Opening the Gardevoir pack from Fantastical Parade gives you 5 cards. Slots 1-3 are always Common; slots 4-5 carry the real odds at rarer cards, shown below.
Drop rates per slot
Every pack opening deals 5 cards. Slots 1-3 always land on Common; slots 4 and 5 carry the chance at Uncommon and rarer — shown as official percentages per slot.
Cards in this pack
234 cards
Meloetta
Protective Poncho
Mega Gardevoir ex
Meowth
Flareon ex
Ho-Oh ex
Kingdra ex
Espeon ex
Sylveon ex
Donphan ex
Umbreon ex
Lugia ex
Teal Mask Ogerpon ex
Blacephalon ex
Alolan Ninetales ex
Mega Swampert ex
Toxtricity ex
Mega Gardevoir ex
Mimikyu ex
Gigalith ex
Mega Mawile ex
Mega Kangaskhan ex
Diantha
Sightseer
Juggler
Piers
Teal Mask Ogerpon ex
Blacephalon ex
Alolan Ninetales ex
Mega Swampert ex
Toxtricity ex
Mimikyu ex
Gigalith ex
Mega Mawile ex
Mega Kangaskhan ex
Cacnea
Roserade
Vivillon
Buzzwole
Reshiram
Oricorio
Scorbunny
Aurorus
Cramorant
Minun
Toxel
Galarian Ponyta
Snubbull
Indeedee
Sandshrew
Tyrantrum
Falinks
Alolan Muk
Purrloin
Yveltal
Galarian Obstagoon
Galarian Perrserker
Salamence
Slakoth
Tangela
Magby
Magmar
Horsea
Seadra
Mantyke
Omanyte
Omastar
Pichu
Clefairy
Clefable
Latias
Latios
Hitmonlee
Hitmonchan
Kabuto
Kabutops
Phanpy
Tyrogue
Tauros
Teal Mask Ogerpon ex
Blacephalon ex
Alolan Ninetales ex
Mega Swampert ex
Toxtricity ex
Mega Gardevoir ex
Mimikyu ex
Gigalith ex
Mega Mawile ex
Mega Kangaskhan ex
Roserade
Chesnaught
Buzzwole
Reshiram
Cinderace
Hearthflame Mask Ogerpon
Swampert
Aurorus
Wellspring Mask Ogerpon
Alolan Raichu
Zapdos
Gardevoir
Chandelure
Gourgeist
Tyrantrum
Cornerstone Mask Ogerpon
Alolan Muk
Galarian Obstagoon
Spiritomb
Yveltal
Guzzlord
Galarian Perrserker
Aegislash
Salamence
Lugia
Swellow
Slaking
Tornadus
Cacturne
Quilladin
Vivillon
Eldegoss
Alolan Marowak
Pyroar
Oricorio
Raboot
Galarian Mr. Rime
Delibird
Marshtomp
Vanilluxe
Amaura
Drednaw
Bellibolt
Galarian Rapidash
Granbull
Kirlia
Lampent
Meloetta
Polteageist
Machamp
Medicham
Boldore
Tyrunt
Falinks
Alolan Persian
Galarian Linoone
Skuntank
Liepard
Scrafty
Excadrill
Galarian Stunfisk
Doublade
Shelgon
Kangaskhan
Smeargle
Vigoroth
Diggersby
Furfrou
Maushold
Lucky Ice Pop
Protective Poncho
Metal Core Barrier
Diantha
Sightseer
Juggler
Piers
Training Area
Starting Plains
Peculiar Plaza
Ledyba
Ledian
Shuckle
Roselia
Cacnea
Chespin
Scatterbug
Spewpa
Gossifleur
Litleo
Scorbunny
Alolan Vulpix
Galarian Mr. Mime
Mudkip
Vanillite
Vanillish
Cryogonal
Chewtle
Cramorant
Arrokuda
Barraskewda
Pikachu
Plusle
Minun
Toxel
Tadbulb
Galarian Ponyta
Wobbuffet
Snubbull
Ralts
Litwick
Pumpkaboo
Sinistea
Indeedee
Sandshrew
Sandslash
Machop
Machoke
Cubone
Meditite
Roggenrola
Drilbur
Passimian
Alolan Meowth
Alolan Grimer
Galarian Zigzagoon
Stunky
Purrloin
Scraggy
Galarian Meowth
Mawile
Ferroseed
Ferrothorn
Honedge
Bagon
Meowth
Persian
Sentret
Furret
Taillow
Slakoth
Spinda
Bunnelby
Tandemaus
Jaw Fossil
Sail Fossil
Want to know exactly how many Gardevoir packs you need to open for a specific card?
How pack odds are structured
Every pack page on this site, including the Pokémon TCG Pocket a1 charizard pack, follows the same layout so you can compare any of the 26 packs at a glance. Each pack belongs to one set, and a set can contain several packs that share the same card pool but differ in exclusive pulls. The top of the page tells you which set the pack is from, its release date, and the artwork used on the pack itself.
Below that sits the pull rate table. Two layers matter: the rarity-level breakdown (Common through Crown Rare, expressed as a percentage per rarity) and the slot-level breakdown, which is the part almost no other site publishes for individual packs. A pack opens 5 cards. Slots 1 through 3 are always Common, no exceptions, on any pack in the game. Only slot 4 and slot 5 carry a chance at anything above Common, and slot 5 is roughly four times more likely to hit a rare tier than slot 4 at the same rarity. That is why two packs from the same set can feel different to open even though their overall rarity percentages look similar — the weight is concentrated in the last two slots, not spread evenly across all 5.
Regular Pack vs Rare Pack
Every time you tap to open a pack, the game silently rolls one more check before it fills the 5 slots: is this a Regular Pack or a Rare Pack. A Rare Pack, also called a God Pack, replaces the normal slot table entirely — all 5 cards come back Rare or higher, sometimes all 5 at Art Rare or above. Across the sets that have published data, the chance of landing a Rare Pack is 0.05 percent, meaning roughly 1 in 2,000 pack openings. This number is not the same for every pack — some outside trackers round it to 0.04 percent, but the pull-rate data behind this site checks out at 0.05 percent when cross-referenced against a second independent source, so that is the figure used throughout this site.
The contents of a Rare Pack are also pack-specific: two packs from different sets can have different distributions of Ultra Rare, Immersive Rare, Super Rare, and Art Rare within their own Rare Pack pool. Do not assume the Rare Pack odds you read on one pack's page carry over to another pack, even inside the same set.
Exclusive cards and Pack Points
Each pack can hold cards that never appear in any other pack, even other packs from the same set. If you are hunting a specific card, opening the wrong pack from the right set still gives you a 0 percent chance at that card, no matter how many you open. Always check which pack a card is exclusive to before spending resources on it.
Opening a pack also earns 5 Pack Points regardless of what you pull, and those points are tracked separately for each pack — they do not carry over to a different pack's point total. Pack Points can be spent on guaranteed trades for specific rarities: 35 points for a 1-diamond card, 70 for 2-diamond, 150 for 3-diamond, 500 for 4-diamond, 400 for a 1-star card, 1,250 for a 2-star card, and 1,500 for a 3-star card. The top tier, Crown Rare, costs 2,500 points but is only tradable through this system on packs where it is offered; Crown Rare and Immersive Rare cards obtained by pulling normally cannot be traded away for Shinedust the way lower rarities can.
When a set is not fully released yet
Not every pack has published slot-level data. Two of the newest sets have not had their per-slot rates confirmed yet, and this site will not guess at numbers for those packs — the odds table on those pages is marked as not yet published rather than filled in with estimated figures. If you land on a pack page and see that note, check back after the set has been out longer; slot data typically becomes available once enough packs have been tracked and cross-checked.
Frequently asked questions
Are the odds the same for every pack in a set?
No. Packs in the same set can share a card pool but still have different Rare Pack odds and different exclusive cards, so always read the table for the specific pack you plan to open, not a different pack from the same set.
Do slots 1 through 3 ever give a rare card?
No. Slots 1, 2, and 3 are always Common on every pack in the game. All of the rarity variance lives in slot 4 and slot 5, with slot 5 weighted roughly four times higher toward rare tiers than slot 4.
Does opening more packs increase my Rare Pack chance?
No. Each pack opening is an independent roll at the published Rare Pack rate, generally 0.05 percent. There is no confirmed mechanic that raises your odds the more packs you open in a row.