Wild Wanderer
★★★★★

Wild Wanderer

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

Wild Wanderer is a 5-star Arts Unit in Arknights: Endfield. Base ATK climbs from 42 to 411 at full tuning. Obtained from: Acquisition Center: Arsenal Exchange.

Arts Unit ★★★★★ Acquisition Center: Arsenal Exchange

Stats at max rank

Base ATK411
Intellect Boost [M] +124
Electric DMG Boost [M] +34.7%

Tuning ladder — Base ATK at every breakthrough

Lv.142
+1120
+2203
+3286
+4369
+5411

Each breakthrough raises the level cap and adds flat ATK. Figures taken straight from the publisher data.

Weapon skill

Infliction: Wilderness Cluster
Rank 1

When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +8.0% for 15s. Effects of the same name cannot stack. Arts Intensity +10.

Max rank

Arts Intensity +28. Effects of the same name cannot stack. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s.

Potential — raising the skill rank

Rank 1

1/4 Arts Intensity +10. Effects of the same name cannot stack. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +8.0% for 15s.

Rank 2

2/5 Arts Intensity +12. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +9.6% for 15s. Effects of the same name cannot stack.

Rank 3

3/6 Effects of the same name cannot stack. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +11.2% for 15s. Arts Intensity +14.

Rank 4

4/7 Effects of the same name cannot stack. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +12.8% for 15s. Arts Intensity +16.

Rank 5

5/8 Arts Intensity +18. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +14.4% for 15s. Effects of the same name cannot stack.

Rank 6

6/9 Effects of the same name cannot stack. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +16.0% for 15s. Arts Intensity +20.

Compared within its type

ATK 411 — ranks 9 of 16 among Arts Unit weapons.

Frequently asked questions

Where do you get Wild Wanderer?
Obtained from: Acquisition Center: Arsenal Exchange.
What is the max ATK of Wild Wanderer?
Wild Wanderer reaches 411 Base ATK at full tuning (it starts at 42).
What does the Wild Wanderer weapon skill do?
Infliction: Wilderness Cluster — Arts Intensity +28. Effects of the same name cannot stack. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +22.4% for 15s.

Profile

Basic Info


I met them in the wilderness.

They were not friendly at first. One of their Aldertones inspected my wounds and permitted me to stay until I became well enough to move on my own. The others, however, refused to converse with me. Perhaps this was the price that I had to pay for wearing a uniform of TGCC origin.

Their way of life left quite ... an impression on me. These people developed a unique culture centered around the idea of "simplicity". No. "Restraint" would be a better word. They might not have the best technology, but they made the most out of every material. These people crafted tools with a unique minimalist aesthetic — a style of beauty molded by the harsh and unforgiving wildlands of this untamed world.

I told them I was a crafter and it gave me a chance to take part in their work. Observing their craftsmanship up close gave me a rather shocking revelation — their weapons were fashioned using far less materials and simpler processes, but overall performance was only marginally less than our TGCC counterparts. This discovery made me realize that our designs actually have plenty of room for improvement.

I left the Circuit after spending three whole years with them, and they gave me honors befitting their own Aldertones. Deep down, I learned far more from the people of the Circuit than what I taught them in return.

Full profile

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

An Arts unit developed by RAYTHEAN Industries. This particular weapon is known for its minimalist and lightweight designs. Making it requires only half of the materials needed to produce a standard-issue Arts unit.

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