The Full Love and Deepspace Protocore Matrix: All 72 Cores by Color, Symbol, and Rarity
No English guide has ever laid out all 72 Protocores in one table. Here is the full grid, plus exactly which day of the week farms which color.
Love and Deepspace has exactly 72 Protocores: 6 Stellactrum colors (Emerald, Ruby, Sapphire, Amber, Pearl, Violet) times 4 symbol groups (Alpha, Beta, Gamma, Delta) times 3 rarities (Common/blue, Super Rare/purple, Extremely Rare/gold). Alpha and Beta equip onto Solar Memory Cards; Gamma and Delta equip onto Lunar ones. Only 24 names actually exist – one per color-symbol pair, like Amber Protocore - Alpha – and each name simply comes in all three rarities, which change its stats but never its name. You farm all of them in Core Hunt, whose three zones cycle by weekday.
The English-language wiki gives each Protocore its own page – for example, Amber Protocore - Alpha gets one URL with a single sentence of description. That is accurate, but it means seeing the whole system requires opening dozens of separate pages one at a time. The Chinese-language wiki instead lists every item on one page, grouped by category, and that is where the exact count of 72 comes from: 6 colors times 4 symbols times 3 rarities. This guide combines both – the English naming convention with the Chinese wiki's full count – into a single grid.
Each color below always has all four symbols, and each of those four always comes in Common, Super Rare, and Extremely Rare. The zone name tells you which days to farm it – every zone also opens on Sunday.
- Emerald (Fusion Area – Monday, Thursday, Sunday): Emerald Protocore - Alpha, Beta, Gamma, Delta, each in Common, Super Rare and Extremely Rare.
- Ruby (Fusion Area – Monday, Thursday, Sunday): Ruby Protocore - Alpha, Beta, Gamma, Delta, each in Common, Super Rare and Extremely Rare.
- Sapphire (Dissociation Area – Tuesday, Friday, Sunday): Sapphire Protocore - Alpha, Beta, Gamma, Delta, each in Common, Super Rare and Extremely Rare.
- Pearl (Dissociation Area – Tuesday, Friday, Sunday): Pearl Protocore - Alpha, Beta, Gamma, Delta, each in Common, Super Rare and Extremely Rare.
- Violet (Disambiguation Area – Wednesday, Saturday, Sunday): Violet Protocore - Alpha, Beta, Gamma, Delta, each in Common, Super Rare and Extremely Rare.
- Amber (Disambiguation Area – Wednesday, Saturday, Sunday): Amber Protocore - Alpha, Beta, Gamma, Delta, each in Common, Super Rare and Extremely Rare.
Remember that Alpha and Beta only fit Solar Memory Cards, while Gamma and Delta only fit Lunar ones – so half the grid for any color you farm will not be usable until you own Memory Cards on the matching side.
Rarity changes a Protocore's Primary Attribute value. This exact table comes from a single English wiki source – treat it as a solid reference, not a guaranteed patch-current number, until a second source confirms it. Higher rarity always means a bigger number on the same stat.
- HP (Flat): Common 500 / Super Rare 750 / Extremely Rare 1000
- ATK (Flat): Common 25 / Super Rare 30 / Extremely Rare 50
- ATK, DEF or HP Bonus%: Common 1.1% / Super Rare 2.0% / Extremely Rare 3.0%
- Expedited Energy Boost%: Common 3.0% / Super Rare 4.5% / Extremely Rare 6.0%
- Oath Recovery Boost%: Common 2.5% / Super Rare 4.0% / Extremely Rare 5.0%
- Oath's Strength%: Common 2.5% / Super Rare 3.0% / Extremely Rare 3.5%
- CRIT Rate%: Common 1.1% / Super Rare 2.4% / Extremely Rare 3.7%
- DMG Boost to Weakened%: Common 1.5% / Super Rare 3.1% / Extremely Rare 4.7%
Three independent sources – an English wiki, an English guide site, and the Chinese-language wiki – all agree on the same level caps: Common tops out at level 9, Super Rare at 12, Extremely Rare at 15. Two other English articles claim different numbers, one saying Common caps at 10, another saying the whole system stops at 12. Since both are outnumbered by three sources that match exactly, treat 9/12/15 as correct and those two as outdated or mistaken.
No English source publishes an EXP-per-level table for Protocores; this comes solely from the Chinese-language wiki, so treat the exact numbers as unverified against a second source. Total EXP needed climbs sharply by rarity breakpoint: roughly 1,800 EXP to clear levels 1-3, 4,700 for levels 4-6, 12,000 for 7-9, 24,500 for 10-12, and 43,000 for 13-15. Gold cost for leveling is EXP spent times 4. Decomposing a spare core refunds a fixed EXP amount by rarity: 100 for Common, 200 for Super Rare, 400 for Extremely Rare, which you then feed into the core you are actually keeping.
Do not try to fill the whole 72-piece grid – most players only ever fully build 2 to 3 Protocores per Memory Card they actively use. Check which zone opens today, farm the color that matches a Memory Card you are currently leveling, and decompose every off-color or off-symbol core you pick up instead of letting it sit unused. Since every zone opens on Sunday, that is the one day you can chase any color you are missing.