Hugo
A bursty quick-swap Ice Attack DPS: he exploits the Stun window to unleash his colossal-damage Totalize hit, and needs a team with strong Stun to break enemies open.
Tier S · Attack · Ice. BiS: Myriad Eclipse. A bursty quick-swap Ice Attack DPS: he exploits the Stun window to unleash his colossal-damage Totalize hit, and needs a team with strong Stun to break enemies open.
Base stats
Recommended build
Best W-Engines
Recommendation order by current meta — the first is strongest, the rest are alternatives in decreasing priority. (Not a simulated DPS %.)
Recommended Drive Discs
4: CRIT Rate or CRIT DMG · 5: Ice DMG · 6: ATK%
Prioritize CRIT Rate/CRIT DMG (aim for ~75-80% CRIT Rate) > ATK% > PEN > ATK.
Skill priority: Core Skill > Chain/Ultimate > Special (EX) > Basic Attack > Assist > Dodge
Recommended teams
Worth pulling and building if you enjoy explosive quick-swap play: a single Totalize beat hits absurdly hard, and his kit makes capping CRIT easy. His strength is a short but heavy burst window; his weakness is a heavy reliance on Stun (best with a double-Ice-Stun setup like Lighter/Lycaon) and the need to time your swaps precisely — mistime it and you lose the buff.
Stat targets
Level 60 targets: Crit Rate 88% is priority #1, Crit DMG 130-150%, ATK ~3,000. Why 88%: Hugo's Core Passive self-grants +12% Crit Rate, so 88% on paper = ~100% IN COMBAT, guaranteeing his finisher (とどめの一撃, the bulk of his damage) always crits for consistent output. Level 60 base: HP 7,940 / ATK 844 / DEF 616; the Core Passive alone adds ~+900 ATK, so pour farming into Crit rather than ATK. Substat priority: Crit Rate > Crit DMG > ATK%.
Rotation & combos
1) OPENER: send in 2 Stun/Break agents (Lycaon/Lighter/Dialyn) to build Break value; keep Hugo off-field to save his Energy and Decibels. 2) ON BREAK: use a Chain (連携) to bring Hugo in LAST, then fire an EX Special (強化特殊) or Ultimate (終結) → triggers Totalize (累算), dumping all remaining Break time into ONE huge finisher while re-accumulating up to 25% Break value. 3) CHAIN ORDER: the Totalize multiplier scales with remaining Break time (peaks at >=15s), so make Hugo the LAST chain link; if you run Lycaon and he didn't cause the break, go Lycaon -> Hugo. 4) BOSS COMBO: fire Hugo's first Chain, CANCEL the second, quick-swap to a Break agent to re-break, then Chain Hugo again (two Hugo chains — big damage plus fast Decibel gain). 5) LOOP: swap back to Break agents to rebuild Break value for the next cycle.
- Massive per-Break burst: one finisher converts the remaining Break time into huge damage, and the combo is simple, so he's easy to deal damage with in any situation.
- Very fast Break cycle: the finisher instantly re-accumulates up to 25% Break value, so he increases the NUMBER of Breaks even against break-resistant bosses.
- Self-sufficient buffing: his Core Passive raises ATK per Stun ally in the team, so he needs no dedicated Support/shielder — Hugo rarely competes for the scarce supports, making a second endgame team easy to build.
- His Chain (連携) has strong AoE mob-gathering, so beyond boss fights he also clears packs of small enemies cleanly.
- Very stat-hungry: needs ~88% Crit Rate to guarantee the finisher always crits — demanding disc RNG and heavy farming.
- Heavily reliant on a team with 2 strong Stun/Break agents (Lycaon/Lighter/Dialyn) to open Break; solo he doesn't shine, and his signature Myriad Eclipse is near-mandatory (his main DEF-ignore source).
- Demands quick-swap timing: the Chain order (Hugo must be the last link) and the two-Chain boss combo have fairly tight timing — mistime it and the Totalize multiplier drops.
Recommended Bangboo
Endgame mode fit
Excellent in Shiyu Defense: a single-target boss mode — Hugo's per-Break finisher melts high-HP bosses right in the Break window, and since he needs no dedicated support he splits easily across both halves. rank him a top-class Ice attacker.
Also strong in Deadly Assault: his ultra-fast Break cycle plus big burst racks up score on tanky, drawn-out bosses; pairing Dialyn/Lycaon (Break-debuff amplifiers) pushes top scores. As a Break-reliant DPS he thrives in DA's sustained boss fights.
Skills
Basic Attack2
Basic Attack: Dark Abyss Quartet
Press to activate: Perform up to four attacks forward, dealing Physical DMG and Ice DMG. The fourth attack is a shot. During this attack, hold to charge and perform a charged shot. Anti-Interrupt level is increased during the fourth attack, and received damage reduced by 40%.
Basic Attack: Dark Abyss Concerto
After the 4th hit of Basic Attack: Dark Abyss Quartet, the shot of Dodge Counter: Phantasm - Slash, or the shot of Quick Assist: Elegy, press or hold to activate: Throw the scythe forward to perform a slash, followed by a shot, dealing Ice DMG. During the shot, hold to charge and perform a charged shot. Anti-Interrupt level is increased while using this skill, and received damage reduced by 40%.
Dodge3
Dodge: Phantasm
Press to activate: A quick dash dodge. Character is invulnerable while using this skill.
Dash Attack: Phantasm - Shatter
Press during a dodge to activate: Launch a dashing attack at enemies in front, dealing Physical DMG.
Dodge Counter: Phantasm - Slash
Press during a Perfect Dodge to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
Assist3
Quick Assist: Elegy
When the active character is launched, press to activate: Performs a series of attacks on enemies in front, dealing Ice DMG. During the skill, hold to launch a shot. During the shot, hold to charge and perform a charged shot. The shot is considered a Basic Attack, with its DMG treated as Basic Attack DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. During the skill's ranged phase, Anti-Interrupt Level is increased, and received damage is reduced by 40%. Invulnerable during the slashes and ranged retreat of the skill.
Defensive Assist: The End Has Not Come
When the on-field character is about to be attacked, press to activate: Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Assist Follow-Up: Ace Reversal
Press after a Defensive Assist to activate: Dash forward and perform two slashes, dealing Ice DMG. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
Special Attack2
Special Attack: Soul Hunter - Judgment
Press to activate: Spins the scythe and then unleashes a forward slash, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.
EX Special Attack: Soul Hunter - Punishment
With enough Energy, press to activate: Spins the scythe to attack and then executes a powerful Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
Chain Attack2
Chain Attack: Trick of Fate
When a Chain Attack is triggered, select the character to activate: Dash forward to perform a slash across a large area, then launch a shot, dealing massive Ice DMG. The shot activated by this skill is considered a charged shot. Character is invulnerable while using this skill.
Ultimate: Blaspheme
When Decibel Rating is at Maximum, press to activate: Throws the scythe in a powerful spinning attack, then launches a Finishing Move, dealing massive Ice DMG. This skill is not counted as a heavy attack. After the skill is used, it can be directly followed up with the 4th hit of Basic Attack: Dark Abyss Quartet. Character is invulnerable while using this skill.
Core Skill2
Core Passive: Terminating Verdict
When Chain Attack: Trick of Fate hits an enemy or Hugo's attacks Stun an enemy, Hugo gains the Dark Abyss Reverb state for 6s, and repeated triggers reset the duration. During this state, Hugo's CRIT Rate increases by 12% and CRIT DMG increases by 25%. When there are 1/2 Stun characters in your squad, Hugo's ATK increases by 25/75. When the Finishing Move of EX Special Attack: Soul Hunter - Punishment or Ultimate: Blaspheme hits an enemy while they are Stunned, it triggers the Totalize effect, increasing the DMG Multiplier of the skill's Finishing Move by 500%. Additionally, the Totalize effect further increases the skill's DMG multiplier based on the remaining Stun time of the enemy when triggered: for each remaining second of Stun time from the portion that is less than or equal to 5s, the skill's DMG multiplier increases by 140%; for each remaining second of Stun time from the portion between 5 and 15s, the skill's DMG multiplier increases by 50%. The total increase can raise the skill's DMG multiplier by a maximum of 1,700%. After Hugo triggers the Totalize effect, the enemy's Stunned state will immediately end. Based on the remaining Stun time at the moment Totalize is triggered, a certain amount of Daze will be accumulated. For every second of Stun time remaining, 5% Daze is accumulated, up to a maximum Daze equivalent to 25% of the enemy's maximum Daze. When EX Special Attack: Soul Hunter - Punishment hits an enemy, if the enemy is not Stunned, the Daze accumulated by the skill increases by 20%.*Stats shown are at Base level.
Additional Ability: Prelude to Finality
When another character in your squad is a Stun character or shares the same attribute: Chain Attack: Trick of Fate's DMG increases by 15%, with a further increase of 35% against normal enemies. When Totalize is triggered, the DMG dealt by the skill increases by 40%. EX Special Attack: Soul Hunter - Punishment generates an additional Energy when triggering Totalize on normal enemies. The Energy generation effect can trigger once every 30s.
Skill Coefficients by Level
Basic Attack2
Basic Attack: Dark Abyss Quartet
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1st-Hit DMG Multiplier | 43.1% | 47.1% | 51% | 55.1% | 59.1% | 63.1% | 67.1% | 71.1% | 75.1% | 79.1% | 83.1% | 87.1% | 91.1% | 95.1% | 99.1% | 103.1% |
| 2nd-Hit DMG Multiplier | 74.1% | 80.9% | 87.7% | 94.5% | 101.3% | 108.1% | 114.9% | 121.7% | 128.5% | 135.3% | 142.1% | 148.9% | 155.7% | 162.5% | 169.3% | 176.1% |
| 3rd-Hit DMG Multiplier | 169.6% | 185.1% | 200.6% | 216.1% | 231.6% | 247.1% | 262.6% | 278.1% | 293.6% | 309.1% | 324.6% | 340.1% | 355.6% | 371.1% | 386.6% | 402.1% |
| Slash DMG Multiplier | 149.1% | 162.7% | 176.3% | 189.9% | 203.5% | 217.1% | 230.7% | 244.3% | 257.9% | 271.5% | 285.1% | 298.7% | 312.3% | 325.9% | 339.5% | 353.1% |
| Shot DMG Multiplier | 58.6% | 64% | 69.4% | 74.8% | 80.2% | 85.6% | 91% | 96.4% | 101.8% | 107.2% | 112.6% | 118% | 123.4% | 128.8% | 134.2% | 139.6% |
| Charged Shot DMG Multiplier | 118% | 128.8% | 139.6% | 150.4% | 161.2% | 172% | 182.8% | 193.6% | 204.3% | 215.2% | 226% | 236.8% | 247.6% | 258.4% | 269.2% | 280% |
| 1st-Hit Daze Multiplier | 21.6% | 22.6% | 23.6% | 24.6% | 25.6% | 26.6% | 27.6% | 28.6% | 29.6% | 30.6% | 31.6% | 32.6% | 33.6% | 34.6% | 35.6% | 36.6% |
| 2nd-Hit Daze Multiplier | 54.9% | 57.4% | 59.9% | 62.4% | 64.9% | 67.4% | 69.9% | 72.4% | 74.9% | 77.4% | 79.9% | 82.4% | 84.9% | 87.4% | 89.9% | 92.4% |
| 3rd-Hit Daze Multiplier | 128.1% | 134% | 139.9% | 145.8% | 151.7% | 157.6% | 163.5% | 169.4% | 175.3% | 181.2% | 187.1% | 193% | 198.9% | 204.8% | 210.7% | 216.6% |
| Slash Daze Multiplier | 125.8% | 131.6% | 137.4% | 143.2% | 149% | 154.8% | 160.6% | 166.4% | 172.2% | 178% | 183.8% | 189.6% | 195.4% | 201.2% | 207% | 212.8% |
| Shot Daze Multiplier | 50.1% | 52.4% | 54.7% | 57% | 59.3% | 61.6% | 63.9% | 66.2% | 68.5% | 70.8% | 73.1% | 75.4% | 77.7% | 80% | 82.3% | 84.6% |
| Charged Shot Daze Multiplier | 95.7% | 100.1% | 104.5% | 108.9% | 113.3% | 117.7% | 122.1% | 126.5% | 130.9% | 135.3% | 139.7% | 144.1% | 148.5% | 152.9% | 157.3% | 161.7% |
Basic Attack: Dark Abyss Concerto
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slash DMG Multiplier | 143.4% | 156.5% | 169.6% | 182.7% | 195.8% | 208.9% | 222% | 235.1% | 248.2% | 261.3% | 274.4% | 287.5% | 300.6% | 313.7% | 326.8% | 339.9% |
| Shot DMG Multiplier | 86.7% | 94.6% | 102.5% | 110.4% | 118.3% | 126.2% | 134.1% | 142% | 149.9% | 157.8% | 165.7% | 173.6% | 181.5% | 189.4% | 197.3% | 205.2% |
| Charged Shot DMG Multiplier | 170.6% | 186.2% | 201.7% | 217.4% | 233% | 248.6% | 264.2% | 279.8% | 295.4% | 311% | 326.6% | 342.2% | 357.8% | 373.4% | 389% | 404.6% |
| Slash Daze Multiplier | 110.3% | 115.4% | 120.5% | 125.6% | 130.7% | 135.8% | 140.9% | 146% | 151.1% | 156.2% | 161.3% | 166.4% | 171.5% | 176.6% | 181.7% | 186.8% |
| Shot Daze Multiplier | 66.7% | 69.8% | 72.9% | 76% | 79.1% | 82.2% | 85.3% | 88.4% | 91.5% | 94.6% | 97.7% | 100.8% | 103.9% | 107% | 110.1% | 113.2% |
| Charged Shot Daze Multiplier | 131.2% | 137.2% | 143.2% | 149.2% | 155.2% | 161.2% | 167.2% | 173.2% | 179.2% | 185.2% | 191.2% | 197.2% | 203.2% | 209.2% | 215.2% | 221.2% |
Dodge2
Dash Attack: Phantasm - Shatter
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 93.5% | 102% | 110.5% | 119% | 127.5% | 136% | 144.5% | 153% | 161.5% | 170% | 178.5% | 187% | 195.5% | 204% | 212.5% | 221% |
| Daze Multiplier | 46.8% | 49% | 51.2% | 53.4% | 55.6% | 57.8% | 60% | 62.2% | 64.4% | 66.6% | 68.8% | 71% | 73.2% | 75.4% | 77.6% | 79.8% |
Dodge Counter: Phantasm - Slash
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 245.9% | 268.3% | 290.7% | 313.1% | 335.5% | 357.9% | 380.3% | 402.7% | 425.1% | 447.5% | 469.9% | 492.3% | 514.7% | 537.1% | 559.5% | 581.9% |
| ALT Shot DMG Multiplier | 162.1% | 176.9% | 191.7% | 206.5% | 221.3% | 236.1% | 250.9% | 265.7% | 280.5% | 295.3% | 310.1% | 324.9% | 339.7% | 354.5% | 369.3% | 384.1% |
| ALT Charged Shot DMG Multiplier | 212.1% | 231.4% | 250.7% | 270% | 289.3% | 308.6% | 327.9% | 347.2% | 366.5% | 385.8% | 405.1% | 424.4% | 443.7% | 463% | 482.3% | 501.6% |
| Daze Multiplier | 214.5% | 224.3% | 234.1% | 243.9% | 253.7% | 263.5% | 273.3% | 283.1% | 292.9% | 302.7% | 312.5% | 322.3% | 332.1% | 341.9% | 351.7% | 361.5% |
| ALT Shot Daze Multiplier | 124.7% | 130.4% | 136.1% | 141.8% | 147.5% | 153.2% | 158.9% | 164.6% | 170.3% | 176% | 181.7% | 187.4% | 193.1% | 198.8% | 204.5% | 210.2% |
| ALT Charged Shot Daze Multiplier | 163.2% | 170.7% | 178.2% | 185.7% | 193.2% | 200.7% | 208.2% | 215.7% | 223.2% | 230.7% | 238.2% | 245.7% | 253.2% | 260.7% | 268.2% | 275.7% |
Assist3
Quick Assist: Elegy
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 104.5% | 114% | 123.5% | 133% | 142.5% | 152% | 161.5% | 171% | 180.5% | 190% | 199.5% | 209% | 218.5% | 228% | 237.5% | 247% |
| ALT Shot DMG Multiplier | 124.7% | 136.1% | 147.5% | 158.9% | 170.3% | 181.7% | 193.1% | 204.5% | 215.9% | 227.3% | 238.7% | 250.1% | 261.5% | 272.9% | 284.3% | 295.7% |
| ALT Charged Shot DMG Multiplier | 163.2% | 178.1% | 193% | 207.9% | 222.8% | 237.7% | 252.6% | 267.5% | 282.4% | 297.3% | 312.2% | 327.1% | 342% | 356.9% | 371.8% | 386.7% |
| Daze Multiplier | 52.3% | 54.70% | 57.10% | 59.50% | 61.90% | 64.30% | 66.70% | 69.10% | 71.50% | 73.90% | 76.30% | 78.70% | 81.10% | 83.50% | 85.90% | 88.30% |
| ALT Shot Daze Multiplier | 62.4% | 65.3% | 68.2% | 71.1% | 74% | 76.9% | 79.8% | 82.7% | 85.6% | 88.5% | 91.4% | 94.3% | 97.2% | 100.1% | 103% | 105.9% |
| ALT Charged Shot Daze Multiplier | 81.6% | 85.4% | 89.2% | 93% | 96.8% | 100.6% | 104.4% | 108.2% | 112% | 115.8% | 119.6% | 123.4% | 127.2% | 131% | 134.8% | 138.6% |
Defensive Assist: The End Has Not Come
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Light Defensive Daze Multiplier | 271.3% | 283.7% | 296.1% | 308.5% | 320.9% | 333.3% | 345.7% | 358.1% | 370.5% | 382.9% | 395.3% | 407.7% | 420.1% | 432.5% | 444.9% | 457.3% |
| Heavy Defensive Daze Multiplier | 342.8% | 358.4% | 374% | 389.6% | 405.2% | 420.8% | 436.4% | 452% | 467.6% | 483.2% | 498.8% | 514.4% | 530% | 545.6% | 561.2% | 576.8% |
| Chain Defensive Daze Multiplier | 166.8% | 174.4% | 182% | 189.6% | 197.2% | 204.8% | 212.4% | 220% | 227.6% | 235.2% | 242.8% | 250.4% | 258% | 265.6% | 273.2% | 280.8% |
Assist Follow-Up: Ace Reversal
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 291.7% | 318.3% | 344.9% | 371.5% | 398.1% | 424.7% | 451.3% | 477.9% | 504.5% | 531.1% | 557.7% | 584.3% | 610.9% | 637.5% | 664.1% | 690.7% |
| Daze Multiplier | 249.1% | 260.5% | 271.9% | 283.3% | 294.7% | 306.1% | 317.5% | 328.9% | 340.3% | 351.7% | 363.1% | 374.5% | 385.9% | 397.3% | 408.7% | 420.1% |
Special Attack2
Special Attack: Soul Hunter - Judgment
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 85.3% | 93.1% | 100.8% | 108.7% | 116.5% | 124.3% | 132.1% | 139.9% | 147.7% | 155.5% | 163.3% | 171.1% | 178.9% | 186.7% | 194.5% | 202.3% |
| Daze Multiplier | 85.3% | 89.2% | 93.1% | 97% | 100.8% | 104.8% | 108.7% | 112.6% | 116.5% | 120.4% | 124.3% | 128.2% | 132.1% | 136% | 139.9% | 143.8% |
EX Special Attack: Soul Hunter - Punishment
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 373.2% | 407.2% | 441.2% | 475.2% | 509.2% | 543.2% | 577.2% | 611.2% | 645.2% | 679.2% | 713.2% | 747.2% | 781.2% | 815.2% | 849.2% | 883.2% |
| Daze Multiplier | 455.2% | 476% | 496.8% | 517.6% | 538.4% | 559.2% | 580% | 600.8% | 621.6% | 642.4% | 663.2% | 684% | 704.8% | 725.6% | 746.4% | 767.2% |
| Energy Cost | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 | 40 |
Chain Attack2
Chain Attack: Trick of Fate
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Slash DMG Multiplier | 701.1% | 764.9% | 828.7% | 892.5% | 956.3% | 1020.1% | 1083.9% | 1147.7% | 1211.5% | 1275.3% | 1339.1% | 1402.9% | 1466.7% | 1530.5% | 1594.3% | 1658.1% |
| Slash Daze Multiplier | 262.2% | 274.2% | 286.2% | 298.2% | 310.2% | 322.2% | 334.2% | 346.2% | 358.2% | 370.2% | 382.2% | 394.2% | 406.1% | 418.2% | 430.2% | 442.2% |
Ultimate: Blaspheme
| Lv | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 | Lv.16 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DMG Multiplier | 1527.1% | 1666% | 1804.9% | 1943.8% | 2082.7% | 2221.6% | 2360.5% | 2499.4% | 2638.3% | 2777.2% | 2916.1% | 3055% | 3193.9% | 3332.8% | 3471.7% | 3610.6% |
| Daze Multiplier | 264.2% | 276.3% | 288.4% | 300.5% | 312.6% | 324.7% | 336.8% | 348.9% | 361% | 373.1% | 385.2% | 397.3% | 409.3% | 421.5% | 433.6% | 445.7% |
Core Skill1
Core Passive: Terminating Verdict
| Lv | Lv.1 | Lv.2 (A) | Lv.3 (B) | Lv.4 (C) | Lv.5 (D) | Lv.6 (E) | Lv.7 (F) |
|---|---|---|---|---|---|---|---|
| ATK Increase | 25/75 | 50/150 | 80/240 | 120/360 | 180/540 | 270/810 | 300/900 |
| Totalize EX/Ultimate Finisher DMG Increase | 500% | 583% | 667% | 750% | 833% | 917% | 1,000% |
| Totalize Remaining Stun Time DMG Increase | 140% | 163% | 187% | 210% | 233% | 257% | 280% |
| Totalize Remaining Stun Time Finisher DMG Increase (5s) | 50% | 58% | 67% | 75% | 83% | 92% | 100% |
| Totalize Remaining Stun Time Skill DMG Increase Maximum (15s) | 1,700% | 1,978% | 2,272% | 2,550% | 2,828% | 3,122% | 3400% |
| CRIT Rate | - | +4.8% | - | +4.8% | - | +4.8% | - |
| Base ATK | - | - | +25 | - | +25 | - | 25 |
Mindscapes — how far is worth it?
When triggering the Totalize effect in the Dark Abyss Reverb state, the skill's CRIT Rate is increased by an additional 12%, and CRIT DMG by 30%. "So, do not deny your own desires, do not resist your own ambition. This is the talent you were born with, the best gift fate has ever given you!" "Admit it, deep within your heart lies a spark, yearning to ignite a raging inferno that will burn everything down—" "And I, am that spark." "Yeah, I know. I've always known."
When Ultimate: Blaspheme triggers Totalize, it will not end the enemy's Stunned state. Additionally, when Totalize is triggered, the skill will ignore 15% of the enemy's DEF. "Family is an everlasting, unavoidable curse placed upon a person." "No matter how much you grow, no matter where you go, that curse will forever follow you like a shadow." "When you fall to rock bottom or climb to your peak, it will appear, turning you back into that helpless, powerless child who can do nothing but hide in the closet and weep." "Unless you truly see him, embrace him." Some pain can only be healed when it is seen and accepted.
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 They say that the flowers that bloom in the abyss are always soaked in malice, just like how a poisonous tree can't bear safe fruit. But all fruit falls. So, he broke himself into a rain of shattered pieces. The rain covered the earth, and each dewdrop reflected a fresh new dawn.
After a Charged Shot hits an enemy, Hugo's attacks against that target will ignore 12% of that target's Ice RES for 15s, repeated triggers reset the duration. Justice, evil, madness, reason, charm, stubbornness. He's composed of countless faces. "So, which is the real you?" "That's not important. How about, instead, you tell me, Lycaon—" "What kind of person do you see in me?"
Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2 The world doesn't need to be destroyed and rebuilt, and no one has the right to do such. But a person can. So, he shattered himself and was reborn. "If I must fall, let me fall. The person I am meant to become will surely catch me."
All shooting attacks that hit enemies trigger the Dark Abyss Reverb state, lasting up to 6s, and repeated triggers reset the duration. Additionally, whenever any skill triggers the Totalize effect, that DMG is further increased by 60%. The Finishing Move of EX Special Attack: Soul Hunter - Punishment also triggers the Totalize effect when hitting an enemy that isn't Stunned, boosting the DMG multiplier of the Finishing Move by a fixed 1,000 %. He walked willingly toward the endless abyss, letting the thorns on the ground tear at his wounds. Where the blood spread, broken dignity and stubbornness began to sprout from the wounds. He picked up the blood-soaked thorns to crown himself. "There's only ever been one person who can kill me or save me... And that is me."
Stats & Materials by Ascension Milestone
| Lv. | Before | After | Materials for this milestone |
|---|---|---|---|
| Lv.1 | HP: - ATK: - DEF: - [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 638 ATK: 132 DEF: 50 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
|
| Lv.10 | HP: 1417 ATK: 204 DEF: 110 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 1855 ATK: 251 DEF: 144 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Denny ×24,000
Basic Offense Certification Seal ×4
|
| Lv.20 | HP: 2722 ATK: 332 DEF: 211 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 3160 ATK: 380 DEF: 245 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Denny ×56,000
Advanced Offense Certification Seal ×12
|
| Lv.30 | HP: 4026 ATK: 461 DEF: 312 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 4464 ATK: 508 DEF: 346 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Denny ×120,000
Advanced Offense Certification Seal ×20
|
| Lv.40 | HP: 5330 ATK: 588 DEF: 414 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 5769 ATK: 635 DEF: 448 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Denny ×200,000
Pioneer's Certification Seal ×10
|
| Lv.50 | HP: 6636 ATK: 716 DEF: 515 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 7074 ATK: 763 DEF: 549 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Denny ×400,000
Pioneer's Certification Seal ×20
|
| Lv.60 | HP: - ATK: - DEF: - [Recommended] ATK, CRIT Rate & CRIT DMG: - |
HP: 7940 ATK: 844 DEF: 616 [Recommended] ATK, CRIT Rate & CRIT DMG: - |
Total materials across the whole ascension path
Materials Needed to Lv60
Total Denny for the character alone (ascension + basic skills + core skill A→F): about 1,706,000 Denny — W-Engine and Drive Discs not included.
Voice Actors & Character Info
Background & Lore
More unlocks as Trust with this character increases in-game.
How to read this build page
Every Agent build page has 4 parts: a stat table by level, W-Engine/Drive Disc suggestions, a Mindscape roadmap, and recommended teams. Read them in that order — stats tell you "what you need", gear tells you "where to get it", Mindscape tells you "is it worth pulling", teams tell you "who to pair with". The section below explains how to read each part, and it applies the same way to every character on the site.
How to read the stat table and level
The stat table shows values at the ascension breakpoints (usually the final one, e.g. Lv60) — these are BASE stats with no gear added, useful for comparing Agents or checking whether you've ascended far enough. CRIT Rate and CRIT DMG are shown separately because they set the damage ceiling once Drive Disc substats stack on top. If your real stats are lower than the table, you likely haven't fully ascended or leveled yet — it's not a build mistake.
Why the W-Engine and Drive Disc picks make sense
Most Agents have a "signature" W-Engine designed for their exact role, plus a few cheaper standard-banner substitutes. Missing the signature isn't a dead end — most Agents keep most of their power with a well-matched substitute, just short by some amount of total damage.
- Drive Disc sets (2pc + 4pc) are picked for the set effect that fits that Agent's playstyle (mono-element, Anomaly, stun, and so on).
- Substats follow a priority that changes by role: Attack-type Agents usually chase CRIT Rate/CRIT DMG before ATK%; Anomaly-type Agents add Anomaly Proficiency to that mix; Stun/Support roles often value survivability or energy stats over pure CRIT.
These weights differ per character — follow the exact substat priority table above rather than applying one formula to every role.
Is Mindscape worth chasing
General rule: M0 (no duplicates) already clears the game's hardest content, even for S-rank Agents. Mindscape is a duplicate-fueled upgrade system, and each level costs more resources for a smaller power gain. For most Agents, the best value stop is usually M1–M2 (where some key effects unlock), while M6 is almost always for players chasing the absolute ceiling, not a requirement. Check the Mindscape section in the table above for that specific Agent's numbers.
Skill priority by role
There's no single order for every Agent, but the general pattern by role is:
- Attack: level the main damage skill first (Basic or Special Attack depending on kit), Dash/Dodge last.
- Stun: prioritize whichever skill builds Daze/Stun fastest, since the stun window is where the whole team dumps damage.
- Support: prioritize buff or energy-generating skills over personal damage — this role's value comes from lifting the whole team.
- Anomaly: prioritize the skill that stacks anomaly buildup, since most of the damage comes from the triggered effect, not the direct hit.
Always level the Core Skill steadily alongside the rest — it's a baseline stat that affects the whole rotation, not just one move.
Where to dig deeper
This section only teaches you how to read the page — for deeper comparisons, use the dedicated tools:
- Tier list to see where this Agent stands against the full roster.
- Teams for full in-game comps, including Bangboo and rotation order.
- Disc score to check how your current gear scores against the benchmark.
Agents of the same attribute
Hugo FAQ
What is the best W-Engine for Hugo?
Hugo performs best with Myriad Eclipse. See alternatives and required stats in the Gear section above.
Is Hugo worth pulling?
Worth pulling and building if you enjoy explosive quick-swap play: a single Totalize beat hits absurdly hard, and his kit makes capping CRIT easy. His strength is a short but heavy burst window; his weakness is a heavy reliance on Stun (best with a double-Ice-Stun setup like Lighter/Lycaon) and the need to time your swaps precisely — mistime it and you lose the buff.
What is the best team for Hugo?
Hugo works best in the Double Ice Stun team. Full members and rotation are in the Teams section.
Who voices Hugo in Zenless Zone Zero?
Hugo (faction Mockingbird, birthday Aug 20) is voiced according to the official credits published on the HoYoverse Wiki. See the full English/Japanese/Korean/Chinese voice actor list in the "Voice Actors & Character Info" block above — this data is pulled directly from the official wiki, not guessed.
Which Mindscape of Hugo is worth investing in?
Hugo has 6 Mindscape tiers (M1-M6), each unlocking its own effect detailed in the "Mindscape" block above (official wording). Mindscapes cost Mindscape Cinema currency farmed from limited banners, so weigh it against your budget — F2P players usually stop at M0-M1 and prioritize W-Engine and Drive Discs before pushing Mindscape higher.
How much Denny and how many materials to level Hugo to Lv60?
Leveling Hugo to max Lv60 (ascension + basic skills to 12 + core skill A→F) costs roughly 1,706,000 Denny, plus role-specific ascension materials, attribute-specific skill chips, high-dimensional data, and weekly boss drops — see the full list with exact quantities in the "Materials Needed" block above, sourced from the game's official leveling tables.




