Jiminy 12

Jiminy 12

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

Weapon Information

Attribute Preview

Jiminy 12Arts Unit

·Source

Exploring and Gathering


Initial Attributes (Base/Max)

Max Attributes (Base/Max)

Base ATK

29

283

Main Attribute Boost [S]

Main attribute +10

1/3

Main attribute +79

9/9

Assault: Armament Prep

ATK +12

1/4

ATK +34

9/9

Upgrade

Tuning


Initial Attributes (Base/Max)

Cost

Base ATK

29

None

Main Attribute Boost [S]

Main attribute +10

1/3


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

83

83

Main Attribute Boost [S]

Main attribute +10

1/3

Main attribute +18

2/5


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

140

140

Main Attribute Boost [S]

Main attribute +18

2/5

Main attribute +26

3/6


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

197

197

Main Attribute Boost [S]

Main attribute +26

3/6

Main attribute +34

4/8


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

242

242

Main Attribute Boost [S]

Main attribute +34

4/8

Main attribute +42

5/9


Max Attributes (Base/Max)

Cost

Base ATK

283

None

Main Attribute Boost [S]

Main attribute +42

5/9

Skill & Activation

Skill Details & Essence


Main Attribute Boost [S]

Assault: Armament Prep

RANK 1

Main attribute +10

ATK +12

RANK 2

Main attribute +18

ATK +14

RANK 3

Main attribute +26

ATK +17

RANK 4

Main attribute +34

ATK +19

RANK 5

Main attribute +42

ATK +22

RANK 6

Main attribute +51

ATK +24

RANK 7

Main attribute +59

ATK +26

RANK 8

Main attribute +67

ATK +29

RANK 9

Main attribute +79

ATK +34


Recommended Essence to infuse

Essence that contains one of the following stats is recommended:

Potential

Potential Phases

Assault: Armament Prep


Base/Max

Assault: Armament Prep

Potential 1

1/4

ATK +12

Potential 2

2/5

ATK +14

Potential 3

3/6

ATK +17

Potential 4

4/7

ATK +19

Potential 5

5/8

ATK +22

Potential 6

6/9

ATK +24

Profile

Basic Info


Ease of use and expandability are overrated... I tried talking to the operators who gave positive reviews for Jiminy 12. Turned out what they really liked was its ability to focus and amplify the brightness of its Illumination Arts. They said this made field operations a lot easier as the unit could also function as a powerful flashlight. At first, I found these Jiminy 12 reviews laughable and even tried to find a way to convince them that illumination was never part of my design goals and Jiminy 12's resemblance to a flashlight was a mere coincidence. However, when I joined a ... survey mission in a Blighted zone, I realized the usefulness of having a powerful source of light, especially when treading alone in the smothering darkness.

— Excerpt from Jiminy's quarterly performance review interview

Full profile

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

One of the standard-issue operator weapons manufactured by Endfield Industries. This weapon is designed by Endfield Arsenal Engineer Jiminy. The Arts Unit is extremely popular with newly minted Endfield operators.

Related · Weapons

Updated for the latest patch

Explore more