
Jiminy 12
A weapon equipped by Endfield operators to significantly boost their combat capabilities.
Weapon Information
Attribute Preview
Jiminy 12Arts Unit
·Source
Exploring and Gathering
Initial Attributes (Base/Max) | Max Attributes (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 29 | 283 | ||
Main Attribute Boost [S] | Main attribute +10 | 1/3 | Main attribute +79 | 9/9 |
Assault: Armament Prep | ATK +12 | 1/4 | ATK +34 | 9/9 |
Upgrade
Tuning
Initial Attributes (Base/Max) | Cost | ||
|---|---|---|---|
Base ATK | 29 | None | |
Main Attribute Boost [S] | Main attribute +10 | 1/3 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 83 | 83 | ||
Main Attribute Boost [S] | Main attribute +10 | 1/3 | Main attribute +18 | 2/5 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 140 | 140 | ||
Main Attribute Boost [S] | Main attribute +18 | 2/5 | Main attribute +26 | 3/6 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 197 | 197 | ||
Main Attribute Boost [S] | Main attribute +26 | 3/6 | Main attribute +34 | 4/8 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 242 | 242 | ||
Main Attribute Boost [S] | Main attribute +34 | 4/8 | Main attribute +42 | 5/9 |
Max Attributes (Base/Max) | Cost | ||
|---|---|---|---|
Base ATK | 283 | None | |
Main Attribute Boost [S] | Main attribute +42 | 5/9 |
Skill & Activation
Skill Details & Essence
Main Attribute Boost [S] | Assault: Armament Prep | ||
|---|---|---|---|
RANK 1 | Main attribute +10 | ATK +12 | |
RANK 2 | Main attribute +18 | ATK +14 | |
RANK 3 | Main attribute +26 | ATK +17 | |
RANK 4 | Main attribute +34 | ATK +19 | |
RANK 5 | Main attribute +42 | ATK +22 | |
RANK 6 | Main attribute +51 | ATK +24 | |
RANK 7 | Main attribute +59 | ATK +26 | |
RANK 8 | Main attribute +67 | ATK +29 | |
RANK 9 | Main attribute +79 | ATK +34 |
Recommended Essence to infuse
Essence that contains one of the following stats is recommended:
Potential
Potential Phases
Assault: Armament Prep
Base/Max | Assault: Armament Prep | |
|---|---|---|
Potential 1 | 1/4 | ATK +12 |
Potential 2 | 2/5 | ATK +14 |
Potential 3 | 3/6 | ATK +17 |
Potential 4 | 4/7 | ATK +19 |
Potential 5 | 5/8 | ATK +22 |
Potential 6 | 6/9 | ATK +24 |
Profile
Basic Info
Ease of use and expandability are overrated... I tried talking to the operators who gave positive reviews for Jiminy 12. Turned out what they really liked was its ability to focus and amplify the brightness of its Illumination Arts. They said this made field operations a lot easier as the unit could also function as a powerful flashlight. At first, I found these Jiminy 12 reviews laughable and even tried to find a way to convince them that illumination was never part of my design goals and Jiminy 12's resemblance to a flashlight was a mere coincidence. However, when I joined a ... survey mission in a Blighted zone, I realized the usefulness of having a powerful source of light, especially when treading alone in the smothering darkness.
— Excerpt from Jiminy's quarterly performance review interview
Full profile
A weapon equipped by Endfield operators to significantly boost their combat capabilities.
One of the standard-issue operator weapons manufactured by Endfield Industries. This weapon is designed by Endfield Arsenal Engineer Jiminy. The Arts Unit is extremely popular with newly minted Endfield operators.