Damage Calculator
Estimate a resonator's damage from stats and buffs.
Enter ATK, crit rate, crit damage and elemental bonus to estimate per-hit and rotation damage.
Base ATK is auto-filled from the character's real level 90 stat. Skill multiplier varies per move — check the in-game skill panel for the exact %.
Pick a character
Verina
Rover: Spectro
Encore
Jiyan
Camellya
Calcharo
Yinlin
Lingyang
Rover: Havoc
Jianxin
Jinhsi
Xiangli Yao
Changli
Zhezhi
Shorekeeper
Roccia
Carlotta
Brant
Phoebe
Rover: Aero
Cantarella
Ciaccona
Zani
Lupa
Phrolova
Cartethyia
Augusta
Iuno
Galbrena
Chisa
Qiuyuan
Lynae
Mornye
Luuk Herssen
Aemeath
Sigrika
Denia
Rebecca
Lucilla
Lucy
Hiyuki
Rover: Electro
Yangyang: Xuanling
Suisui
Yangyang
Chixia
Sanhua
Taoqi
Baizhi
Danjin
Aalto
Mortefi
Yuanwu
Lumi
Youhu
Buling
Target settings (advanced)
Every multiplier shown — no black box.
How the formula works
- DMG = Total ATK × Skill multiplier × (1+ΣDMG bonus) × (1+ΣAmplify) × Crit × DEF-mod × RES-mod.
- Bonuses of the SAME type (e.g. two elemental DMG buffs) ADD together before multiplying.
- Bonuses of DIFFERENT types (e.g. elemental DMG × Amplify) MULTIPLY — two 30% bonuses of different types = ×1.69, NOT +60%.
- Crit is applied as an expected value: 1 + Crit Rate × (Crit DMG − 1).
Honesty note: Kuro Games has not published an official closed-form damage formula. This calculator uses the community-verified framework (ATK × skill multiplier × DMG Bonus × Deepen × Crit × DEF/RES) — DEF/RES modifiers are community-measured, so treat results as close estimates.
The damage formula
Every hit follows one chain: DMG = ATK_total × Skill% × (1+ΣBonus) × (1+ΣDeepen) × Crit × DEF-mod × RES-mod. ATK_total combines base resonator ATK and weapon ATK, then applies ATK% plus flat ATK from Echo substats and buffs. Skill% is the multiplier printed on the skill itself, DMG Bonus stacks damage from the same source, and Deepen is a separate amplifier that multiplies on top of Bonus rather than adding to it.
Add within a type, multiply between types
Two DMG Bonus sources of the same type add together before the formula applies them: 30%+30% becomes one 60% multiplier. But a 30% Bonus and a separate 30% Deepen multiply against each other instead: 1.3 × 1.3 = 1.69, a 69% swing rather than 60%. Mixing up which numbers stack additively and which multiply is the single biggest source of wrong damage math.
Crit, DEF and RES modifiers
Crit Rate and Crit DMG follow a rough 1:2 build ratio, starting from a base 5% Crit Rate and 150% Crit DMG, with most endgame builds pushing Crit DMG toward roughly 200-240%. The enemy's DEF cuts damage through a DEF-mod near 52% at matched level brackets (shifting about ±2% per bracket gap) — this figure comes from community measurement rather than an official closed formula, so treat it as an estimate you can nudge by hand. RES works differently: getting hit on an element the enemy resists cuts damage by roughly a third, while a negative RES value adds extra damage instead.
Compare before you commit
The calculator above is built to answer one question: is this upgrade actually worth it? Plug in your current build, note the estimated hit, then swap in a second echo set or a second weapon and compare the two numbers side by side. That direct comparison is far more reliable than eyeballing a substat sheet, and it costs nothing — do it before spending Tuners, Waveplate, or Astrite on a build that only looks better on paper.