Memory Fragment Scorer

Paste in a fragment you just pulled and find out — in one glance — whether it deserves your Enhance materials or the scrap pile.

What this tool does

It compares every sub-stat against the highest value that stat can roll at your fragment's rarity, then weighs the result by how much the stat actually moves damage. The output is one number you can act on.

Memory Fragment sets scored by this tool

Enter your fragment

A sub-stat can never repeat the main stat.
Enter the value shown in game. Leave a row empty if the fragment has fewer sub-stats.
Nothing to score yet Pick the rarity, then type the sub-stat values printed on your fragment. The score appears as you type — nothing is sent anywhere.

Sub-stat ranges per upgrade

Every fragment rolls sub-stats from the same pool, no matter its type or set. Higher rarity simply rolls higher numbers.

Stat Uncommon Rare Legendary
Flat ATK×1 3–6 4–7 5–8
ATK%×1 0.2–0.5 0.5–0.8 0.8–1.3
Critical Chance%×1 0.3–0.7 0.7–1.5 1.2–2
Critical Damage%×1 0.7–1.4 1.3–2.9 2.4–4
Extra Damage%×1 0.5–1.5 1.5–2.5 2.7–3.4
Damage over Time%×1 0.5–1.5 1.5–2.5 2.7–3.4
HP%×0.6 0.2–0.5 0.5–0.8 0.8–1.3
Flat HP×0.3 6–8 8–10 10–12
Flat DEF×0.3 2–3 2–4 3–5
DEF%×0.3 0.2–0.5 0.5–0.8 0.8–1.3
Ego Recovery×0.3 1–2 2–3 2–5

Legendary: Cross-checked against two independent community sources (hub-czn and prydwen.gg) — not an official data dump.

Uncommon / Rare: From a community source (prydwen.gg) — no official source publishes these values; treat them as community-compiled data.

Memory Fragment slots (cross-checked)

Each Memory Fragment sits in one of 6 slots. Shock, Suppression and Denial always roll the same main stat; Ideal, Desire and Imagination roll their main stat at random from a short list.

Memory Fragment slots (cross-checked) Main stat Counted as
I Shock Flat ATK Fixed main stat
II Suppression Flat DEF Fixed main stat
III Denial Flat HP Fixed main stat
IV Ideal ATK% / DEF% / HP% / Critical Chance% / Critical Damage% Random main stat
V Desire ATK% / DEF% / HP% / Passion DMG% / Order DMG% / Justice DMG% / Void DMG% / Instinct DMG% Random main stat
VI Imagination ATK% / DEF% / HP% / Ego Recovery Random main stat

+ 5 elemental DMG% stats (Passion/Order/Justice/Void/Instinct) can also appear on slot V as a main stat — pick them from the Main stat dropdown above. Only hub-czn lists these (prydwen doesn't cover them), and a main stat carries no roll range since it isn't part of the score calculation.

Cross-checked against two independent community sources (hub-czn and prydwen.gg) — not an official data dump.

Memory Fragment set bonuses

Scoring one fragment tells you if the piece is worth keeping. The set it belongs to tells you what the other five are for. All 19 sets, cross-checked against two community sources.

2-piece sets

Tetra's Authority
Tetra's Authority 2-piece: a flat +12% boost to Defense.
2-piece
Healer's Journey
Healer's Journey 2-piece: a flat +12% boost to Max HP.
2-piece
Black Wing
Black Wing 2-piece: a flat +12% boost to Attack.
2-piece
Seth's Scarab
Seth's Scarab 2-piece: Basic cards deal 20% more damage.
2-piece
Executioner's Tool
Executioner's Tool 2-piece: a flat +25% boost to Crit Damage.
2-piece
Cursed Corpse
Cursed Corpse 2-piece: deal 10% more damage to enemies suffering Agony.
2-piece

4-piece sets

Conqueror's Aspect
Conqueror's Aspect 4-piece: cheap 1-cost cards hit 35% harder on a crit.
4-piece
Instinctual Growth
Instinctual Growth 4-piece: once you've played 4 or more cards, Instinct damage rises 20%.
4-piece
Bullet of Order
Bullet of Order 4-piece: after an Attack card, Order damage rises 10%, stacking up to twice.
4-piece
Offering of the Void
Offering of the Void 4-piece: after an Exhaust effect, Void damage rises 20% for 1 turn.
4-piece
Spark of Passion
Spark of Passion 4-piece: after upgrading a card 5 times, Passion damage rises 20%.
4-piece
Line of Justice
Line of Justice 2-piece: a flat +17% boost to Attack. 4-piece: cards costing 2 or more gain +20% Crit Rate.
4-piece
Wireth's Steel 2-piece: a flat +20% boost to Defense. 4-piece: Counterattack damage rises 50%.
4-piece
Orb of Inhibition
Orb of Inhibition 4-piece: Void cards that hit 2 or more times deal 30% more damage.
4-piece
Judgment's Flames
Judgment's Flames 4-piece: Instinct damage against Ravaged enemies rises 50%.
4-piece
Beast's Yearning
Beast's Yearning 4-piece: Justice and Order Attack cards deal 30% more damage, capped at 5 stacks per turn.
4-piece
Glory's Reign
Glory's Reign 4-piece: creating or using an Exhaust Skill card adds +5% ally damage, up to +15%.
4-piece
Prelude to a Hero
Prelude to a Hero 4-piece: discarding a Passion or Void Attack card grants +15% Crit Chance for 1 turn (caps at 15%).
4-piece
Starlight and Dreams
Starlight and Dreams 4-piece: gaining Shield from an ability adds +5% ally Counterattack/Extra Attack damage, up to +25%.
4-piece

Cross-checked against two independent community sources (hub-czn and prydwen.gg) — not an official data dump.

Memory Fragment mechanics

One shared poolShock, Suppression and Denial always carry the same main stat; the other three slots roll their main at random. Sub-stats come from the same pool on every type and every set — no sub-stat may repeat the main stat or another sub-stat.
Upgrades depend on rarityLegendary fragments can upgrade their sub-stats four times, Rare twice, and Uncommon not at all — an Uncommon only ever gains new sub-stats. If a fragment has fewer than four sub-stats it gains a new one; otherwise an existing sub-stat grows.
Why crit weighs moreCritical Chance and Critical Damage multiply your whole damage output, while flat DEF or Ego Recovery rarely does. The score reflects that difference instead of treating every roll as equal.

hub-czn's own data lists Rare fragments as upgrading 3 times, but that number doesn't match its own dream-roll ceilings — all 33 dream-roll values only check out if Rare upgrades twice. We use 2 and flag hub-czn's 3 as an error.

Which sub-stat is worth chasing?

The scorer weighs Crit Rate, Crit Damage, ATK%, Extra Damage%, Damage over Time% and Flat ATK the heaviest (×1.0), because those are what actually scale a DPS build's real damage. HP% counts for less (×0.6), and Flat HP, Flat DEF, DEF% and Ego Recovery count least (×0.3) — they rarely move your damage output. When two rolls compete for the same slot, keep the one with more ×1.0 stats.

×1 Flat ATK · ATK% · Critical Chance% · Critical Damage% · Extra Damage% · Damage over Time%
×0.6 HP%
×0.3 Flat HP · Flat DEF · DEF% · Ego Recovery

Is a Rare fragment worth upgrading?

Per the community's public breakdown (prydwen.gg), a Rare fragment can have its sub-stats upgraded twice, a Legendary four times, and an Uncommon not at all — it only ever gains new sub-stats. That lower ceiling means a Rare is worth pushing only when its main stat already fits your build; otherwise treat it as a placeholder until a same-slot Legendary drops.

hub-czn's own data lists Rare fragments as upgrading 3 times, but that number doesn't match its own dream-roll ceilings — all 33 dream-roll values only check out if Rare upgrades twice. We use 2 and flag hub-czn's 3 as an error.

How to read the score

  • Roll quality shows how close a sub-stat sits to its best possible roll at that rarity.
  • Effective rolls add those up — a fragment that rolled well four times beats one lucky spike.
  • The 0–100 score weighs crit and damage stats heavier, because that is what a DPS build converts into real damage.

Frequently asked

Should I keep a fragment with a bad first roll?

If it is Legendary, yes — four upgrades are enough to turn a mediocre start around. A Rare with a weak start is worth keeping only when the main stat is exactly what your build needs; an Uncommon never improves, so it is filler at best.

Does the set change which sub-stats I can roll?

No. The pool is identical across every set and type, so chase the stats your build wants and let the set bonus follow.

Is a perfect fragment realistic?

Practically never. Hitting the same sub-stat on every upgrade and rolling the top value each time is close to impossible — treat anything scoring above the Great line as an excellent piece.

Read the full fragment guide

Memory Fragment guideWhere fragments drop, how crafting works, and which sets to farm first.

Keep exploring

Chaos Zero Nightmare · Combatants · Tier List · Tools · Game mechanics wiki · Redeem codes · Banner & event schedule

🎯 Tap the wrong field…