Cacturne

B2-007 · Fantastical Parade
Uncommon G Grass HP 120 Stage 1
R Weak to Fire (+20 damage) Retreat cost C C
G G C Spike Rend 60

Other versions of this card

Other cards of Cacturne

About Cacturne — Weaknesses

Weaknesses

- Spike Rend deals 60 damage for 3 energy (20.0 damage/energy) — about 33% below the average for Stage 1 cards, needs extra support to pull its weight.

- Retreat cost is 2 energy — fairly high, easy to get stuck Active under pressure.

- Weak to Fire (+20 damage) — avoid facing that type's decks.

Fantastical Parade set · released 01/29/2026
About Cacturne

Cacturne is a Uncommon card from the Fantastical Parade set. Check its attacks, retreat cost and which pack it drops from below.

Attacks

G G C Spike Rend 60

If your opponent's Active Pokémon has damage on it, this attack does 60 more damage.

Pokédex entry

It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert's heat.

Illustrated by Suwama Chiaki

Which pack does this card drop from?

Three ways to get this card

Pull it from a pack
2.92% per pack
≈ 34 packs on average
Gardevoir · Odds by slot: 1.76% in slot 4 · 1.18% in slot 5
Buy it with Pack Points
70 PP
Every pack you open gives 5 Pack Points (an official in-game mechanic, not part of the drop-rate table), whatever you pull — no luck involved.
Trade for it
Free

Odds recalculated from the official per-slot pull-rate table for pack Gardevoir: the chance of this rarity in each slot divided by the 51 cards of this rarity in that pack.

Want to know exactly how many packs you need to open to get Cacturne?

Pack odds calculator →

Is Cacturne played in any meta deck?

Is it worth chasing

Cacturne is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 70, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

Same type in this set

Card name by language

EN Cacturne JA ノクタス KO 밤선인 ZH-TW 夢歌仙人掌

Reading Cacturne's stat block

G Grass HP 120 Retreat cost 2

Cacturne is a Uncommon Stage 1 card from the Fantastical Parade set with 120 HP. Every STAT on this page comes straight from the card record; the expected pack count further down is a statistical estimate recomputed from the pull table, not a promise.

Its weakness is Fire, which is the fastest way for an opponent to remove it in a straight trade, and its retreat cost is 2 — that is what you pay in energy to swap it out mid-turn, and it is the number people forget until the card is stranded in the active spot.

Its attacks:

  • Spike Rend — 60 damage · cost Grass + Grass + Colorless — If your opponent's Active Pokémon has damage on it, this attack does 60 more damage.

Read the energy costs together, not just the damage. A card with two attacks usually trades a cheap, weak opener for a pricier attack that does the real work, and the question that decides whether it belongs in a deck is whether you can actually pay for the big one on curve.

Which pack actually drops it

Gardevoir · 2.92%

Rare cards are not spread evenly across a set. Each one is locked to specific packs, and opening the wrong pack from the right set means this card never shows up no matter how many you buy. Cacturne drops from Gardevoir.

Odds are set per slot, not per card — and the slot layout differs from one pack type to another, so never carry one pack's formula over to another. The Gardevoir pack gives 5 cards per opening — slot 1 is always Common · slot 2 is always Common · slot 3 is always Common · slot 4: 90.00% is Uncommon · slot 5: 60.00% is Uncommon. For Cacturne that works out to 1.76% in slot 4 · 1.18% in slot 5, which is 2.92% for any single pack, or about 34 packs before you can expect to see one.

Three ways to own it

Which pack does this card drop from? Buy it with Pack Points Trade for it

Pulling is only the first path, and it is the one that can betray you: 2.92% per pack means the expected 34 packs is an average, not a promise.

The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Cacturne costs 70 PP — no pulls, no gambling, just the count.

The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Cacturne: It can be traded, and it costs 0 Shinedust.

Evolution line and other printings

Cacturne does not evolve from or into anything — it stands alone.

Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.

Where this card stands on the ladder

Cacturne is not a core card in any of the 50 meta decks currently tracked. It is a filler card: Pack Points cost only 70, so do not burn packs hunting it — open packs for the rare slots and this one arrives on its own.

The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.

Frequently asked questions

 Which pack should I open to get Cacturne?

Cacturne drops from Gardevoir. Opening a different pack from the same set will not produce it, because pack variants inside one set carry completely different rare-card pools.

 Roughly how many packs does it take to pull Cacturne?

About 34 packs on average. That comes from the per-slot pull table rather than a single blended number: 1.76% in slot 4 · 1.18% in slot 5, which is 2.92% for any one pack. It is an expected value — a statistical estimate, not a guarantee: half of all players will need more.

 Can I trade for Cacturne instead of pulling it?

It can be traded, and it costs 0 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.

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