Love and Deepspace FAQ: 12 Questions New and Returning Hunters Ask Most
Reroll, pity carrying between banners, what to do when you're short on Wishes, and 9 more — answered straight, with the honest caveats attached.
Short version of the three questions we get asked most: rerolling is usually not worth it here because the story-heavy opening takes real time to redo on every new account; your pity count does carry over between limited banners, but only within the Deepspace Wish pool, not into the permanent Empyrean Wish; and if you're short on Wishes for a banner you want, the newcomer Rippling Echo pool, the Empyrean Wish safety net and the Three Featured pool's better odds all matter more than waiting and hoping. The 9 other questions below cover pity mechanics, spending, and the modes people ask about most.
Usually not. Rerolling means creating a fresh account and restarting if the first pulls disappoint you, but Love and Deepspace's opening chapters are dense, voiced, story-driven scenes you have to sit through again on every new account before you even reach your first proper Wish. For most players that time cost outweighs the benefit of a better opening pull, especially since the 50/50 and Precise Wish system already softens bad luck — you're never more than two 5-star pulls from a featured card on a limited banner.
If you're going to reroll anyway, only do it because the currently featured Deepspace Wish card is one you specifically want — that's the only scenario where restarting is worth the time.
Yes, within the Deepspace Wish pool. If you're sitting at, say, 25 pulls into your pity count when a banner ends, the next banner starts with those same 25 pulls already carried forward — nothing resets just because the featured character changed. This does not apply across pools: Deepspace Wish pity never carries into or out of the permanent Empyrean Wish, since that's a separate pool entirely. The one exception inside Deepspace Wish itself is the Selectable Featured pool type, which explicitly runs its own pity track shared with nothing else.
A few concrete moves, in order of value. First, if you're still in the new-player window, use the Rippling Echo newcomer pool before it's gone — it caps at 50 pulls, costs 20% less per pull, and guarantees an SSR of the Companion you choose, the best-value pull structure documented in the game. Second, redeem every active code you can find on our live codes page, since several pay out Diamonds and Empyrean Wishes directly.
Third, if the banner you want is a Three Featured (multi-character) type, its 75% combined rate and Precise Wish targeting make it a better bet than a Single Featured banner even with the same number of Wishes. What doesn't help: hoarding Empyrean Wish waiting for a specific limited card — that pool never contains limited-banner cards, so save it for whichever permanent card you actually want.
They apply to different banner types. The 50/50 is the coin-flip on Single and Two Featured limited banners: landing a 5-star doesn't automatically give you the featured card — but if you lose that coin flip, your very next 5-star on that pool is guaranteed to be the featured one. Precise Wish is a separate system that only exists on Three Featured pools: it lets you lock in which one of the three featured cards you're targeting. The Wish Point counter tracks the non-target 5-stars you pull there; once you bank one Wish Point, your very next 5-star is guaranteed to be your chosen Precise Wish target. In short: 50/50 = featured-or-not on single/two-featured banners; Precise Wish + Wish Point = pick-your-card targeting on three-featured banners.
No — Love and Deepspace doesn't display a running pity counter in the Wish menu. That's exactly why tracking your own pull count, or using a pity calculator, is worth doing if you want to know how close you are to soft pity (starting pull 61) or hard pity (pull 70).
No. The 4-star guarantee (at least one every 10 pulls) runs on its own independent counter and doesn't reset or change your 5-star pity progress in either direction.
Not to finish the story — any 5-star Memory Card clears main content, so a free account isn't locked out of the plot. The resource that actually gates your day-to-day pace is Stamina, not Diamonds; it's capped, needed for nearly every upgrade, and running out is the main friction free players hit rather than a paywall. Where spending starts to matter more is late-game content built around optimized team comps, where a min-maxed roster makes things noticeably smoother.
Letting Stamina overflow instead of spending it. It's the scarcest resource in the game by most guides' accounts, its storage is capped, and anything generated past the cap is simply lost — unlike Diamonds or Wishes, which you can hoard safely. A close second: pulling on the wrong Wish pool without deciding first whether you already know which Love Interest you want.
Focus, with one caveat: check whether the card you're leveling is part of a Myth Pair first. A card in a Myth Pair only unlocks its real payoff — a Battle Companion, a story chapter, an outfit Set — once both cards in the pair are ranked up together, so leveling one half in isolation is technically progress but the slower path to the reward you actually want. Outside of that, dump early materials into your chosen main Companion rather than spreading them across all five.
Whichever one pays the material you're short on — none of the five is objectively best, since each pays a fixed reward. Low on Gold? Run Mr. Beanie. Memories stuck at low level? Heartbreaker pays Bottles of Wishes. Trying to Ascend a specific Memory Card past a level cap? Match its Stellactrum color: Pumpkin Magus for Sapphire/Ruby, Lemonette for Emerald/Amber, Snoozer for Violet/Pearl.
Senior only unlocks after you clear every stage of both Primary and Junior first — there's no shortcut. It matters because Hunter Contest locks your team choice per division: pick a team for a division and that choice sticks for every round inside it. Choosing a new team for a division you've already started resets all progress in that division back to zero, which is the single easiest way to lose real progress in this mode.
Cards do get rerun eventually — Sylus' debut Solo banner, for example, was rerun later the same year — but no source we checked shows a published, predictable rerun schedule the way some other gacha games advertise theirs. If a specific card matters a lot to you, waiting for a rerun is a real gamble rather than a safe default; pulling while it's featured the first time is the more certain path.