Piers

B2-193 · Fantastical Parade
Super Rare Supporter

Other versions of this card

Fantastical Parade set · released 01/29/2026
About Piers

Piers is a Super Rare card from the Fantastical Parade set — a Trainer card. Check its effect and which pack it drops from below.

Card effect

You can use this card only if you have Galarian Obstagoon in play. Discard 2 random Energy from your opponent's Active Pokémon.

Illustrated by hncl

Which pack does this card drop from?

Three ways to get this card

Pull it from a pack
0.11% per pack
≈ 882 packs on average
Gardevoir · Odds by slot: 0.02% in slot 4 · 0.09% in slot 5
Buy it with Pack Points
1,250 PP
Every pack you open gives 5 Pack Points (an official in-game mechanic, not part of the drop-rate table), whatever you pull — no luck involved.
Trade for it
25,000 Shinedust

Odds recalculated from the official per-slot pull-rate table for pack Gardevoir: the chance of this rarity in each slot divided by the 23 cards of this rarity in that pack.

Want to know exactly how many packs you need to open to get Piers?

Pack odds calculator →

Is Piers played in any meta deck?

Is it worth chasing

Piers is not a core card in any of the 50 meta decks currently tracked. Chase it for the art and the collection, not for the ladder — spend Pack Points on core cards first, then come back for this one.

Same type in this set

Card name by language

EN Piers ES Nerio PT-BR Pietro

Reading Piers's stat block

Piers is a Super Rare card from the Fantastical Parade set — a Trainer card of the Supporter kind: no HP, no evolution, no attacks of its own. It hits the table, fires its effect, and steps aside.

What it does: You can use this card only if you have Galarian Obstagoon in play.

Discard 2 random Energy from your opponent's Active Pokémon.

Trainer cards are balanced by how often you may play them in a turn, not by damage. Read the effect against what your deck is short of — energy acceleration, draw, healing, or forcing a switch — because a Trainer is only strong when it solves the exact bottleneck your deck actually has.

Which pack actually drops it

Rare cards are not spread evenly across a set. Each one is locked to specific packs, and opening the wrong pack from the right set means this card never shows up no matter how many you buy. Piers drops from Gardevoir.

Odds are set per slot, not per card — and the slot layout differs from one pack type to another, so never carry one pack's formula over to another. The Gardevoir pack gives 5 cards per opening — slot 1 is always Common · slot 2 is always Common · slot 3 is always Common · slot 4: 90.00% is Uncommon · slot 5: 60.00% is Uncommon. For Piers that works out to 0.02% in slot 4 · 0.09% in slot 5, which is 0.11% for any single pack, or about 882 packs before you can expect to see one.

Three ways to own it

Pulling is only the first path, and it is the one that can betray you: 0.11% per pack means the expected 882 packs is an average, not a promise.

The second path removes luck entirely. Every pack you open awards 5 Pack Points (an official in-game mechanic, not part of the drop-rate table) regardless of what comes out of it, and those points accumulate until you can redeem this exact card outright. Piers costs 1,250 PP — no pulls, no gambling, just the count.

The third path is trading, which spends Shinedust rather than Pack Points, and whether it is open to you depends entirely on the card's rarity. For Piers: It can be traded for 25,000 Shinedust.

Evolution line and other printings

Piers does not evolve from or into anything — it stands alone.

Some Pokémon are also printed more than once — across different sets or promo drops, with different art, different rarity, and sometimes different attacks under the same name. Where other printings of this card exist, they are linked on this page, because the stats can differ even when the name matches.

Where this card stands on the ladder

Piers is not a core card in any of the 50 meta decks currently tracked. Chase it for the art and the collection, not for the ladder — spend Pack Points on core cards first, then come back for this one.

The meta deck table is recomputed from tournament data (play rate plus win/loss/tie record), not from anyone's opinion. A card missing from that table can still be beautiful and still be expensive to trade for, but it will not win games on its own — those are two different questions and this page answers them separately.

Frequently asked questions

Which pack should I open to get Piers?

Piers drops from Gardevoir. Opening a different pack from the same set will not produce it, because pack variants inside one set carry completely different rare-card pools.

Roughly how many packs does it take to pull Piers?

About 882 packs on average. That comes from the per-slot pull table rather than a single blended number: 0.02% in slot 4 · 0.09% in slot 5, which is 0.11% for any one pack. It is an expected value — a statistical estimate, not a guarantee: half of all players will need more.

Can I trade for Piers instead of pulling it?

It can be traded for 25,000 Shinedust. Trading uses Shinedust, and whether a card is tradeable at all is fixed by its rarity tier — Immersive Rare and Crown Rare cards can never be traded under any circumstance, so for those two tiers Pack Points or a direct pull are the only ways in.

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