Reverse: 1999 Best Teams

Team comps and Arcanist pairings that work together.

Each team below is built from the game's own skill data: the mechanic tags (Burn, Poison, Moxie, Crit…) are read straight out of each Arcanist's kit, so the reason a team works is something you can check yourself on the character pages. Teams marked "No Euphoria needed" contain no member whose ranking depends on an unlocked Euphoria.

Teams featuring Enigma

Show all teams

Team type
Afflatus
Playstyle

Dynamo Second Wave

Meta (needs Euphoria)
Dynamo Ultimate
Enigma6★
Enigma
DPS

Intellect · Reality DMG · Dynamo + Ultimate — main Dynamo carry.

Corvus6★
Corvus
DPS Bitter March of the Living

Intellect · Mental DMG · Crit + Dynamo — second Dynamo source, no Euphoria required.

Lucy6★
Lucy
DPS Steps Forward

Intellect · Reality DMG · Dynamo — third Dynamo stack, Euphoria required.

Ms. NewBabel6★
Ms. NewBabel
Survival Remaining Absurdity

Mineral · Reality DMG · Riposte + Shield + Moxie — frontline survival while Dynamo builds up, Euphoria required.

Why this team works

Enigma, Corvus and Lucy all tap into Dynamo together with Ultimate — combining it across three kits at once outperforms any single carry doing it alone. Ms. NewBabel keeps the line-up alive with Shield so that payoff has time to land.

Flex slot — swap in any of these

Team building — quick answers

What is the best team in Reverse: 1999?

There is no single best team — the game rewards matching your damage dealer to the stage. In practice the strongest builds stack one mechanic (Burn, Poison, Crit) from several Arcanists at once, then add one Survival unit so the damage-over-time has time to land. Pick the team above whose damage dealer you already own.

Can I clear the game without Euphoria?

Yes. Every team marked "No Euphoria needed" on this page is fielded entirely by Arcanists whose ranking does not assume an unlocked Euphoria, so a free-to-play account can build it as-is at Insight III.

How many Arcanists does a team need?

Four slots, but only three do the work in most fights: a damage dealer, a support that amplifies them, and a Survival or second support. The fourth slot is a substitute — use it to raise bond, or swap in one of the flex picks listed under each team.

Tap the wrong field…