Lucky Ice Pop
Lucky Ice Pop is a Uncommon card from the Fantastical Parade set — a Trainer card. Check its effect and which pack it drops from below.
Card effect
Heal 20 damage from your Active Pokémon. If you healed any damage in this way, flip a coin. If heads, put this Lucky Ice Pop into your hand instead of the discard pile.
Which pack does this card drop from?
Three ways to get this card
Odds recalculated from the official per-slot pull-rate table for pack Gardevoir: the chance of this rarity in each slot divided by the 51 cards of this rarity in that pack.
Want to know exactly how many packs you need to open to get Lucky Ice Pop?
Is Lucky Ice Pop played in any meta deck?
Lucky Ice Pop is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 70, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.
Same type in this set
Card name by language
Reading Lucky Ice Pop's stat block
Lucky Ice Pop is a Uncommon card from the Fantastical Parade set — a Trainer card of the Item kind: no HP, no evolution, no attacks of its own. It hits the table, fires its effect, and steps aside.
What it does: Heal 20 damage from your Active Pokémon. If you healed any damage in this way, flip a coin. If heads, put this Lucky Ice Pop into your hand instead of the discard pile.
Trainer cards are balanced by how often you may play them in a turn, not by damage. Read the effect against what your deck is short of — energy acceleration, draw, healing, or forcing a switch — because a Trainer is only strong when it solves the exact bottleneck your deck actually has.
Which pack actually drops it
Rare cards are not spread evenly across a set. Each one is locked to specific packs, and opening the wrong pack from the right set means this card never shows up no matter how many you buy. Lucky Ice Pop drops from Gardevoir.
Odds are set per slot, not per card — and the slot layout differs from one pack type to another, so never carry one pack's formula over to another. The Gardevoir pack gives 5 cards per opening — slot 1 is always Common · slot 2 is always Common · slot 3 is always Common · slot 4: 90.00% is Uncommon · slot 5: 60.00% is Uncommon. For Lucky Ice Pop that works out to 1.76% in slot 4 · 1.18% in slot 5, which is 2.92% for any single pack, or about 34 packs before you can expect to see one.
Three ways to own it
Pulling is only the first path, and it is the one that can betray you: 2.92% per pack means the expected 34 packs is an average, not a promise.
The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Lucky Ice Pop costs 70 PP — no pulls, no gambling, just the count.
The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Lucky Ice Pop: It can be traded, and it costs 0 Shinedust.
Evolution line and other printings
Lucky Ice Pop does not evolve from or into anything — it stands alone.
Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.
Where this card stands on the ladder
Lucky Ice Pop is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 70, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.
The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.
Frequently asked questions
Which pack should I open to get Lucky Ice Pop?
Lucky Ice Pop drops from Gardevoir. Opening a different pack from the same set will not produce it, because pack variants inside one set carry completely different rare-card pools.
Roughly how many packs does it take to pull Lucky Ice Pop?
About 34 packs on average. That comes from the per-slot pull table rather than a single blended number: 1.76% in slot 4 · 1.18% in slot 5, which is 2.92% for any one pack. It is an expected value — a statistical estimate, not a guarantee: half of all players will need more.
Can I trade for Lucky Ice Pop instead of pulling it?
It can be traded, and it costs 0 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.







