
Daybreaker's Spine
Tier Ranking
Ranked #4 of 19 in Gauntlets
Synthesized from multiple independent community sources, cross-checked before publishing.
Daybreaker's Spine base stats
| Stats | Lv.1 | Lv.20 | Lv.40 | Lv.50 | Lv.60 | Lv.70 | Lv.80 | Lv.90 |
|---|---|---|---|---|---|---|---|---|
| ATK | 47 | 153 | 264 | 335 | 406 | 476 | 547 | 587 |
| Crit. Rate | 5.4% | 9.6% | 13.8% | 15.9% | 18.0% | 20.1% | 22.2% | 24.3% |
Materials for Daybreaker's Spine
- LF Mech Core ×6
- MF Mech Core ×6
- LF Waveworn Shard ×6
- HF Mech Core ×10
- MF Waveworn Shard ×8
- HF Waveworn Shard ×6
- FF Mech Core ×12
- FF Waveworn Shard ×20
Suturing Dayline
Increases ATK by 12%. After dealing Basic Attack DMG, the wielder gains 20% Spectro DMG Bonus for 4s. Each time after the wielder inflicts Tune Strain - Shifting on the target, they gain 20% Basic Attack DMG Amplification and their Basic Attack DMG ignores 10% of the target's DEF for 6s.
Increases ATK by 15%. After dealing Basic Attack DMG, the wielder gains 25% Spectro DMG Bonus for 4s. Each time after the wielder inflicts Tune Strain - Shifting on the target, they gain 25% Basic Attack DMG Amplification and their Basic Attack DMG ignores 12.5% of the target's DEF for 6s.
Increases ATK by 18%. After dealing Basic Attack DMG, the wielder gains 30% Spectro DMG Bonus for 4s. Each time after the wielder inflicts Tune Strain - Shifting on the target, they gain 30% Basic Attack DMG Amplification and their Basic Attack DMG ignores 15% of the target's DEF for 6s.
Increases ATK by 21%. After dealing Basic Attack DMG, the wielder gains 35% Spectro DMG Bonus for 4s. Each time after the wielder inflicts Tune Strain - Shifting on the target, they gain 35% Basic Attack DMG Amplification and their Basic Attack DMG ignores 17.5% of the target's DEF for 6s.
Increases ATK by 24%. After dealing Basic Attack DMG, the wielder gains 40% Spectro DMG Bonus for 4s. Each time after the wielder inflicts Tune Strain - Shifting on the target, they gain 40% Basic Attack DMG Amplification and their Basic Attack DMG ignores 20% of the target's DEF for 6s.
Description
Best resonators for this weapon
All Characters That Can Use Gauntlets
Full list by weapon type — not limited to recommended characters.
Other Gauntlets weapons
Frequently Asked Questions About Daybreaker's Spine
How strong is Daybreaker's Spine — is it worth using?
Within the Gauntlets group, Daybreaker's Spine ranks SS (#4 of 19) with Main stat ATK 587 · Substat Crit. Rate 24.3%.
How much stronger does Daybreaker's Spine get at Rank 5 (max refinement)?
At Rank 1: “Increases ATK by 12%. After dealing Basic Attack DMG, the wielder gains 20% Spectro DMG Bonus for 4s. Each time after the wielder inflicts Tune Strain - Shifting on the target, they gain 20% Basic Attack DMG Amplification and their Basic Attack DMG ignores 10% of the target's DEF for 6s.” At max Rank 5: “Increases ATK by 24%. After dealing Basic Attack DMG, the wielder gains 40% Spectro DMG Bonus for 4s. Each time after the wielder inflicts Tune Strain - Shifting on the target, they gain 40% Basic Attack DMG Amplification and their Basic Attack DMG ignores 20% of the target's DEF for 6s.”
Who can use Daybreaker's Spine?
10 characters in the Gauntlets group can equip Daybreaker's Spine.
How much Shell Credit is needed to fully ascend Daybreaker's Spine?
Fully ascending Daybreaker's Spine from Lv.1 to Lv.90 (all breach stages) costs a total of 330,000 Shell Credit, plus other ascension materials — see the materials table above.















