Genshin Impact Artifacts Guide 6.7: Best Sets, Main/Substat Priority, Roll Value & Farming
The 5 artifact piece types and their possible main stats
A full artifact set has 5 pieces — the first 2 have a FIXED main stat, the last 3 roll randomly from a pool:
- Flower of Life: fixed main = flat HP.
- Plume of Death: fixed main = flat ATK.
- Sands of Eon: random main from HP%, ATK%, DEF%, Elemental Mastery (EM), Energy Recharge (ER%).
- Goblet of Eonothem: random main from HP%, ATK%, DEF%, EM, Physical DMG%, or one elemental DMG% (Pyro/Hydro/Electro/Cryo/Anemo/Geo/Dendro — only one type per piece).
- Circlet of Logos: random main from HP%, ATK%, DEF%, EM, CRIT Rate, CRIT DMG, or Healing Bonus.
Main stat priority by role: main DPS → Sands ATK% (or EM for Swirl/reaction-scaling builds) · Goblet elemental DMG% matching your element (or Physical DMG% for physical builds) · Circlet CRIT Rate/CRIT DMG at a roughly 1:2 ratio. Support/sub-DPS needing fast Energy → Sands ER% before ATK%. Healers → Circlet Healing Bonus, Sands HP%/ATK% depending on the character's healing formula.
Substats, Roll Value & Crit Value: how to score a single artifact
There are 10 possible substats: flat HP/ATK/DEF, HP%/ATK%/DEF%, Elemental Mastery, Energy Recharge, CRIT Rate, and CRIT DMG. General priority for most DPS builds: CRIT Rate ≈ CRIT DMG > ATK% > Elemental Mastery > Energy Recharge > HP%/DEF%/flat stats (supports/tanks flip ER% and HP%/DEF% higher). The community uses Roll Value (RV) to measure a substat roll as a % of its theoretical max — a perfectly-rolled 4-substat 5★ piece tops out around RV 900%. For crit stats specifically there's a shortcut called Crit Value (CV) = CRIT DMG + CRIT Rate × 2, with an ideal CR:CD ratio of 1:2; a piece rolled entirely into crit substats maxes out around CV 54.4. CV is a fast estimate only — it does NOT replace comparing real DPS between two pieces on your actual build; plug your real numbers into our damage calculator for the exact DPS difference.
6.7 meta artifact set tier list (SS/S/A/B)
Ranked by USAGE BREADTH (how many characters/teams it's actually good on), not raw damage on one specific character:
- SS (near-universal): Emblem of Severed Fate (support/sub-DPS building toward a big burst), Golden Troupe (any off-field skill DPS), Marechaussee Hunter (Normal/Charged Attack, crit-rate stacking).
- S (backbone of a whole element/role): Crimson Witch of Flames (Pyro Vaporize/Melt), Viridescent Venerer (Anemo Swirl), Deepwood Memories (Dendro RES shred), Gilded Dreams (EM reaction builds), Noblesse Oblige (party-wide ATK on burst).
- A (strong but character/team-specific): Blizzard Strayer (Cryo), Thundering Fury (Electro reactions), Heart of Depth (on-field Hydro), Wanderer's Troupe (catalyst/bow EM), Vermillion Hereafter/Nighttime Whispers/Song of Days Past/Unfinished Reverie (bespoke sets tailored to specific 4.x-5.x characters).
- B (4★/3★, filler or off-piece only): most 4★ sets (Berserker/Instructor-type ATK+utility) are best treated as placeholder pieces until you get the right 5★ main stat, not worth long-term farming.
For which set fits which specific character or team, check our Genshin teams page and character tier list to prioritize the right farm order.
2-piece and 4-piece effects of the core sets
Exact 2pc/4pc numbers for the sets used most across the community:
- Emblem of Severed Fate: 2pc ER +20%; 4pc increases Elemental Burst DMG by 25% of ER, up to +75%.
- Noblesse Oblige: 2pc Burst DMG +20%; 4pc using a Burst grants the whole party +20% ATK for 12s (doesn't stack).
- Viridescent Venerer: 2pc Anemo DMG +15%; 4pc Swirl DMG +60%, lowers the swirled element's RES on the enemy by 40% for 10s.
- Crimson Witch of Flames: 2pc Pyro DMG +15%; 4pc +40% Overloaded/Burning/Burgeon DMG, +15% Vaporize/Melt DMG; using a Skill adds 50% of the 2pc bonus for 10s (up to 3 stacks).
- Golden Troupe: 2pc Skill DMG +20%; 4pc +25% Skill DMG, plus another 25% (50% total) while off-field.
- Marechaussee Hunter: 2pc Normal/Charged Attack DMG +15%; 4pc whenever HP rises or falls, CRIT Rate +12% for 5s (up to 3 stacks).
- Gilded Dreams: 2pc Elemental Mastery +80; 4pc within 8s of a reaction, +14% ATK per same-element teammate (up to 3) and +50 EM per different-element teammate (up to 3).
- Deepwood Memories: 2pc Dendro DMG +15%; 4pc after Skill/Burst hits, enemy Dendro RES -30% for 8s (triggers even off-field).
Numbers cross-checked across multiple verified community sources. See which characters actually want each set on our character list.
New in 6.6-6.7: Celestial Gift & Disenchantment in Deep Shadow
Celestial Gift (v6.6): 2pc ER +20%; 4pc grants the whole party +20% elemental DMG (40% with 2+ Arkhe/catalyst-leaning characters), numbers matching between Japanese and Korean sources. Aimed at magic-focused supports/sub-DPS who need both Energy and party-wide buffing.
Disenchantment in Deep Shadow (v6.7): 2pc ATK +18%; 4pc +80% Superconduct DMG and +16% CRIT Rate when hitting a Superconducted enemy — purpose-built for Superconduct/Cryo-Electro reaction teams like Sandrone's. Transparency note: the 80%/16% figures currently come from community research plus a leak cross-checked between English and Korean sources — they are NOT yet officially confirmed in live game data as of 6.7's launch, so treat them as reference numbers until the domain goes live and gets re-verified. Since both sets are brand new, it's worth pre-farming them the moment their domain unlocks rather than waiting until you actually pull the character, since resin trickles in slowly day by day.
Where and when to farm: Domains of Blessing + free sources
Artifacts mainly drop from Domains of Blessing (artifact-specific domains) — each domain always drops 2 fixed sets paired together (typically one offensive set + one support set, or two sets sharing an element). Recommended thresholds: skip domains before AR30 (low difficulty, weak rewards), AR30-44 is just for learning the mechanic, and AR45+ is when serious farming starts, since that's when the highest domain difficulty unlocks, guaranteeing at least one 5★ piece per 20 Original Resin spent.
Besides domains, there are free artifact sources that cost no resin: overworld Investigation points (glowing spots on the map that refresh daily), reward chests from the Spiral Abyss, occasional drops from elite enemies/Local Legends, and some quest/event rewards. These trickle in unevenly but add up over time — worth grabbing before pouring resin into domains.
Stop farming a domain once your character hits a "good enough" build (right main stat + enough ER + reasonable CV for the role) — redirect resin toward another character or domain instead of chasing one last perfect piece, since the odds of an optimal roll are extremely low.
Beating the RNG: Strongbox, Artifact Transmuter, Reshaping & upgrading
Strongbox (Mystic Offering, unlocked at AR45): sacrifice 3 same-set 5★ pieces to get back 1 random piece from that exact set. Great for "targeting" one specific set when a domain drops 2 sets and you only want one of them. Keep feeding Strongbox output back into more Strongboxing and the efficiency approaches 2 five-stars → 1 (re-strongbox).
Artifact Transmuter (unlocked from v5.0 via an Adventurer Handbook quest): spend Sanctifying Elixir to directly "define" a piece exactly how you want it — the set, the main stat, and 2 chosen substats, capped at 2 pieces per set per cycle. This is the most reliable way to guarantee the right main stat, at the cost of resources that build up gradually.
Reshaping: lets you pick 2 of the 4 substats on an EXISTING piece and reallocate all its enhancement rolls onto just those two (guaranteeing at least 2 rolls land there), using Dust of Enlightenment — cuts down on having to farm an almost-perfect piece all over again from scratch.
Upgrading/EXP: the rarer the piece, the more EXP it needs to max level (per community data, 5★ pieces need by far the most total EXP, with 4★ and 3★ needing much less — this specific figure comes from a single source, see the FAQ section), consuming Mora plus other artifacts or Sanctifying Oil as EXP-boosting fodder.
Practical tips: main>set, 2+2 vs 4pc, and picking stats by reaction type
1. Don't force a 4pc bonus with garbage pieces: if a domain only gives you wrong-main or bad-substat pieces, a 2+2 combo (say, 2pc ATK% + 2pc EM/elemental) is often stronger than forcing a full 4pc with low-quality pieces. Off-piece 4+1 (4 pieces of your main set + 1 loose piece from another set with a better main stat) is also perfectly valid when your main set's 5th slot doesn't roll the main you need.
2. Pick stats by reaction type: Transformative reactions (Superconduct, Overloaded, Spread, Aggravate) scale only off character level + Elemental Mastery (EM), NOT ATK or CRIT — so lean into EM builds/Gilded Dreams. Amplifying reactions (Vaporize, Melt) multiply directly on top of ATK/CRIT damage already dealt — so build ATK%/CR/CD as usual, with EM as a secondary stat at most.
3. When to start and when to stop: start farming seriously at AR45 (see the farming section above); stop once a character is "good enough" for their team role — no need to chase an absolutely perfect piece before moving on to the rest of the game.
4. Quick glossary: Main stat = the biggest stat line at the top; Substat = up to 4 smaller supporting lines; Off-piece = a piece from a different set kept for its better main stat; RV/CV = see the scoring section above.
FAQ
How many total artifact sets does Genshin have?
Is the Crit Value (CV) formula 100% accurate?
Is using the Strongbox worth it?
What Adventure Rank (AR) should I start farming artifacts at?
Does gamevika have an automatic artifact scoring (RV/CV) tool?
Is the 6.7 'Disenchantment in Deep Shadow' set 100% confirmed?
Straight from the developers
Quoted verbatim from miHoYo’s own documentation — not a third-party retelling. Published here in full.
Artifacts are equipment items that increase the character stats and activate some special effects when certain conditions are reached.
Overview
"Five categories of artifacts exist. Each set includes an item of headwear, a flower, a goblet or similar, a timepiece, and a bird's feather." Artifacts have these elements: piece, rarity, level, stats (Main Affix and up to 4 Minor Affixes), set and name. Table with Main Affixes at their max level: |
Rarity | 5-star (level 20) | 4-star (level 16) | 3-star (level 12) | 2-star (level 4) | 1-star (level 4) |
HP (Flower) | 4780 | 3571 | 1893 | 551 | 324 |
ATK (Feather) | 311 | 232 | 123 | 36 | 21 |
ATK% (Sands, Goblet, Circlet) | 46.6% | 34.8% | 23.1% | 9% | 7.9% |
DEF% (Sands, Goblet, Circlet) | 58.3% | 43.5% | 28.8% | 11.2% | 9.9% |
HP% (Sands, Goblet, Circlet) | 46.6% | 34.8% | 23.1% | 9% | 7.9% |
Elemental Mastery (Sands, Goblet, Circlet) | 187 | 139 | 92 | 36 | 32 |
Energy Recharge% (Sands) | 51.8% | 38.7% | 25.6% | 9.9% | 8.8% |
Physical DMG Bonus (Goblet) | 58.3% | 43.5% | 28.8% | 11.2% | 9.9% |
Elemental DMG Bonus (Goblet) | 46.6% | 34.8% | 23.1% | 9% | 7.9% |
Healing Bonus% (Circlet) | 35.9% | 26.8% | 17.8% | 6.9% | 6.1% |
CRIT Rate% (Circlet) | 31.1% | 23.2% | 15.4% | 6% | 5.3% |
CRIT DMG% (Circlet) | 62.2% | 46.4% | 30.8% | 11.9% | 10.5% |
The 1 / 2 / 3 / 4 / 5 star artifacts can have up to 1 / 2 / 4 / 4 / 4 Minor Affixes respectively. Every 4 levels, if there are less than the maximum amount, a new Minor Affix will appear; otherwise, one of them will be enhanced. You are able to preview the fourth minor affix on 5-star Artifacts with three initial minor affixes. The corresponding preview function will also be available for the Lock Assistance and Sort features. Table with Minor Affixes at their max value (100%): |
Rarity | 5-star | 4-star | 3-star | 2-star | 1-star |
ATK | 19 | 16 | 9 | 5 | 2 |
ATK% | 5.8% | 4.7% | 3.5% | 2.3% | 1.5% |
DEF | 23 | 19 | 11 | 6 | 2 |
DEF% | 7.3% | 5.8% | 4.4% | 2.9% | 1.8% |
HP | 299 | 239 | 143 | 72% | 30 |
HP% | 5.8% | 4.7% | 3.5% | 2.3% | 1.5% |
Elemental Mastery | 23 | 19 | 14 | 9 | 6 |
Energy Recharge% | 6.5% | 5.2% | 3.9% | 2.6% | 1.6% |
CRIT Rate% | 3.9% | 3.1% | 2.3% | 1.6% | 1.0% |
CRIT DMG% | 7.8% | 6.2% | 4.7% | 3.1% | 1.9% |
All artifacts belong to a certain set that enables a special effect when equipped to one character at the same time called Set Bonus. Excepting,, and(with the 3-star/4-star Circlet), there is a 2-Piece set bonus and a 4-Piece set bonus for each set. Finally, the name of the artifact is predefined according to the piece and set to which it belongs. |
Obtaining
The player's Inventory supports up to 2,400 artifacts. | ||
Midsummer Courtyard | Valley of Remembrance | Domain of Guyun |
Hidden Palace of Zhou Formula | Clear Pool and Mountain Cavern | Peak of Vindagnyr |
Ridge Watch | Momiji-Dyed Court | Slumbering Court |
The Lost Valley | Spire of Solitary Enlightenment | City of Gold |
Molten Iron Fortress | Denouement of Sin | Waterfall Wen |
Faded Theater | Sanctum of Rainbow Spirits | Derelict Masonry Dock |
Frostladen Machinery | Moonchild's Treasures | Thorny Crown of the Mountain Wind |
There are two other special ways to obtain artifacts: by Mystic Offering with a Crafting Bench, and by Artifact Definition with the. "Consume Sanctifying Elixir to generate Artifacts of the designated Set and Piece, with the designated Main Affix and some of the Minor Affixes." Consume Sanctifying Elixir to create a specific 5-star Artifact. When Defining an Artifact, the player must choose its Set, Piece, Main Affix, and 2 Minor Affixes. After the Definition is complete, Sanctifying Elixir will be consumed to generate the Artifact Piece designated by the player. A single Artifact Set may undergo two designations per cycle, regardless of Piece. The different Pieces will have differing Sanctifying Elixir costs as follows: ·Flower of Life, Feather of Death: 1 ·Sands of Eon: 2 ·Circlet of Logos: 3 ·Goblet of Eonothem: 4 Artifacts defined through the consumption of Sanctifying Elixir are guaranteed to get at least 2 hits for their defined Minor Affixes when fully leveled up. | ||
Equipping
"Treasures endowed with great power. Equipping several connected artifacts simultaneously increases their power even further." Each character can be equipped with up to 5 different artifact pieces. The artifacts can't be equipped to two characters at the same time. In any case, if both characters are using artifacts, they can swap them. The Fast Equip option has two functions: Quick Configuration and Custom Configuration. When using a Custom Configuration, the player can edit the following: 1. Main Affix: Only artifacts that match the correct Main Affix will be selected. When the player edit a Custom Configuration, the player needs to at least select the Main Affix for the Sands of Eon, Goblet of Eonothem, and Circlet of Logos. 2. Set Type: Selecting 1 artifact set will generate a lineup that contains a 4-piece set of artifacts from that set. Selecting 2 artifact sets will generate a lineup that contains two 2-piece sets from those set types. If the player does not select an artifact set, the player will not be limited to any artifact set in lineup generation, but again, unexpected combinations may occur. 3. Minor Affixes: The player can select priority and secondary Minor Affixes, up to a maximum of 3. Minor Affixes at the same priority tier will be selected for in no particular order. 4. Recommend Stats: When usable data exists, the Recommend Stats function can be used. The Recommend Stats function will automatically sort and add main affixes, Artifact Set type, and minor affixes to the current lineup based on data gathered from recently active players. 5. Other: The player can also select whether or not to use artifacts that are not equipped on any other character. This decision will affect the generation process. At the generation process, if the player's Inventory does not contain artifacts that match the player's Main Affix filter, such that the player will not be able to generate 4-piece sets or 2-piece sets of their preference, there is a chance that the generation process will fail. At this time, the player may adjust the filters and try again. When previewing affixes for the player's plan, the various attributes of the character will only account for their own stats plus weapons and artifacts, and will not take the current party's Elemental Resonance, Ley Line Disorders, or other conditions into account. If the player's current filters have Minor Affix priority, then the candidate artifacts will be sorted with reference to said filters. The "Recommended Configurations" function includes a "Check Alternatives" feature, allowing you to swap Artifacts with other suggested options. There are two preset configurations in "Custom Configuration," and a "Recommended Order Scope of Effect" setting in the sorting function, which can be set to "Current Slot" or "All Slots." When viewing a 5-star Artifact in the Character Menu, a special mark will be displayed if certain conditions are met. The Artifact must have a highlighted Main Affix and at least five highlighted Minor Affixes, including any that have been enhanced. This feature can be toggled on and off in Settings > Other. |
Enhancing
"Artifacts derive power from their original bearers' ambitions and memories. It follows that they must consume other artifacts to increase their power." To level up an artifact, Artifact EXP and Mora are required. There is a chance to double (x2) or quintuple (x5) the EXP gained without additional cost, as an EXP multiplier. The EXP required to reach the max level is 270,475 for 5-star, 122,675 for 4-star, 52,275 for 3-star, 6,525 for 2-star, and 3,250 for 1-star. |
Reshaping
Consumeto reallocate the enhancements of Minor Affixes on a fully-leveled 5-star Artifact. |
Destruction
"A traveler's bag can only fit so much. If you have too many of any item, you can destroy items to make room. But once something is destroyed, you can't get it back…" Unleveled 1 / 2 / 3 / 4 star artifacts can be destroyed to receive 420 / 840 / 1260 / 2520 Mora. Up to 100 artifacts can be destroyed at the same time. There is a "Quick Unlock" option and another "Quick Lock" option to unlock or lock the artifacts of the selected sets. Furthermore, the artifacts can be manually marked by pressing the star sign. Marked Artifacts will be automatically locked. When a locked Artifact is unlocked, its mark will also be removed. On the "Artifacts" tab of the Inventory, there is an option to filter by "Mark" status, and sorting "Marked," "Locked Only," and "Not Locked" Artifacts. "Consume 5-star Artifacts of Lv. 4 and above to extract Sanctifying Elixir. The amount of Sanctifying Elixir that can be extracted in a single period is limited, and each Artifact Set can be defined once this way per period." Artifacts used in Extraction must be 5-star Artifacts of Lv. 4 or higher. Artifacts of different Levels will grant Extraction Progress points as follows: When the Artifact used in Extraction is Lv. X · Level 4 – 7: X Extraction Progress · Level 8 – 11: X + 2 Extraction Progress · Level 12 – 15: X + 6 Extraction Progress · Level 16 – 19: X + 14 Extraction Progress · Level 20: 50 Extraction Progress Artifact Enhancement Materials also provide Extraction Progress: Each Sanctifying Elixir requires 100 Extraction Progress points, and the leftovers are saved for the next Extraction. The player can salvage Artifacts for EXP, which can then be converted into Artifact EXP Materials. Whether using Artifacts for salvage or as EXP Materials, they will generate the following amount of EXP according to their quality: ·1-star: 420 ·2-star: 840 ·3-star: 1,260 ·4-star: 2,520 ·5-star: 3,780 |