Vịnh Bất Định
Voyages of Volatility
Vịnh Bất Định (Voyages of Volatility) là phiên bản roguelike thế hệ thứ hai, ra đời sau Đảo Vọng Âm với hệ thống "băng đảng" (band) — mỗi băng đảng đại diện cho một nhóm kỹ năng chủ động có chi phí kích hoạt riêng, khi trang bị sẽ gắn hiệu ứng chiến đấu đặc thù (ví dụ gây một loại trạng thái bất lợi lên toàn bộ kẻ địch ngay đầu trận). Giống như Đảo Vọng Âm, mỗi lượt chơi cũng được chấm bằng hệ thống huy hiệu thành tích, nhưng ở Vịnh Bất Định các mốc thử thách được thiết kế đa dạng và nặng đô hơn — nhiều huy hiệu đòi số vòng sống sót hoặc số lần kích hoạt hiệu ứng cao hơn hẳn đời một. Người chơi phải cân bằng giữa việc lắp càng nhiều băng đảng cùng lúc (giới hạn bởi điểm chi phí) và mức độ rủi ro của từng lượt phiêu lưu, vì bản đồ và sự kiện luôn được xáo lại ngẫu nhiên mỗi lần vào chế độ.
Danh sách chi tiết (48 mục)
The peak of fury, the endpoint of fortissimo! (Battles Fought >12)
Each piece is a one-of-a-kind curiosity! (Artefacts Obtained ≥10)
Hope you find the sound that resonates with you. (Harmonics Obtained ≥20)
Unload the burden of gold so you can pass through heaven's gate. (Coins Spent ≥1000 )
The melody you hear is lovely, but the unheard is even more enticing. (Any stat ≥12)
With boundless energy and endless time, the melody will play on forever. (Total stats >50)
Even the Grim Reaper botches his job sometimes. (Reverberations Remaining >=20)
We must ask: does the Grim Reaper employ performance metrics? (No Reverberations used in the final boss fight.)
The ultimate form of might. (Strength Check Successes ≥5)
Little by little, the truth is unveiled. (Intelligence Check Successes ≥5)
The vigilant eye sees danger lurking in the shadow. (Dexterity Check Successes ≥5)
I am the measure of all things. (Perception Check Successes ≥5)
Be careful not to become the beast yourself. (Resolve Check Successes ≥5)
You must have been born on a roll! (Critical Successes ≥1)
I swear someone is plotting behind the scenes. (Failed Checks ≥5)
"It all happened too fast!" (Stole every item in the shop.)
Trust grows the same way—little by little. (Requests Completed ≥3)
Puppets have no choices, and even if they did, it wouldn't matter. (Reached full Choir lineup.)
From now on, sun, moon, and stars shift to human will. (Artefacts Enhanced: >3)
When the soul's garment is shed, do you still hold your name? (Class changed.)
Art gives rise to truth, and the ordinary clarifies the extraordinary. (Nameless Painting owned)
How does one reach the junction of cosmos and life through pain? (Assembled Goldberg Machine owned)
You can never truly undo your regrets—time won't turn back. (Stopped Watch owned)
When entering battle, inflict 5 stacks of [Flinch] on all enemies.
When entering battle, all allies gain 1 stack of [Weal].
When entering battle, a random ally gains Moxie +2.
When entering battle, all allies gain 2 stacks of [Schemed].
When entering battle, draw +2 additional cards temporarily.
Whenever you enter a new area with at least 6 Strength, Strength +1.
Whenever you enter a new area with at least 6 Dexterity, Dexterity +1.
Whenever you enter a new area with at least 6 Intelligence, Intelligence +1.
Whenever you enter a new area with at least 6 Perception, Perception +1.
Whenever you enter a new area with at least 6 Resolve, Resolve +1.
After failing a Resolve Check, obtain 1 random Common Harmonic upon completing the path node.
After failing a Perception Check, obtain 1 random Common Harmonic upon completing the path node.
After failing a Dexterity Check, obtain 1 random Common Harmonic upon completing the path node.
After failing an Intelligence Check, obtain 1 random Common Harmonic upon completing the path node.
After failing a Strength Check, obtain 1 random Common Harmonic upon completing the path node.
Every time you complete a Treasure Hunt, Intelligence +1.
Every time you complete a Rest Site, Intelligence +1.
Every time you complete a Craftsman's Touch, Intelligence +1.
Every time you complete a Shopping Time, Intelligence +1.
Every time you complete a Chance Meeting, Intelligence +1.
After succeeding a Dexterity Check, gain 1 random stat upon completing the path node.
After succeeding a Strength Check, gain 1 random stat upon completing the path node.
After succeeding an Intelligence Check, gain 1 random stat upon completing the path node.
After succeeding a Perception Check, gain 1 random stat upon completing the path node.
After succeeding a Resolve Check, gain 1 random stat upon completing the path node.