Oblivion
★★★★★★

Oblivion

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

Weapon Information

Attribute Preview

OblivionArts Unit

·Source

Acquisition Center: Arsenal Exchange


Initial Attributes (Base/Max)

Max Attributes (Base/Max)

Base ATK

50

495

Intellect Boost [L]

Intellect +20

1/3

Intellect +156

9/9

Arts Boost [L]

Arts DMG Dealt +5.6%

1/3

Arts DMG Dealt +43.3%

9/9

Twilight: Humiliation

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +24% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +12% for 15s.

The two effects apply separately and do not stack with themselves.

Critical Rate +5.0%

1/4

Critical Rate +14.0%

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +67.2% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +33.6% for 15s.

The two effects apply separately and do not stack with themselves.

9/9

Upgrade

Tuning


Initial Attributes (Base/Max)

Cost

Base ATK

50

None

Intellect Boost [L]

Intellect +20

1/3

Arts Boost [L]

Arts DMG Dealt +5.6%

1/3


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

145

145

Intellect Boost [L]

Intellect +20

1/3

Intellect +36

2/5

Arts Boost [L]

Arts DMG Dealt +5.6%

1/3

Arts DMG Dealt +5.6%

1/4


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

245

245

Intellect Boost [L]

Intellect +36

2/5

Intellect +36

2/6

Arts Boost [L]

Arts DMG Dealt +5.6%

1/4

Arts DMG Dealt +10.0%

2/6


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

345

345

Intellect Boost [L]

Intellect +36

2/6

Intellect +52

3/8

Arts Boost [L]

Arts DMG Dealt +10.0%

2/6

Arts DMG Dealt +10.0%

2/7


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

445

445

Intellect Boost [L]

Intellect +52

3/8

Intellect +52

3/9

Arts Boost [L]

Arts DMG Dealt +10.0%

2/7

Arts DMG Dealt +14.4%

3/9


Max Attributes (Base/Max)

Cost

Base ATK

495

None

Intellect Boost [L]

Intellect +52

3/9

Arts Boost [L]

Arts DMG Dealt +14.4%

3/9

Skill & Activation

Skill Details & Essence


Intellect Boost [L]

Arts Boost [L]

Twilight: Humiliation

RANK 1

Intellect +20

Arts DMG Dealt +5.6%

Critical Rate +5.0%

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +24% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +12% for 15s.

The two effects apply separately and do not stack with themselves.

RANK 2

Intellect +36

Arts DMG Dealt +10.0%

The two effects apply separately and do not stack with themselves.

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +28.8% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +14.4% for 15s.

Critical Rate +6.0%

RANK 3

Intellect +52

Arts DMG Dealt +14.4%

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +33.6% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +16.8% for 15s.

The two effects apply separately and do not stack with themselves.

Critical Rate +7.0%

RANK 4

Intellect +68

Arts DMG Dealt +18.9%

Critical Rate +8.0%

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +38.4% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +19.2% for 15s.

The two effects apply separately and do not stack with themselves.

RANK 5

Intellect +84

Arts DMG Dealt +23.3%

The two effects apply separately and do not stack with themselves.

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +43.2% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +21.6% for 15s.

Critical Rate +9.0%

RANK 6

Intellect +100

Arts DMG Dealt +27.8%

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +48% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +24% for 15s.

The two effects apply separately and do not stack with themselves.

Critical Rate +10.0%

RANK 7

Intellect +116

Arts DMG Dealt +32.2%

The two effects apply separately and do not stack with themselves.

Critical Rate +11.0%

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +52.8% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +26.4% for 15s.

RANK 8

Intellect +132

Arts DMG Dealt +36.7%

The two effects apply separately and do not stack with themselves.

Critical Rate +12.0%

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +57.6% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +28.8% for 15s.

RANK 9

Intellect +156

Arts DMG Dealt +43.3%

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +67.2% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +33.6% for 15s.

The two effects apply separately and do not stack with themselves.

Critical Rate +14.0%


Recommended Essence to infuse

Essence that contains one of the following stats is recommended:

Potential

Potential Phases

Twilight: Humiliation


Base/Max

Twilight: Humiliation

Potential 1

1/4

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +24% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +12% for 15s.

The two effects apply separately and do not stack with themselves.

Critical Rate +5.0%

Potential 2

2/5

Critical Rate +6.0%

The two effects apply separately and do not stack with themselves.

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +28.8% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +14.4% for 15s.

Potential 3

3/6

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +33.6% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +16.8% for 15s.

Critical Rate +7.0%

The two effects apply separately and do not stack with themselves.

Potential 4

4/7

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +38.4% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +19.2% for 15s.

Critical Rate +8.0%

The two effects apply separately and do not stack with themselves.

Potential 5

5/8

Critical Rate +9.0%

The two effects apply separately and do not stack with themselves.

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +43.2% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +21.6% for 15s.

Potential 6

6/9

Critical Rate +10.0%

The two effects apply separately and do not stack with themselves.

When the wielder casts an ultimate, the wielder gains Art DMG Dealt +48% for 15s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +24% for 15s.

Profile

Basic Info


I lived at a small village before I became an Endfielder. It was more like a makeshift camp. Before the UWST and TGCC had plans to develop the surroudning region. The area was jointly managed by the two organizations and we had all sorts of people. Despite the shoddiness of the place, it as lively and boisterous.

I remember a particular evening when I saw a few Sarkaz squatting in front of the door of my cabin and munching on their rations. They were members of the UWST crew, but none of them had their shirts on and bared their stocky bodies to the wind. All of them were typical Sarkaz, Orpiathy-postive and capable of wielding the Arts. They were my people. When they saw me, they gave a rather embarassed smile and moved a bit so I could leave my cabin.

Another UWST crew with the same outfits partied around a bonfire not too far away from them. They laughed, cheered, and munched on the same rations. They danced around the fire and sang songs from their homes.

"Munched on the same rations..."

I hope you understand what that meant, Supervisor Perlica. Life for my people had changed a lot. My Grandpapa had lived for over 200 years and he would tell me stories about Kazdel. The other Talosians might tolerate us more than their ancestors did back in the days when Grandpapa lived on Terra. People no longer feared our Arts and Oripathy was no longer the killer it once was thanks to the efforts of numerous scientists and surgeons. I have many friends of other races and we all received the same education. However, thanks to our innate skills in the Arts and our powerful build, my people and I either became indispensable forces of labor or soldiers fighting against the Aggeloi and the Blight.

Things might look fair. Every crew mate and worker munched on the same rations.

But my people were left alone to themselves. Every race had fun at that bonfire party. Every race except for us.

Sometimes I'd think that the way people tolerated the Sarkaz was by forgetting that we *are* the Sarkaz. Is this a forced construct of "equality" built upon a deliberate exclusion and neglect of the differences that separate our histories, cultures, and languages?

The Talosian condition was a vast improvement over the Terran injustice we endured. During Grandpapa's times, my people would treat my words as paranoid ramblings and unrealistic demands of a pampered and insatiable child. But I must ask this question. Who can protect the integrity and values of being a Sarkaz? My people would not earn respect if things go on like this. Instead, we could become a domesticated species serving the interests of others... Of course, I do not know about Seš'qa, but I cannot bring myself to fully approve the path they have taken.

I chose to become an Endfielder because I believe that Endfield was not such a place. I was overjoyed to win the approval of my fellow Endfielders. I will also remember the time I spent with the Songseekers of the Circuit as well as the kind words that Martin Marvin Malen lavished me with. But I have my dreams, Endministrator and Supervisor Perlica. I have my own vision for the Sarkaz.

And so, I refuse to become an elite operator.

This is not yet the time.

Full profile

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

One of the Arts units developed by Witching Hour. With the exception of its basic Originium circuitries, the rest of the unit was constructed using an unknown material. Can this really be built in Talos-II?

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