運命 (Fate) — The Full List

Each Chaos dive, players have a chance to randomly receive 1 Fate (運命) — an effect that lasts for that entire Chaos run. This page lists all 50 Fates recorded by the community, grouped by when they're granted.

What is 運命 (Fate)?

運命 (Fate) is Chaos Zero Nightmare's random buff/debuff system: upon entering Chaos or its core, players choose 1 of 3 random Fates, active for that entire Chaos run. Some Fates only appear in a specific seasonal Chaos region.

Region legend: 【研】= Laboratory 0 only · 【命】= Burning Life only · 【劇】= Theater of Illusion only. Fates without this tag work in regular Chaos.

Granted on Entering Chaos (カオス突入時)

Fate Effect Playstyle Region limit
Sloth (怠惰) Max HP +10% (the source itself marks this with a question mark — may have been removed).
source itself marks this uncertain
Sustain
Satiety (満腹感) Max HP +10%. Get 1 random common shared card. Sustain
Composure (沈着) The number of cards needed for every combatant's collapse recovery is reduced by 2. Sustain
Kleptomania (盗癖) Get 1 Anemia curse card, but in exchange get 1 random legendary equipment. Economy
Revelation (啓示) The elite-area equipment reward is guaranteed to be legendary grade (next 2 times). Economy
Empathic Resonance (感応) In the Safety Area, both rest and training can be chosen at the same time. Situational
Friendship (友情) The recovery amount from resting in the Safety Area increases by 50%. Sustain
Inspiration (インスピレーション) Each time a card other than a status/curse card is generated, there's a 25% chance to generate 1 extra. Card engine
Leadership (リーダーシップ) 3 basic common cards turn into 3 random rare neutral cards. Card engine
Conquest (征服) The Elite area is guaranteed to have a monster card as a reward (next time). Economy
Influence (影響力) The Ego manifestation stage of every combatant increases by 1. Damage
Patience (忍耐) At the end of battle, recover 10% HP. Sustain
Greed (貪欲) Immediately get 400 credit, but you can no longer earn credit from battle areas. Economy
Caution (慎重) Lose 50 credit, in exchange choose 1 of 3 random legendary shared cards. Economy
Regret (後悔) Each time a card is drawn via an ability, gain 1 morale for 1 turn. Damage Laboratory 0
Dream (夢) Forbidden Catalyst cards and equipment at the Deran Shop are always 30% off. Economy Laboratory 0
Brainwashing (洗脳) Each time a card is drawn via an ability, damage increases by 2% per card drawn. Damage Laboratory 0
Control (統制) The Elite-area equipment reward includes Forbidden Catalyst equipment (next 2 times). Economy Laboratory 0

Granted on Entering the Chaos Core (中心部突入時)

Fate Effect Playstyle Region limit
Domination (支配) At battle start, instead of generating 1 Laceration card, draw 1 card at the start of each turn. Card engine
Empathy (共感) At battle start, instead of all enemies gaining 1 morale, gain 1 action point at the start of each turn. Damage
Jealousy (嫉妬) Each time an action point is used, gain morale for 1 turn based on how many were used. Damage
Possession (所有) At turn start, 1 random hand card's cost is reduced by 1 for that turn. Card engine
Deficiency (欠乏) The first time a card is discarded each turn, draw 1 card. Card engine
Passion (情熱) The hit count of basic attack cards increases by 1. Damage
Cheerfulness (快活) In the Elite or Boss area, gain 1 action point at the start of the turn. Damage
Enlightenment (啓蒙) Each time an Ego Skill is used, draw 1 card. Card engine
Temperance (節制) When a major collapse occurs, draw 1 card. Card engine
Altruism (利他心) Each time 3 cards are drawn via an ability, gain 1 action point. Damage Laboratory 0
Regret (後悔) Each time a card is drawn via an ability, gain 1 morale for 1 turn.
The source lists this Fate twice under two different timing groups, with the same name and effect — kept as-is, not merged.
Damage Laboratory 0

Timing Not Yet Confirmed (どちらのタイミングか不明)

Fate Effect Playstyle Region limit
Elation (高揚) Each time you enter the Deran Shop, 1 random item is 100% off (next 3 times). Economy
Reminiscence (回想) Rare unidentified areas appear more frequently. Situational
Courtship (求愛) Upon entering the Elite area, monster HP decreases by 20%. Situational
Challenge (挑戦) Get 1 random legendary equipment; in exchange, normal battle-area monster HP +30% (next 3 times). Economy
Toughness (強靭) Current HP decreases by 50%, in exchange get 2 random legendary equipment. Economy
Hope (希望) Winning a battle in a normal area has a 30% chance of a rare~legendary equipment reward. Economy
Sadism (加虐) Each time you enter an unidentified area, get 25 credit. Economy
Gluttony (貪食) Each time you move to a different area, get 10 credit. Economy
Inference (推論) Reveals the location of the dimensional tunnel (removed as of the 2025/12/3 update).
removed as of the 2025/12/3 update
Situational Laboratory 0
Narrow-mindedness (偏狭) The chance of a Forbidden Catalyst card appearing during training increases by 50%. Economy Laboratory 0
Silence (沈黙) Ending a turn without using any attack card: damage +30%. Damage Burning Life
Adaptation (適応) Damage +1% per cost-2-or-higher card used in this Chaos. Damage Burning Life
Inference (推論) At turn start, draw 1 vanish card. Card engine Burning Life
Serenity (静寂) When damage is fully blocked: at the start of the next turn, draw 1 card and gain +1 action point. Damage Burning Life
Disappearance (消失) At turn end, 1 random hand card vanishes, generating 1 Contaminated Spore card. Situational Burning Life
Temptation (誘惑) Get 300 credit; at the start of every turn, discard 1 random deck card. Economy Theater of Illusion
Radiance (光輝) Each time a card is discarded via an ability in this Chaos, damage +1% per card. Damage Theater of Illusion
Lucid Dream (明晰夢) Each time a card is discarded via an ability, damage +10% per card (max 3 times). Damage Theater of Illusion
Fantasy (幻想) The chance of Divine Epiphany in battle areas increases significantly. Card engine Theater of Illusion
Lingering Scent (残り香) At turn start, all enemies' action count increases by 2. Situational Theater of Illusion
Research (探求) Gain 2 random pieces of Rare equipment. Economy

Each Fate's name and effect are taken directly from a Japanese community wiki (the Fate list page) — any Fate lacking a clear name/effect there was excluded from the table rather than guessed. The Playstyle label (this column) is GameVika's own classification, inferred from each Fate's effect text — it is not in the source.

See also

Frequently Asked Questions about Fates

How many Fates does Chaos Zero Nightmare have?

50 Fates have been fully recorded by the community with name and effect, split into 3 groups: granted on entering Chaos (18), granted on entering the Chaos core (11, with 1 Fate repeated across both groups), and a group whose exact timing isn't confirmed (21).

What does a region-limited Fate mean?

Some Fates only appear when diving into a specific seasonal Chaos region — for example, 【研】 only appears in Laboratory 0. Fates without a region tag can appear in any regular Chaos.

Keep exploring

Chaos Zero Nightmare · Combatants · Tier List · Tools · Game mechanics wiki · Redeem codes · Banner & event schedule · Seasons · Ark City · Simulation · Items · Voice Actors · Outfits · Missions · Equipment · Builds · Banned Cards · Memory Fragments · Patch History · Combat Guide

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