Detonation Unit
★★★★★★

Detonation Unit

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

Weapon Information

Attribute Preview

Detonation UnitArts Unit

·Source

Acquisition Center: Arsenal Exchange


Initial Attributes (Base/Max)

Max Attributes (Base/Max)

Base ATK

50

490

Main Attribute Boost [L]

Main attribute +17

1/3

Main attribute +132

9/9

Arts Intensity Boost [L]

Arts Intensity +10

1/3

Arts Intensity +78

9/9

Detonate: Imposing Champion

Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. 

Effects of the same name cannot stack.

1/4

Effects of the same name cannot stack.

Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. 

9/9

Upgrade

Tuning


Initial Attributes (Base/Max)

Cost

Base ATK

50

None

Main Attribute Boost [L]

Main attribute +17

Arts Intensity Boost [L]

Arts Intensity +10

1/3


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

144

144

Main Attribute Boost [L]

Main attribute +17

1/3

Main attribute +30

2/5

Arts Intensity Boost [L]

Arts Intensity +10

1/3

Arts Intensity +10

1/4


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

243

243

Main Attribute Boost [L]

Main attribute +30

2/5

Main attribute +30

2/6

Arts Intensity Boost [L]

Arts Intensity +10

1/4

Arts Intensity +18

2/6


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

342

342

Main Attribute Boost [L]

Main attribute +30

2/6

Main attribute +44

3/8

Arts Intensity Boost [L]

Arts Intensity +18

2/6

Arts Intensity +18

2/7


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

441

441

Main Attribute Boost [L]

Main attribute +44

3/8

Main attribute +44

3/9

Arts Intensity Boost [L]

Arts Intensity +18

2/7

Arts Intensity +26

3/9


Max Attributes (Base/Max)

Cost

Base ATK

490

None

Main Attribute Boost [L]

Main attribute +44

3/9

Arts Intensity Boost [L]

Arts Intensity +26

3/9

Skill & Activation

Skill Details & Essence


Main Attribute Boost [L]

Arts Intensity Boost [L]

Detonate: Imposing Champion

RANK 1

Main attribute +17

Arts Intensity +10

Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. 

Effects of the same name cannot stack.

RANK 2

Main attribute +30

Arts Intensity +18

Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. 

Effects of the same name cannot stack.

RANK 3

Main attribute +44

Arts Intensity +26

Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. 

Effects of the same name cannot stack.

RANK 4

Main attribute +57

Arts Intensity +34

Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. 

Effects of the same name cannot stack.

RANK 5

Main attribute +71

Arts Intensity +42

Effects of the same name cannot stack.

Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. 

RANK 6

Main attribute +85

Arts Intensity +50

Effects of the same name cannot stack.

Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. 

RANK 7

Main attribute +98

Arts Intensity +58

Secondary Attribute +22%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +19.8% for 15.00s. 

Effects of the same name cannot stack.

RANK 8

Main attribute +112

Arts Intensity +66

Secondary Attribute +24%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +21.6% for 15.00s. 

Effects of the same name cannot stack.

RANK 9

Main attribute +132

Arts Intensity +78

Secondary Attribute +28%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +25.2% for 15.00s. 

Effects of the same name cannot stack.


Recommended Essence to infuse

Essence that contains one of the following stats is recommended:

Potential

Potential Phases

Detonate: Imposing Champion


Base/Max

Detonate: Imposing Champion

Potential 1

1/4

Secondary Attribute +10%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9% for 15.00s. 

Effects of the same name cannot stack.

Potential 2

2/5

Secondary Attribute +12%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +10.8% for 15.00s. 

Effects of the same name cannot stack.

Potential 3

3/6

Secondary Attribute +14%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +12.6% for 15.00s. 

Effects of the same name cannot stack.

Potential 4

4/7

Secondary Attribute +16%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +14.4% for 15.00s. 

Effects of the same name cannot stack.

Potential 5

5/8

Effects of the same name cannot stack.

Secondary Attribute +18%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +16.2% for 15.00s. 

Potential 6

6/9

Effects of the same name cannot stack.

Secondary Attribute +20%. After the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +18% for 15.00s. 

Profile

Basic Info


I received Walther's specifications. Absolutely ludicrous! I had to double-check with the man because I suspect he wrote an extra zero for the desired yield. Mister blightbrain wasn't asking for an Arts Unit. He was asking for a portable giga-cannon. The nutcase claimed that he desperately needed the weapon to push our frontiers further into the wildlands. Even if I were to successfully make this mother-of-all-guns, I balk at the idea of handing over this dangerous weapon of mass devastation to the frontiersfolk.

......

Theoretically speaking, the yield was ... feasible. My calculations placed it within achievable limits but the numbers look risky. I had to redesign the structure of the Arts Unit but this would ... double the weight of the entire setup.

......

A powered eviscerator with a moving chain of cutting bits? Their demands are getting nuttier with every single day. Are they really going to smash an enemy's head with this Arts Unit? Come to think about it, the current build does have enough room for a motor. Maybe I'll give it a shot.

......

They pushed further into the front and Walther invited me for a field tour. To quote the man, he wanted to see what my works had "achieved". It would be nice if mister blightbrain could explain how my prototype vanished and how they failed to salvage anything. Not even a piece of scrap.

......

It was a monumental sight that I'd remember for life. The Aggelos was as big as a mountain and its carcass blocked the entire valley. Walther told me how he remotely controlled the prototype to ram against the Aggelos and how the mounted power eviscerator created an opening on its crust. The explosive payload was then detonated with ... ground shattering effects.

Full profile

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

An Arts unit developed by Northmarch Support Hub. It is, without question, the unit with the best Originium Arts conductance. Only the most capable casters could master this weapon.

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