Meowth

B2-204 · Fantastical Parade
Immersive Rare C Colorless HP 50 Basic
F Weak to Fighting (+20 damage) Retreat cost C
C Feelin' Fine
Fantastical Parade set · released 01/29/2026
About Meowth

Meowth is a Immersive Rare card from the Fantastical Parade set. Check its attacks, retreat cost and which pack it drops from below.

Attacks

C Feelin' Fine

Draw a card.

Ability

Carefree Steps

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

Illustrated by Teeziro

Which pack does this card drop from?

Three ways to get this card

Pull it from a pack
0.56% per pack
≈ 179 packs on average
Gardevoir · Odds by slot: 0.11% in slot 4 · 0.44% in slot 5
Buy it with Pack Points
1,500 PP
Every pack you open gives 5 Pack Points (an official in-game mechanic, not part of the drop-rate table), whatever you pull — no luck involved.
Trade for it
This rarity can never be traded — Pack Points or a direct pull are the only ways.

Odds recalculated from the official per-slot pull-rate table for pack Gardevoir: the chance of this rarity in each slot divided by the 2 cards of this rarity in that pack.

Want to know exactly how many packs you need to open to get Meowth?

Pack odds calculator →

Same evolution line

Is Meowth played in any meta deck?

Is it worth chasing

Meowth is not a core card in any of the 50 meta decks currently tracked. Chase it for the art and the collection, not for the ladder — spend Pack Points on core cards first, then come back for this one.

Same type in this set

Card name by language

EN Meowth JA ニャース KO 나옹 ZH-TW 喵喵

Reading Meowth's stat block

Meowth is a Immersive Rare Basic card from the Fantastical Parade set with 50 HP. Every STAT on this page comes straight from the card record; the expected pack count further down is a statistical estimate recomputed from the pull table, not a promise.

Its weakness is Fighting, which is the fastest way for an opponent to remove it in a straight trade, and its retreat cost is 1 — that is what you pay in energy to swap it out mid-turn, and it is the number people forget until the card is stranded in the active spot.

Its attacks:

  • Feelin' Fine — no direct damage · cost Colorless — Draw a card.

Read the energy costs together, not just the damage. A card with two attacks usually trades a cheap, weak opener for a pricier attack that does the real work, and the question that decides whether it belongs in a deck is whether you can actually pay for the big one on curve.

Which pack actually drops it

Rare cards are not spread evenly across a set. Each one is locked to specific packs, and opening the wrong pack from the right set means this card never shows up no matter how many you buy. Meowth drops from Gardevoir.

Odds are set per slot, not per card — and the slot layout differs from one pack type to another, so never carry one pack's formula over to another. The Gardevoir pack gives 5 cards per opening — slot 1 is always Common · slot 2 is always Common · slot 3 is always Common · slot 4: 90.00% is Uncommon · slot 5: 60.00% is Uncommon. For Meowth that works out to 0.11% in slot 4 · 0.44% in slot 5, which is 0.56% for any single pack, or about 179 packs before you can expect to see one.

Three ways to own it

Pulling is only the first path, and it is the one that can betray you: 0.56% per pack means the expected 179 packs is an average, not a promise.

The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Meowth costs 1,500 PP — no pulls, no gambling, just the count.

The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Meowth: This rarity can never be traded — Pack Points or a direct pull are the only ways.

Evolution line and other printings

Meowth is the base of its evolution line: Meowth → Persian.

Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.

Where this card stands on the ladder

Meowth is not a core card in any of the 50 meta decks currently tracked. Chase it for the art and the collection, not for the ladder — spend Pack Points on core cards first, then come back for this one.

The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.

Frequently asked questions

Which pack should I open to get Meowth?

Meowth drops from Gardevoir. Opening a different pack from the same set will not produce it, because pack variants inside one set carry completely different rare-card pools.

Roughly how many packs does it take to pull Meowth?

About 179 packs on average. That comes from the per-slot pull table rather than a single blended number: 0.11% in slot 4 · 0.44% in slot 5, which is 0.56% for any one pack. It is an expected value — a statistical estimate, not a guarantee: half of all players will need more.

Can I trade for Meowth instead of pulling it?

This rarity can never be traded — Pack Points or a direct pull are the only ways. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.

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