Genshin Artifact Farming Guide 6.7: Resin Economy, Domains, Strongbox & Weekly Routine

Reflects patch 6.7 (2026-07-06) — the meta store re-ranks every patch, never edited by hand.
Quick answer
Stop farming artifacts by feel — farm by resin. Original Resin regenerates 1 every 8 minutes (180/day, caps at 200), one Domain run costs 20 resin, and it only guarantees ≥1 5★ piece once you're AR45+. Use Condensed Resin (unlocked at AR25 + Liyue Reputation Rank 3, 40 base resin → doubles the rewards, stores up to 5) so resin doesn't cap out while you sleep or work, and save Fragile Resin (instantly restores 60 resin, usable up to 20 at once) for dedicated farming binges. When a domain hands you extra 5★ pieces from a set you don't need, don't discard them — feed 3 into the Strongbox for 1 piece of the set you actually want. Full breakdown of resin math, domains, Strongbox and a real farming schedule is below — or plug your current stats straight into our damage calculator to see if that piece you just farmed is actually an upgrade.

Resin economics: how much you regen, how much you spend, don't let it overflow

Every artifact farming plan starts with Resin, not with wishful thinking. Three resin types to keep straight:

  • Original Resin: regenerates 1 point every 8 minutes, which works out to 180 points a day, capping at 200 (a full refill from 0 takes about 26 hours 40 minutes). One Domain of Blessing run costs 20 resin.
  • Condensed Resin: unlocks once you hit AR25 and Liyue Reputation Rank 3, crafted at an Alchemy Table for 40 Original Resin + 1 Crystal Core + 100 Mora. Using 1 flask deducts that 40 Original Resin but pays out double the rewards of a single Domain run (so one tap is worth 2 runs' worth of drops) — you can stockpile up to 5 flasks.
  • Fragile Resin: earned from Adventure Rank-ups, Battle Pass missions, your in-game birthday, leveling the Sacred Sakura tree, etc. — use it to instantly restore 60 Original Resin, usable up to 20 at once.

Because Original Resin only banks up to 200 (about 1.1 days of neglect before you start bleeding regen), the survival rule is simple: never let it sit at the cap — every point stuck at 200 is wasted regen speed. The counter-move is stockpiling a few Condensed Resin flasks before you sleep or go to work, so overflow gets banked instead of wasted.

What Adventure Rank makes farming 'real'? The resin math at each threshold

Domain of Blessing difficulty and rewards scale with your Adventure Rank, and the deciding threshold is AR45 — that's when the domain unlocks its highest difficulty tier, guaranteeing ≥1 5★ piece per 20 resin spent. Broken down by stage:

  • Below AR30: skip entirely — the domain is too easy, rewards are weak, and resin spent here is close to a loss.
  • AR30-44: worth entering just to LEARN the domain's combat mechanic (dodge patterns, elemental combos), but not worth committing serious resin since the 5★ rate is still low.
  • AR45+: this is when resin actually 'pays off' — every 20 resin (1 run) guarantees at least one 5★ piece, so in theory the ~180 resin you naturally regen per day ≈ 9 runs ≈ ≥9 5★ pieces/day if every point went into the same domain (200 is just the hard CAP you can bank, not your daily regen rate — draining a fully stored bar on top gets you roughly 1 extra run) — in practice you'd split resin across multiple characters, not dump it all into one.

In other words: an account below AR45 rushing to farm artifacts is trading resin for worse odds — push AR to 45 first, then plan which set to chase for which character using our character tier list.

The Strongbox 3-to-1: when to use it, when it's a waste

The Strongbox (Mystic Offering) unlocks alongside the hardest domain difficulty at AR45: feed in 3 same-set 5★ pieces, get back 1 random piece from that same set (the slot — Flower/Plume/Sands/Goblet/Circlet — is random across the 5 types). Since every Domain of Blessing always drops 2 fixed paired sets, the Strongbox is exactly the tool for 'converting' half your unwanted set's overflow into pieces of the set you actually want.

Using it right: keep feeding Strongbox output back into more Strongboxing (re-strongbox), and over a long enough run the efficiency approaches 2 5★ pieces → 1, noticeably better than the raw 3:1 on a single conversion. But don't Strongbox if you actually need BOTH sets from that domain — every piece has value then, and Strongboxing just burns the other set's supply. Also hold off if your 5★ stock is tight and a different character needs it more urgently — 3 junk pieces aren't automatically worth more than 3 separate chances at a naturally better roll.

Artifact Transmuter & Reshaping: shaping a piece instead of farming from scratch

The Artifact Transmuter (since v5.0, unlocked 28/08/2024) and Reshaping (since v5.7) are two RNG-fighting tools far more precise than the Strongbox, both unlocked through Adventurer's Handbook quests — but they launched in two different versions, so don't lump them under one date:

  • Artifact Transmuter (v5.0): spend Sanctifying Elixir to directly 'call in' a piece with the set, piece type, main stat, and 2 substats YOU choose — the single most reliable way to get the exact main stat you need without relying on domain RNG. Elixir cost varies by piece type (Flower/Plume 1, Sands 2, Circlet 3, Goblet 4 — a full set costs 11 total), and Elixir itself is slow to extract and capped per cycle, so it's not meant for mass rolling — save it for the 1-2 slots that keep refusing to cooperate (say, a Sands that never rolls the right main).
  • Reshaping (v5.7): applies only to a piece that's ALREADY maxed to +20 — pick 2 of its 4 substats, spend Dust of Enlightenment, and it redistributes the substat rolls the piece already has so they all concentrate on just those two lines (no new rolls are created, since the piece is already maxed — this isn't about future upgrades). This is where the real guarantee lives: a base Reshape guarantees ≥2 rolls land on your chosen lines, and repeated use ramps that up to ≥3 then ≥4 guaranteed (Advanced Reshape / Decreed Reshape) — the Artifact Transmuter has no such roll-count guarantee, it only lets you pick which substats appear in the first place.

The short version: Strongbox fixes the wrong SET, Transmuter fixes the wrong MAIN STAT, Reshaping fixes the wrong SUBSTATS on an already-close-to-perfect piece — use them in that order so you're not burning resin re-farming from zero over a single missing line. Still unsure which main stat is correct for each slot (Sands/Goblet/Circlet)? Check our artifact main stat guide before you hit Transmute.

Upgrade costs: EXP, Mora & weekly Sanctifying Oil

The rarer the piece, the more EXP it needs to max out: a single 5★ piece needs a total of 270,475 EXP to hit level 20 (plus scaling Mora) — far more than 4★/3★. EXP comes from two sources: feeding other artifacts as fodder (higher rarity/level fodder gives more EXP), or buying Sanctifying Oil from the Realm Depot in your Serenitea Pot (requires Trust Rank 8 with Tubby):

  • Sanctifying Essence: 10,000 EXP each, capped at 5 per week.
  • Sanctifying Unction: 2,500 EXP each, capped at 20 per week.

Buying the max of both every week gives 100,000 EXP/week from that shop alone — enough to max out nearly half a 5★ piece per week from a purely stable source, on top of whatever EXP you naturally get from feeding farmed leftovers. Since Sanctifying Oil purchases are weekly and reset at the start of each week, buy consistently instead of forgetting and losing the allowance.

Free artifact sources that don't cost any resin

Domains aren't the only artifact source — clean out every free option before you spend resin:

  • Investigation Points: fixed glowing markers scattered across the open world, doable daily for small item/chest drops that have a chance of dropping artifacts, refreshing every day.
  • Spiral Abyss reward chests: the star-based rewards every 2-week cycle include random artifacts (often higher rarity than a standard domain run) — clearing the Abyss before it resets means this source is essentially free money.
  • Elite enemies / Local Legends: some open-world elite monsters drop random artifacts on defeat, costing zero resin — just travel time and stamina.
  • Quest/event rewards: certain story quest chains or time-limited events hand out specific artifacts outright — these don't repeat, so don't miss them while the event's still live.

The right order: clear out all four free sources daily/per Abyss cycle FIRST, and only pour resin into domains once the free stuff is exhausted — free sources aren't resin-limited, so skipping them is a permanent loss (they don't carry over to the next day).

A real farming route: which domain first, and when to stop

Don't farm scattershot — order your targets by the most urgently needed role in your main team, not by whichever new character is generating hype. Suggested sequence:

  • Step 1: identify your main DPS/carry using our Genshin teams page, and farm the domain for the SS/S-tier set that fits them first (Emblem of Severed Fate, Golden Troupe, Marechaussee Hunter, or the matching elemental set).
  • Step 2: once the carry is 'good enough' (right main stats + roughly 1:2 CR:CD + enough ER for their rotation), REDIRECT resin toward support/sub-DPS instead of continuing to chase perfect CV on the carry — the marginal damage gain from one nearly-perfect piece is tiny compared to a support who's still missing basic Energy Recharge.
  • Step 3: consolidate domains when two characters on your team need sets from the same one (saves splitting resin across too many locations).

Signs you should STOP farming a domain: correct main stats on all 5 slots, CR:CD near 1:2, and ER sufficient for a smooth rotation — at that point the odds of rolling a marginally better piece are extremely low compared to using that resin to open a different domain for a character who's still missing the basics. Getting one more character to 'good enough' almost always beats chasing a single character to 'perfect'.

Daily/weekly checklist: don't let resin and weekly perks slip away

Turn everything above into a short routine instead of recalculating from scratch each time:

  • Every login: check whether resin is close to 200 — if it's about to overflow and you don't have time to farm right now, craft a few Condensed Resin flasks to 'lock in' the surplus.
  • Every day: clear all of today's Investigation Points (they don't carry over), and spend resin on whichever domain your current carry still needs.
  • Every week (before reset): buy the max Sanctifying Essence/Unction at your Serenitea Pot, clear the Spiral Abyss so you don't lose its star-based reward chests, and check whether your stockpiled Fragile Resin is worth burning during a weekend farming push.
  • Whenever you have 5★ leftovers from a set you don't need: collect 3 and Strongbox them right away instead of letting them sit — inventory that just sits there earns nothing, it just takes up space.

Without a checklist, weekly resources like resin regen and Sanctifying Oil purchases are 'use it or lose it' — unlike Primogems, which you can just save — which is exactly why efficient artifact farming looks so different from ascension-material farming (which has no weekly cap).

FAQ

How much resin does one Domain of Blessing run cost, and how many pieces does it drop?
One run costs 20 Original Resin (or 1 Condensed Resin flask = worth 40 Original Resin for double rewards). The exact number of pieces varies by domain rarity tier and luck, but from AR45 onward the system guarantees at least one 5★ piece per 20-resin run, plus a chance at extra 4★/3★ pieces alongside it.
Should I use Condensed Resin the moment it unlocks?
No need to rush — the whole point of Condensed Resin is that it stockpiles up to 5 flasks without decaying, so craft up to 5 whenever you have spare resin, and save them for when you actually sit down to farm seriously (the current carry's domain, or right before a new character launches and needs a build fast). Crafting them without using immediately costs nothing extra, since unlike regular resin they don't regenerate away or expire.
Should I level artifacts by feeding leftover pieces or by buying Sanctifying Oil?
Both, not either/or — leftover farmed pieces (especially 4★/3★ ones, and 5★ pieces with the wrong main stat that you're not keeping as off-pieces) should be burned as EXP fodder regularly since they cost nothing beyond themselves, while Sanctifying Oil (capped at 5 Essence + 20 Unction/week = 100,000 EXP/week) should be bought consistently every week to top things up when natural fodder isn't enough for a character you're rushing to build. Don't let the weekly Sanctifying Oil quota go unused — it's the most stable EXP source you have, independent of farming luck.
What's the fastest way to guarantee the exact set I want from a 2-set domain?
There's no way to 'force' the domain to only drop your set — every run randomizes 50/50 between the two. The fastest realistic combo is: farm the domain normally, collect 3 pieces of the set you DON'T need and Strongbox them into 1 piece of the set you do (long-term efficiency approaches 2:1 if you keep re-strongboxing); if you're still missing the right piece TYPE or MAIN STAT for that set, use the Artifact Transmuter (costs Sanctifying Elixir, which varies by piece type and is scarce, so don't waste it) to pick the main stat directly instead of gambling on more random drops.
Does farming artifacts cost Primogems or real money if I'm F2P?
Not required — the entire resin system (Original/Condensed/Fragile), Domains, Strongbox, Transmuter, Reshaping, and Investigation Points all run on free-to-play resources (naturally regenerating resin, Mora, and craftable in-game items). Primogems only come in indirectly if you choose to buy resin refills with real money — completely optional, and not needed to build a character to the 'good enough' standard covered in the farming route section above.

Straight from the developers

Quoted verbatim from miHoYo’s own documentation — not a third-party retelling. Published here in full.

Artifacts

Artifacts are equipment items that increase the character stats and activate some special effects when certain conditions are reached.

Overview

"Five categories of artifacts exist. Each set includes an item of headwear, a flower, a goblet or similar, a timepiece, and a bird's feather."

Artifacts have these elements: piece, rarity, level, stats (Main Affix and up to 4 Minor Affixes), set and name.
There are 5 categories or pieces: Flower of Life, Feather of Death, Sands of Eon, Goblet of Eonothem and Circlet of Logos.
The rarity range is between 1 star and 5 stars. Each rarity range corresponds to a different color: 1-star is gray, 2-star green, 3-star blue, 4-star violet and 5-star gold.
1 / 2 / 3 / 4 / 5 star artifacts can be maxed up to level 4 / 4 / 12 / 16 / 20 respectively, starting from zero.
As artifacts increase the character stats, there is a Main Affix, commonly known as main stat, that increases with each level, and other secondary ones or Minor Affixes, also known as substats. The Main Affix is enhanced at a fixed rate with each level up. The Main Affix of the Flower will always be HP and the Feather's will always be ATK. As for the other pieces Main Affix, Sands's can be ATK%, DEF%, HP%, Elemental Mastery or Energy Recharge%; Goblet's can be ATK%, DEF%, HP%, Elemental Mastery, Physical DMG Bonus% or any Elemental DMG Bonus%; and Circlet's can be ATK%, DEF%, HP%, Elemental Mastery, Healing Bonus%, CRIT Rate% or CRIT DMG%.

Table with Main Affixes at their max level:

Rarity

5-star

(level 20)

4-star

(level 16)

3-star

(level 12)

2-star

(level 4)

1-star

(level 4)

HP

(Flower)

4780

3571

1893

551

324

ATK

(Feather)

311

232

123

36

21

ATK%

(Sands, Goblet, Circlet)

46.6%

34.8%

23.1%

9%

7.9%

DEF%

(Sands, Goblet, Circlet)

58.3%

43.5%

28.8%

11.2%

9.9%

HP%

(Sands, Goblet, Circlet)

46.6%

34.8%

23.1%

9%

7.9%

Elemental Mastery

(Sands, Goblet, Circlet)

187

139

92

36

32

Energy Recharge% (Sands)

51.8%

38.7%

25.6%

9.9%

8.8%

Physical DMG Bonus

(Goblet)

58.3%

43.5%

28.8%

11.2%

9.9%

Elemental DMG Bonus

(Goblet)

46.6%

34.8%

23.1%

9%

7.9%

Healing Bonus% (Circlet)

35.9%

26.8%

17.8%

6.9%

6.1%

CRIT Rate% (Circlet)

31.1%

23.2%

15.4%

6%

5.3%

CRIT DMG% (Circlet)

62.2%

46.4%

30.8%

11.9%

10.5%

The 1 / 2 / 3 / 4 / 5 star artifacts can have up to 1 / 2 / 4 / 4 / 4 Minor Affixes respectively. Every 4 levels, if there are less than the maximum amount, a new Minor Affix will appear; otherwise, one of them will be enhanced. You are able to preview the fourth minor affix on 5-star Artifacts with three initial minor affixes. The corresponding preview function will also be available for the Lock Assistance and Sort features.
The Minor Affixes can be ATK (flat), ATK%, DEF (flat), DEF%, HP (flat), HP%, Elemental Mastery, Energy Recharge%, CRIT Rate% or CRIT DMG %, but no Minor Affix can be of the same type as another or the Main Affix. The enhancement of the Main Affix is fixed, but Minor Affixes allow for some variability. There are 2 variations for 1-star artifacts: 100% or 80%; 3 for 2-star ones: 100%, 85% or 70%; and 4 for the others: 100%, 90%, 80% or 70%.

Table with Minor Affixes at their max value (100%):

Rarity

5-star

4-star

3-star

2-star

1-star

ATK

19

16

9

5

2

ATK%

5.8%

4.7%

3.5%

2.3%

1.5%

DEF

23

19

11

6

2

DEF%

7.3%

5.8%

4.4%

2.9%

1.8%

HP

299

239

143

72%

30

HP%

5.8%

4.7%

3.5%

2.3%

1.5%

Elemental Mastery

23

19

14

9

6

Energy Recharge%

6.5%

5.2%

3.9%

2.6%

1.6%

CRIT Rate%

3.9%

3.1%

2.3%

1.6%

1.0%

CRIT DMG%

7.8%

6.2%

4.7%

3.1%

1.9%

All artifacts belong to a certain set that enables a special effect when equipped to one character at the same time called Set Bonus. Excepting,, and(with the 3-star/4-star Circlet), there is a 2-Piece set bonus and a 4-Piece set bonus for each set.

Finally, the name of the artifact is predefined according to the piece and set to which it belongs.

Obtaining

The player's Inventory supports up to 2,400 artifacts.
The artifacts can be obtained in many ways: by talking to specific NPCs, purchasing them from merchant NPCs (2-star), defeating Bosses or Elite enemies, opening chests, interacting with Investigate spots, destroying Sumeru tumbleweeds, and claiming rewards from(Chamber Bounties), from Petrified Trees in Domains of Blessing, and from .

Midsummer Courtyard

Valley of Remembrance

Domain of Guyun

Hidden Palace of Zhou Formula

Clear Pool and Mountain Cavern

Peak of Vindagnyr

Ridge Watch

Momiji-Dyed Court

Slumbering Court

The Lost Valley

Spire of Solitary Enlightenment

City of Gold

Molten Iron Fortress

Denouement of Sin

Waterfall Wen

Faded Theater

Sanctum of Rainbow Spirits

Derelict Masonry Dock

Frostladen Machinery

Moonchild's Treasures

Thorny Crown of the Mountain Wind

There are two other special ways to obtain artifacts: by Mystic Offering with a Crafting Bench, and by Artifact Definition with the.

The Mystic Offering involves destroying three Inventory artifacts to obtain a new one at random from anof the set previously specified by the player.

"Consume Sanctifying Elixir to generate Artifacts of the designated Set and Piece, with the designated Main Affix and some of the Minor Affixes."

Consume Sanctifying Elixir to create a specific 5-star Artifact.

When Defining an Artifact, the player must choose its Set, Piece, Main Affix, and 2 Minor Affixes.

After the Definition is complete, Sanctifying Elixir will be consumed to generate the Artifact Piece designated by the player.

A single Artifact Set may undergo two designations per cycle, regardless of Piece.

The different Pieces will have differing Sanctifying Elixir costs as follows:

·Flower of Life, Feather of Death: 1

·Sands of Eon: 2

·Circlet of Logos: 3

·Goblet of Eonothem: 4

Artifacts defined through the consumption of Sanctifying Elixir are guaranteed to get at least 2 hits for their defined Minor Affixes when fully leveled up.
Multiple defined Minor Affixes will share this pool of rolls.
Artifacts defined through the consumption of Sanctifying Elixirs will be automatically locked and have a special mark, where they can be located through the Artifacts Filter function in the Inventory.

Equipping

"Treasures endowed with great power. Equipping several connected artifacts simultaneously increases their power even further."

Each character can be equipped with up to 5 different artifact pieces. The artifacts can't be equipped to two characters at the same time. In any case, if both characters are using artifacts, they can swap them.
If the character is using an artifact, the current equipment can be compared to other options. While comparing, the number of times each Minor Affix has been enhanced will be visible.
For each artifact piece of each character, there is a Recommended Affixes option with the Main Affix's pick rate data sourced from recently active players. Recommended Minor Affixes for the current character will be also highlighted in each artifact.
There is also an Artifact Set Filter with an Artifact Set Recommendations option with similar mechanics. For each artifact piece there are two sorting options: automatic by default while "Use Recommended Order" is enable, and manual with a sort order by Affix, Level/Quality and Descending/Ascending.

The Fast Equip option has two functions: Quick Configuration and Custom Configuration.

Using Quick Configuration, the player will put together a lineup of unequipped artifacts for reference based on recent active player data. If a recommended artifact lineup that matches the filter cannot be generated, then one without any Set Bonus will simply be generated based on recommended Main Affixes, at which point some unexpected combinations may occur. If a lineup cannot be generated even so, then some part(s) of the result may turn up empty, or the player may be unable to create any lineup at all.

Custom Configuration data will be saved based on the settings laid out for each character.

When using a Custom Configuration, the player can edit the following:

1. Main Affix: Only artifacts that match the correct Main Affix will be selected. When the player edit a Custom Configuration, the player needs to at least select the Main Affix for the Sands of Eon, Goblet of Eonothem, and Circlet of Logos.

2. Set Type: Selecting 1 artifact set will generate a lineup that contains a 4-piece set of artifacts from that set. Selecting 2 artifact sets will generate a lineup that contains two 2-piece sets from those set types. If the player does not select an artifact set, the player will not be limited to any artifact set in lineup generation, but again, unexpected combinations may occur.

3. Minor Affixes: The player can select priority and secondary Minor Affixes, up to a maximum of 3. Minor Affixes at the same priority tier will be selected for in no particular order.

4. Recommend Stats: When usable data exists, the Recommend Stats function can be used. The Recommend Stats function will automatically sort and add main affixes, Artifact Set type, and minor affixes to the current lineup based on data gathered from recently active players.

5. Other: The player can also select whether or not to use artifacts that are not equipped on any other character. This decision will affect the generation process.

At the generation process, if the player's Inventory does not contain artifacts that match the player's Main Affix filter, such that the player will not be able to generate 4-piece sets or 2-piece sets of their preference, there is a chance that the generation process will fail. At this time, the player may adjust the filters and try again. When previewing affixes for the player's plan, the various attributes of the character will only account for their own stats plus weapons and artifacts, and will not take the current party's Elemental Resonance, Ley Line Disorders, or other conditions into account. If the player's current filters have Minor Affix priority, then the candidate artifacts will be sorted with reference to said filters.

The "Recommended Configurations" function includes a "Check Alternatives" feature, allowing you to swap Artifacts with other suggested options. There are two preset configurations in "Custom Configuration," and a "Recommended Order Scope of Effect" setting in the sorting function, which can be set to "Current Slot" or "All Slots."

When viewing a 5-star Artifact in the Character Menu, a special mark will be displayed if certain conditions are met. The Artifact must have a highlighted Main Affix and at least five highlighted Minor Affixes, including any that have been enhanced. This feature can be toggled on and off in Settings > Other.

Enhancing

"Artifacts derive power from their original bearers' ambitions and memories. It follows that they must consume other artifacts to increase their power."

To level up an artifact, Artifact EXP and Mora are required.

Artifact EXP can be obtained by using,or Artifacts.
The Sanctifying Essence provides 10,000 EXP, and the Sanctifying Unction, 2,500 EXP. The 1 / 2 / 3 / 4 / 5 star artifacts provide 420 / 840 / 1260 / 2520 / 3780 EXP respectively. And leveled artifacts add to this base 80% of the EXP they have.
The Mora spent is equal to EXP gained, not counting the 80% of EXP added from leveled artifacts.

There is a chance to double (x2) or quintuple (x5) the EXP gained without additional cost, as an EXP multiplier.

The EXP required to reach the max level is 270,475 for 5-star, 122,675 for 4-star, 52,275 for 3-star, 6,525 for 2-star, and 3,250 for 1-star.

Reshaping

Consumeto reallocate the enhancements of Minor Affixes on a fully-leveled 5-star Artifact.

When reshaping, the Artifact's 4 Minor Affixes will remain the same, but their number of enhancements will be reallocated. After reshaping, you can choose to Keep the Original or Keep the Reshaped Result. Regardless of which option you choose, your Dust of Enlightenment will not be returned.

Reshaping: Selecting Minor Affixes
When reshaping an artifact, you must select 2 Minor Affixes.

When the related effects of Hallowed Exegesis are not triggered, reshaping will result in at least 2 enhancements of the selected Minor Affixes.
When Hallowed Exegesis's Advance Reshape effect is triggered, reshaping will result in at least 3 enhancements of the selected Minor Affixes.
When Hallowed Exegesis's Decreed Reshape effect is triggered, reshaping will result in at least 4 enhancements of the selected Minor Affixes.
*The minimum number of enhancements listed above are shared between the 2 selected Minor Affixes.

Reshaping: Hallowed Exegesis
You will gain 1 point of Hallowed Exegesis for each Dust of Enlightment you consume.
When Hallowed Exegesis has reached 6, the current reshaping will consume 6 points of Hallowed Exegesis and trigger the Advance Reshape effect.
After triggering 2 Advanced Reshapes, the next Advanced Reshape you trigger will be upgraded to a Decreed Reshape.

Reshaping: Consumption
The Dust of Enlightenment required to reshape an Artifact varies depending on the type of Artifact being reshaped:
· Flower of Life, Plume of Death: 1
· Sands of Eon, Circlet of Logos, Goblet of Eonothem: 2

Reshaping: Sanctifying Elixir
Artifacts that were defined by consuming Sanctifying Elixir will have their designated Minor Affixes automatically selected before being reshaped (they do not need to be re-selected).

Destruction

"A traveler's bag can only fit so much. If you have too many of any item, you can destroy items to make room. But once something is destroyed, you can't get it back…"

Unleveled 1 / 2 / 3 / 4 star artifacts can be destroyed to receive 420 / 840 / 1260 / 2520 Mora. Up to 100 artifacts can be destroyed at the same time.

The artifacts can be locked to prevent their destruction manually by pressing the padlock sign, or automatically by activating the Lock Assistance function.

The Lock Assistance function has an option to automatically lock 5-star artifacts that meet the requirements, General Lock Plan Settings (Automatically lock Artifacts with both CRIT Rate and CRIT DMG as Minor Affixes, Goblets with Elemental DMG or Physical DMG Bonus as their Main Affix, and Circlets with CRIT Rate or CRIT DMG as their Main Affix) and a Set Lock Plan function with an additional option to reduce by 1 the plan's number of required Minor Affixes for Artifacts with only 3 Minor Affixes.

There is a "Quick Unlock" option and another "Quick Lock" option to unlock or lock the artifacts of the selected sets.
The Plan Settings for each set consider the Main Affix of Sands, Goblet and Circlet separately, and Minor Affixes of all pieces. The player must also indicate the number of the selected Minor Affixes that the artifact has to include. Each type of Artifact Set has a Recommended Plan that is based on recent player statistics, and may change. Each Artifact Set can have up to 2 preset Custom Plans, and they will take effect simultaneously. The Delete Plans option can delete Custom Plans, but that cannot be undone.

Furthermore, the artifacts can be manually marked by pressing the star sign. Marked Artifacts will be automatically locked. When a locked Artifact is unlocked, its mark will also be removed. On the "Artifacts" tab of the Inventory, there is an option to filter by "Mark" status, and sorting "Marked," "Locked Only," and "Not Locked" Artifacts.

"Consume 5-star Artifacts of Lv. 4 and above to extract Sanctifying Elixir.

The amount of Sanctifying Elixir that can be extracted in a single period is limited, and each Artifact Set can be defined once this way per period."

Artifacts used in Extraction must be 5-star Artifacts of Lv. 4 or higher.
Extraction Progress granted per Artifact depends on its Level, and 1 Sanctifying Elixir shall be granted once a specific progress value is reached. The higher the Artifact's Level, the greater the progress granted.
The amount of Elixir that can be Extracted per cycle is limited.

Artifacts of different Levels will grant Extraction Progress points as follows:

When the Artifact used in Extraction is Lv. X

· Level 4 – 7: X Extraction Progress

· Level 8 – 11: X + 2 Extraction Progress

· Level 12 – 15: X + 6 Extraction Progress

· Level 16 – 19: X + 14 Extraction Progress

· Level 20: 50 Extraction Progress

Artifact Enhancement Materials also provide Extraction Progress:
· Sanctifying Unction: 0.5 Extraction Progress
· Sanctifying Essence: 2 Extraction Progress

Each Sanctifying Elixir requires 100 Extraction Progress points, and the leftovers are saved for the next Extraction.

The player can salvage Artifacts for EXP, which can then be converted into Artifact EXP Materials.
Artifacts must fulfill the following criteria for salvage: They must not be enhanced, not locked, and not equipped by a character.
EXP generated through Salvaging will be converted to Sanctifying Essence and Sanctifying Unction at an appropriate rate. 1 Sanctifying Essence requires 10,000 EXP and 1 Sanctifying Unction requires 2,500 EXP.
EXP generated in excess of these portions will be saved for use in future Salvage actions.
The amount of EXP generated through Salvaging Artifacts is exactly the same as the amount provided when using them as EXP Materials.

Whether using Artifacts for salvage or as EXP Materials, they will generate the following amount of EXP according to their quality:

·1-star: 420

·2-star: 840

·3-star: 1,260

·4-star: 2,520

·5-star: 3,780

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