Equipment — How Gear Works, Not What Each Piece Rolls

Chaos Zero Nightmare runs two separate gear systems: Weapon/Armor/Accessory (dropped directly in Chaos) and Memory Fragments (farmed through Simulation). This page explains how both systems work — slots, rarity, star rank, drop pools, refinement — without listing individual item stats.

What's on this page (and what isn't)

You'll find the rules: how many equipment slots exist, how rarity and star rank are decided, which Chaos zone drops what, and how Memory Fragments are farmed and crafted. You will NOT find a stat table for each individual weapon/armor/accessory or a "best gear for character X" ranking — see the disclosure section further down for why.

Weapon · Armor · Accessory

The base equipment system has three slots. Every piece dropped in Chaos belongs to exactly one of them.

Weapon
Armor
Accessory

Community notes observe that most Weapon effects trigger off a condition the wearer itself meets (e.g. using a certain type of card), rather than a squad-wide condition — worth checking the exact wording on a piece before assuming it always fires.

Rarity

Blue #青 Gold #黄 confirmed Legendary by the community wiki Purple #紫

Comparing the base stat tables for all three slots (Weapon/Armor/Accessory) shows the same ranking every time: Blue < Gold < Purple. The community wiki explicitly labels Gold gear as Legendary rarity; Purple sits a tier above it in the numbers, but no source we found gives it an official rarity name, so we keep the color instead of inventing one.

Star Rank (1-5)

Every piece of equipment also carries a star rank from 1 to 5. Unlike Memory Fragments, this isn't random — it's set entirely by the Chaos difficulty you clear to earn the drop.

Chaos difficulty Star rank
3 ★★ ?
4 ★★
5 ★★★ ?
6 ★★★
7 ★★★★
8 ★★★★
9+ ★★★★★

"?" marks a row the community wiki itself flags as unconfirmed.
Exception: inside a season-limited event Chaos, clearing difficulty 7 or higher guarantees a 5-star drop.

Because star rank and rarity color are the only two variables, two pieces of the same slot, same rarity and same star rank always carry identical stats — there's no hidden roll to chase, unlike Memory Fragments.

Which Chaos Zone Drops It

A large shared pool of equipment can drop in any of the 8 Chaos zones. On top of that, each zone also has its own zone-exclusive pieces.

Tap a zone below to see it on the Chaos page. Season-limited Chaos content (opened for a limited time each season) adds its own extra equipment pool on top of the 8 standing zones.

Equipment List (178 items)

Stats and effect text come directly from the game's own data files (preserved by the community) — not something we invented. Items with a matching image file show a real icon; unmatched items show an initial-letter placeholder instead.

Type:
Rarity:

A few items in the source data have no official English translation yet (Japanese only) or use an ID that shifted between game updates — this small group is left out for now to avoid showing wrong information, and will be added once a confirmed source is available.

Season-Only: Refinement (精錬) & Engraving (刻印)

Community discussion around season-limited Chaos content (such as the Burning Life season) mentions two extra layers that can be attached to a piece of equipment while that season is active: Refinement (精錬) and Engraving (刻印) — both add an extra effect line on top of the gear's base effect, and both count toward a save file's "Season Power" score.

We could confirm that these two systems exist and roughly what they're for, but not a full breakdown of their exact rates or bonus tables. Community-compiled — no official announcement yet

Season Power is one of the scoring factors behind Save Data tiers — see the calculator: Save Data Score Calculator

Memory Fragments — Summary

Memory Fragments are CZN's second gear system, equipped separately from Weapon/Armor/Accessory. Full sub-stat ranges and the scoring tool live on the Memory Fragment Scorer — this section only summarizes how the system works.

Slot Main stat
I Shock Fixed main stat
II Suppression Fixed main stat
III Denial Fixed main stat
IV Ideal Random main stat
V Desire Random main stat
VI Imagination Random main stat

Each Memory Fragment sits in one of 6 slots. Shock, Suppression and Denial always roll the same main stat; Ideal, Desire and Imagination roll their main stat at random from a short list. + 5 elemental DMG% stats (Passion/Order/Justice/Void/Instinct) can also appear on slot V as a main stat — pick them from the Main stat dropdown above. Only one of our two community sources lists these (the other doesn't cover them), and a main stat carries no roll range since it isn't part of the score calculation.

Uncommon Rare Legendary

How to Farm & Craft

Simulation Community-compiled — no official announcement yet

Community sources disagree on the unlock level (25 or 40) — no official confirmation, so we won't lock in a number. Level 40 does unlock Difficulty 5, where Legendary Memory Fragments drop. Farmed in Simulation, 60 Aether per run, across difficulty 1-10.

Crafting

Unlocks at Level 40. Scrap 10 Memory Fragments to craft an exact piece from a chosen set, or 5 to craft a random piece from that set.

Multidimensional Alignment Material

Used only when crafting. Without it, the crafted Fragment's main stat is random; spending this material lets you pick the main stat from the list instead.

Set Bonuses (19 sets)

All 19 confirmed 2-piece and 4-piece set bonuses, cross-checked between two independent community sources. Community-compiled — no official announcement yet

Set Pieces Effect
Tetra's Authority 2 2-piece: a flat +12% boost to Defense.
Healer's Journey 2 2-piece: a flat +12% boost to Max HP.
Black Wing 2 2-piece: a flat +12% boost to Attack.
Seth's Scarab 2 2-piece: Basic cards deal 20% more damage.
Executioner's Tool 2 2-piece: a flat +25% boost to Crit Damage.
Cursed Corpse 2 2-piece: deal 10% more damage to enemies suffering Agony.
Conqueror's Aspect 4 4-piece: cheap 1-cost cards hit 35% harder on a crit.
Instinctual Growth 4 4-piece: once you've played 4 or more cards, Instinct damage rises 20%.
Bullet of Order 4 4-piece: after an Attack card, Order damage rises 10%, stacking up to twice.
Offering of the Void 4 4-piece: after an Exhaust effect, Void damage rises 20% for 1 turn.
Spark of Passion 4 4-piece: after upgrading a card 5 times, Passion damage rises 20%.
Line of Justice 4 2-piece: a flat +17% boost to Attack. 4-piece: cards costing 2 or more gain +20% Crit Rate.
Wireth's Steel 4 2-piece: a flat +20% boost to Defense. 4-piece: Counterattack damage rises 50%.
Orb of Inhibition 4 4-piece: Void cards that hit 2 or more times deal 30% more damage.
Judgment's Flames 4 4-piece: Instinct damage against Ravaged enemies rises 50%.
Beast's Yearning 4 4-piece: Justice and Order Attack cards deal 30% more damage, capped at 5 stacks per turn.
Glory's Reign 4 4-piece: creating or using an Exhaust Skill card adds +5% ally damage, up to +15%.
Prelude to a Hero 4 4-piece: discarding a Passion or Void Attack card grants +15% Crit Chance for 1 turn (caps at 15%).
Starlight and Dreams 4 4-piece: gaining Shield from an ability adds +5% ally Counterattack/Extra Attack damage, up to +25%.

Full sub-stat ranges and a build-your-own score calculator: Gear Score

What's Missing Here (On Purpose)

We haven't published a per-item stat table (HP/ATK/DEF for every individual weapon, armor piece and accessory) because the publisher hasn't released that data officially; copying it from community sources carries a real risk of small errors compounding across dozens of items. We'll add it once official data is available. What you'll find here instead is the ruleset: slots, rarity, star rank, drop zones and the Memory Fragment system.

See Also

Sources: the community Japanese wiki's equipment list page, 74 individual item pages cross-checked from a second Japanese community wiki (obtain-method sections only — stat tables were not used), and community discussion threads for the Refinement/Engraving mention. No official rate tables exist for the two season-only systems, so none are shown here.

Equipment FAQ

How many equipment systems does Chaos Zero Nightmare have?

Two: Weapon/Armor/Accessory (dropped directly in Chaos, deterministic stats) and Memory Fragments (farmed via Simulation or crafted, with random sub-stats).

Why isn't there a stat table for every weapon, armor piece and accessory?

The publisher hasn't released official per-item numbers. Community wikis do list them, but copying unverified numbers risks spreading small errors — we'd rather show the confirmed mechanics and add exact numbers once there's an official source.

Is equipment's rarity and star rank random when it drops?

The star rank is decided entirely by the Chaos difficulty you clear — higher difficulty guarantees a higher star floor. Once you know the slot, rarity color and star rank, the stats are fixed; nothing is rolled the way Memory Fragment sub-stats are.

Keep exploring

Chaos Zero Nightmare · Combatants · Tier List · Tools · Game mechanics wiki · Redeem codes · Banner & event schedule · Seasons · Ark City · Simulation · Fates · Items · Voice Actors · Outfits · Missions · Builds · Banned Cards · Memory Fragments · Patch History · Combat Guide

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