
Mesmer Jr.
Mesmer Jr. is a 4★ Intellect Arcanist in Reverse: 1999. Below are the exact Insight materials needed to ascend them, plus other Intellect Arcanists to build alongside.
Data updated: 2026-07-11
Mesmer Jr. — Review & Analysis
Mesmer Jr is a 4-star Intellect controller-support: her Ultimate hits all enemies for Mental DMG and stacks [Paralysis], turning into Stun at 2 stacks — making her a pace-breaking control unit. Incantation II raises the team's Mental DEF and grants [Calm], while Incantation I dispels enemy buffs, so she leans toward control-focused sub-DPS plus team defense rather than raw damage.
- Her Ultimate combines AoE damage with [Paralysis] stacking into Stun, giving the team reliable hard control.
- Incantation II boosts the whole team's Mental DEF (up to 20%) and grants [Calm] to cut incoming Mental DMG — strong cover against Mental-damage bosses.
- Incantation I dispels enemy [Stat Boost][Status Buff], stripping troublesome buffs off tough targets.
- The Stun only triggers once [Paralysis] reaches 2 stacks, so her control comes with a delay and can't lock enemies on turn one.
- As a 4-star Intellect unit her Afflatus stands outside the counter cycle, and she has low base stats, limiting her as a pure damage dealer.
Prioritize her Ultimate first to unlock Stun control sooner and benefit from the Shaping passive's damage multipliers, then Incantation II to thicken the team's defensive buff and [Calm]. Since she plays as control-support, pick a Mental ATK / damage Psychube when you want more AoE pressure, or a support-oriented (effect-duration / team survival) Psychube if she runs purely as a buffer.
Overview
Base Stats (max level)
| Base Stats (max level) | Lv.1 | Lv.30 | Insight 1 · Lv.40 | Insight 2 · Lv.50 |
|---|---|---|---|---|
| HP | 1,197 | 1,816 | 3,045 | 4,540 |
| ATK | 245 | 371 | 622 | 926 |
| Reality DEF | 110 | 167 | 280 | 416 |
| Mental DEF | 132 | 201 | 336 | 500 |
| Crit Rate | 9.2% | 9.2% | 10.4% | 11.6% |
| Crit DMG | 143.8% | 143.8% | 145.6% | 147.4% |
Mesmer Jr. — Skills & Incantations
“Insight II: 1-target attack. Deals 450% Mental DMG and dispels all 【Stats Up】 and 【Pos Status】 statuses from the target.”
“Insight II: Mass buff. Mental DEF +20% for all allies for 2 rounds and inflicts 2 stacks of 【Stabilize】 on them.”
“Insight II: Mass attack. Deals 250% Mental DMG to all enemies. Inflicts 1 stack of 【Paralyze】 on the targets hit and 1 additional stack of 【Paralyze】 on the main target.”
“Insight II: Reality DEF and Mental DEF +10% when entering battle.”
“Insight II: Reality DEF and Mental DEF +10% when entering battle.”
Skill Quotes
“This control measure is only for the hyper-excited.”
“This control measure is only for the hyper-excited and those out of control.”
“This control measure is only for the hyper-excited and those out of control, in most cases.”
“A chain.”
“A chain for stabilizing one's mental status.”
“A chain for stabilizing one's mental status. You'd better hope it works.”
“She has never applied any extreme therapies, but she must have imagined what it would be like.”





