Minor Affixes can be ATK (flat), ATK%, DEF (flat), DEF%, HP (flat), HP%, Elemental Mastery, Energy Recharge%, CRIT Rate% or CRIT DMG %, but no Minor Affix can be of the same type as another or the Main Affix. The enhancement of the Main Affix is fixed, but Minor Affixes allow for some variability. There are 2 variations for 1-star artifacts: 100% or 80%; 3 for 2-star ones: 100%, 85% or 70%; and 4 for the others: 100%, 90%, 80% or 70%.

Table with Minor Affixes at their max value (100%):

Rarity

5-star

4-star

3-star

2-star

1-star

ATK

19

16

9

5

2

ATK%

5.8%

4.7%

3.5%

2.3%

1.5%

DEF

23

19

11

6

2

DEF%

7.3%

5.8%

4.4%

2.9%

1.8%

HP

299

239

143

72%

30

HP%

5.8%

4.7%

3.5%

2.3%

1.5%

Elemental Mastery

23

19

14

9

6

Energy Recharge%

6.5%

5.2%

3.9%

2.6%

1.6%

CRIT Rate%

3.9%

3.1%

2.3%

1.6%

1.0%

CRIT DMG%

7.8%

6.2%

4.7%

3.1%

1.9%

All artifacts belong to a certain set that enables a special effect when equipped to one character at the same time called Set Bonus. Excepting,, and(with the 3-star/4-star Circlet), there is a 2-Piece set bonus and a 4-Piece set bonus for each set.

Finally, the name of the artifact is predefined according to the piece and set to which it belongs.

Obtaining

The player's Inventory supports up to 2,400 artifacts.
The artifacts can be obtained in many ways: by talking to specific NPCs, purchasing them from merchant NPCs (2-star), defeating Bosses or Elite enemies, opening chests, interacting with Investigate spots, destroying Sumeru tumbleweeds, and claiming rewards from(Chamber Bounties), from Petrified Trees in Domains of Blessing, and from .

Midsummer Courtyard

Valley of Remembrance

Domain of Guyun

Hidden Palace of Zhou Formula

Clear Pool and Mountain Cavern

Peak of Vindagnyr

Ridge Watch

Momiji-Dyed Court

Slumbering Court

The Lost Valley

Spire of Solitary Enlightenment

City of Gold

Molten Iron Fortress

Denouement of Sin

Waterfall Wen

Faded Theater

Sanctum of Rainbow Spirits

Derelict Masonry Dock

Frostladen Machinery

Moonchild's Treasures

Thorny Crown of the Mountain Wind

There are two other special ways to obtain artifacts: by Mystic Offering with a Crafting Bench, and by Artifact Definition with the.

The Mystic Offering involves destroying three Inventory artifacts to obtain a new one at random from anof the set previously specified by the player.

"Consume Sanctifying Elixir to generate Artifacts of the designated Set and Piece, with the designated Main Affix and some of the Minor Affixes."

Consume Sanctifying Elixir to create a specific 5-star Artifact.

When Defining an Artifact, the player must choose its Set, Piece, Main Affix, and 2 Minor Affixes.

After the Definition is complete, Sanctifying Elixir will be consumed to generate the Artifact Piece designated by the player.

A single Artifact Set may undergo two designations per cycle, regardless of Piece.

The different Pieces will have differing Sanctifying Elixir costs as follows:

·Flower of Life, Feather of Death: 1

·Sands of Eon: 2

·Circlet of Logos: 3

·Goblet of Eonothem: 4

Artifacts defined through the consumption of Sanctifying Elixir are guaranteed to get at least 2 hits for their defined Minor Affixes when fully leveled up.
Multiple defined Minor Affixes will share this pool of rolls.
Artifacts defined through the consumption of Sanctifying Elixirs will be automatically locked and have a special mark, where they can be located through the Artifacts Filter function in the Inventory.

Equipping

"Treasures endowed with great power. Equipping several connected artifacts simultaneously increases their power even further."

Each character can be equipped with up to 5 different artifact pieces. The artifacts can't be equipped to two characters at the same time. In any case, if both characters are using artifacts, they can swap them.
If the character is using an artifact, the current equipment can be compared to other options. While comparing, the number of times each Minor Affix has been enhanced will be visible.
For each artifact piece of each character, there is a Recommended Affixes option with the Main Affix's pick rate data sourced from recently active players. Recommended Minor Affixes for the current character will be also highlighted in each artifact.
There is also an Artifact Set Filter with an Artifact Set Recommendations option with similar mechanics. For each artifact piece there are two sorting options: automatic by default while "Use Recommended Order" is enable, and manual with a sort order by Affix, Level/Quality and Descending/Ascending.

The Fast Equip option has two functions: Quick Configuration and Custom Configuration.

Using Quick Configuration, the player will put together a lineup of unequipped artifacts for reference based on recent active player data. If a recommended artifact lineup that matches the filter cannot be generated, then one without any Set Bonus will simply be generated based on recommended Main Affixes, at which point some unexpected combinations may occur. If a lineup cannot be generated even so, then some part(s) of the result may turn up empty, or the player may be unable to create any lineup at all.

Custom Configuration data will be saved based on the settings laid out for each character.

When using a Custom Configuration, the player can edit the following:

1. Main Affix: Only artifacts that match the correct Main Affix will be selected. When the player edit a Custom Configuration, the player needs to at least select the Main Affix for the Sands of Eon, Goblet of Eonothem, and Circlet of Logos.

2. Set Type: Selecting 1 artifact set will generate a lineup that contains a 4-piece set of artifacts from that set. Selecting 2 artifact sets will generate a lineup that contains two 2-piece sets from those set types. If the player does not select an artifact set, the player will not be limited to any artifact set in lineup generation, but again, unexpected combinations may occur.

3. Minor Affixes: The player can select priority and secondary Minor Affixes, up to a maximum of 3. Minor Affixes at the same priority tier will be selected for in no particular order.

4. Recommend Stats: When usable data exists, the Recommend Stats function can be used. The Recommend Stats function will automatically sort and add main affixes, Artifact Set type, and minor affixes to the current lineup based on data gathered from recently active players.

5. Other: The player can also select whether or not to use artifacts that are not equipped on any other character. This decision will affect the generation process.

At the generation process, if the player's Inventory does not contain artifacts that match the player's Main Affix filter, such that the player will not be able to generate 4-piece sets or 2-piece sets of their preference, there is a chance that the generation process will fail. At this time, the player may adjust the filters and try again. When previewing affixes for the player's plan, the various attributes of the character will only account for their own stats plus weapons and artifacts, and will not take the current party's Elemental Resonance, Ley Line Disorders, or other conditions into account. If the player's current filters have Minor Affix priority, then the candidate artifacts will be sorted with reference to said filters.

The "Recommended Configurations" function includes a "Check Alternatives" feature, allowing you to swap Artifacts with other suggested options. There are two preset configurations in "Custom Configuration," and a "Recommended Order Scope of Effect" setting in the sorting function, which can be set to "Current Slot" or "All Slots."

When viewing a 5-star Artifact in the Character Menu, a special mark will be displayed if certain conditions are met. The Artifact must have a highlighted Main Affix and at least five highlighted Minor Affixes, including any that have been enhanced. This feature can be toggled on and off in Settings > Other.

Enhancing

"Artifacts derive power from their original bearers' ambitions and memories. It follows that they must consume other artifacts to increase their power."

To level up an artifact, Artifact EXP and Mora are required.

Artifact EXP can be obtained by using,or Artifacts.
The Sanctifying Essence provides 10,000 EXP, and the Sanctifying Unction, 2,500 EXP. The 1 / 2 / 3 / 4 / 5 star artifacts provide 420 / 840 / 1260 / 2520 / 3780 EXP respectively. And leveled artifacts add to this base 80% of the EXP they have.
The Mora spent is equal to EXP gained, not counting the 80% of EXP added from leveled artifacts.

There is a chance to double (x2) or quintuple (x5) the EXP gained without additional cost, as an EXP multiplier.

The EXP required to reach the max level is 270,475 for 5-star, 122,675 for 4-star, 52,275 for 3-star, 6,525 for 2-star, and 3,250 for 1-star.

Reshaping

Consumeto reallocate the enhancements of Minor Affixes on a fully-leveled 5-star Artifact.

When reshaping, the Artifact's 4 Minor Affixes will remain the same, but their number of enhancements will be reallocated. After reshaping, you can choose to Keep the Original or Keep the Reshaped Result. Regardless of which option you choose, your Dust of Enlightenment will not be returned.

Reshaping: Selecting Minor Affixes
When reshaping an artifact, you must select 2 Minor Affixes.

When the related effects of Hallowed Exegesis are not triggered, reshaping will result in at least 2 enhancements of the selected Minor Affixes.
When Hallowed Exegesis's Advance Reshape effect is triggered, reshaping will result in at least 3 enhancements of the selected Minor Affixes.
When Hallowed Exegesis's Decreed Reshape effect is triggered, reshaping will result in at least 4 enhancements of the selected Minor Affixes.
*The minimum number of enhancements listed above are shared between the 2 selected Minor Affixes.

Reshaping: Hallowed Exegesis
You will gain 1 point of Hallowed Exegesis for each Dust of Enlightment you consume.
When Hallowed Exegesis has reached 6, the current reshaping will consume 6 points of Hallowed Exegesis and trigger the Advance Reshape effect.
After triggering 2 Advanced Reshapes, the next Advanced Reshape you trigger will be upgraded to a Decreed Reshape.

Reshaping: Consumption
The Dust of Enlightenment required to reshape an Artifact varies depending on the type of Artifact being reshaped:
· Flower of Life, Plume of Death: 1
· Sands of Eon, Circlet of Logos, Goblet of Eonothem: 2

Reshaping: Sanctifying Elixir
Artifacts that were defined by consuming Sanctifying Elixir will have their designated Minor Affixes automatically selected before being reshaped (they do not need to be re-selected).

Destruction

"A traveler's bag can only fit so much. If you have too many of any item, you can destroy items to make room. But once something is destroyed, you can't get it back…"

Unleveled 1 / 2 / 3 / 4 star artifacts can be destroyed to receive 420 / 840 / 1260 / 2520 Mora. Up to 100 artifacts can be destroyed at the same time.

The artifacts can be locked to prevent their destruction manually by pressing the padlock sign, or automatically by activating the Lock Assistance function.

The Lock Assistance function has an option to automatically lock 5-star artifacts that meet the requirements, General Lock Plan Settings (Automatically lock Artifacts with both CRIT Rate and CRIT DMG as Minor Affixes, Goblets with Elemental DMG or Physical DMG Bonus as their Main Affix, and Circlets with CRIT Rate or CRIT DMG as their Main Affix) and a Set Lock Plan function with an additional option to reduce by 1 the plan's number of required Minor Affixes for Artifacts with only 3 Minor Affixes.

There is a "Quick Unlock" option and another "Quick Lock" option to unlock or lock the artifacts of the selected sets.
The Plan Settings for each set consider the Main Affix of Sands, Goblet and Circlet separately, and Minor Affixes of all pieces. The player must also indicate the number of the selected Minor Affixes that the artifact has to include. Each type of Artifact Set has a Recommended Plan that is based on recent player statistics, and may change. Each Artifact Set can have up to 2 preset Custom Plans, and they will take effect simultaneously. The Delete Plans option can delete Custom Plans, but that cannot be undone.

Furthermore, the artifacts can be manually marked by pressing the star sign. Marked Artifacts will be automatically locked. When a locked Artifact is unlocked, its mark will also be removed. On the "Artifacts" tab of the Inventory, there is an option to filter by "Mark" status, and sorting "Marked," "Locked Only," and "Not Locked" Artifacts.

"Consume 5-star Artifacts of Lv. 4 and above to extract Sanctifying Elixir.

The amount of Sanctifying Elixir that can be extracted in a single period is limited, and each Artifact Set can be defined once this way per period."

Artifacts used in Extraction must be 5-star Artifacts of Lv. 4 or higher.
Extraction Progress granted per Artifact depends on its Level, and 1 Sanctifying Elixir shall be granted once a specific progress value is reached. The higher the Artifact's Level, the greater the progress granted.
The amount of Elixir that can be Extracted per cycle is limited.

Artifacts of different Levels will grant Extraction Progress points as follows:

When the Artifact used in Extraction is Lv. X

· Level 4 – 7: X Extraction Progress

· Level 8 – 11: X + 2 Extraction Progress

· Level 12 – 15: X + 6 Extraction Progress

· Level 16 – 19: X + 14 Extraction Progress

· Level 20: 50 Extraction Progress

Artifact Enhancement Materials also provide Extraction Progress:
· Sanctifying Unction: 0.5 Extraction Progress
· Sanctifying Essence: 2 Extraction Progress

Each Sanctifying Elixir requires 100 Extraction Progress points, and the leftovers are saved for the next Extraction.

The player can salvage Artifacts for EXP, which can then be converted into Artifact EXP Materials.
Artifacts must fulfill the following criteria for salvage: They must not be enhanced, not locked, and not equipped by a character.
EXP generated through Salvaging will be converted to Sanctifying Essence and Sanctifying Unction at an appropriate rate. 1 Sanctifying Essence requires 10,000 EXP and 1 Sanctifying Unction requires 2,500 EXP.
EXP generated in excess of these portions will be saved for use in future Salvage actions.
The amount of EXP generated through Salvaging Artifacts is exactly the same as the amount provided when using them as EXP Materials.

Whether using Artifacts for salvage or as EXP Materials, they will generate the following amount of EXP according to their quality:

·1-star: 420

·2-star: 840

·3-star: 1,260

·4-star: 2,520

·5-star: 3,780

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