NTE Drive Module Guide: Console 7×7, All 74 Modules, 12 Suits & How To Score Them
What Is the Console? Don't Confuse It With Relics Or Discs
If you're used to the fixed 4-6 slot gear systems from other gacha games, forget that mental model before opening NTE's Console — this is a spatial puzzle, not "just equip a few pieces and move on."
- Every character has their own Console — a 7×7 grid, with 20 different layouts across the roster in the game's own data, so no two characters share exactly the same board.
- You fill that Console with Modules shaped like tetromino pieces (think Tetris blocks) — you have to fit and rotate them to cover empty cells rather than simply dropping one into a preset slot.
- All 74 Modules split into two functional types: Core (also called Cartridge — carries a large main stat plus 4 substats, and decides which Suit is active) and Shape (the smaller filler piece — carries 2 fixed main stats, flat ATK and flat HP, plus its own 4 substats).
- Some characters even gain bonus stats for placing the right Module Type in a specific cell on their own Console — meaning layout isn't just about filling space, it's a per-character puzzle with its own solution.
Bluntly: the biggest pain point for new players is opening an empty 7×7 grid and freezing up because they expected the familiar Relic system. You're actually playing a fitting puzzle — get that framing right first, and every step below actually makes sense.
All 74 Modules: 38 Core (Cartridge) + 36 Shape, 3 Rarities
NTE's entire Module pool is exactly 74 pieces, split into two functionally different groups.
- 38 Core modules — also called Cartridges. Each carries a large main stat plus 4 substats, and decides which Suit you're wearing.
- 36 Shape modules — split into 12 different tetromino shapes, each available at 3 rarities: B (Blue), A (Pink/Purple), and S (Orange). Shapes exist purely to fill cells and satisfy a Suit's geometric condition.
- Every Module also has a Type II/III/IV value that decides how big a cell it occupies on the Console — the higher the Type, the bigger the cell and the stronger the stats (Type-related figures are sourced from one community reference, not yet cross-verified against official data).
- A Module's level caps at +20, and its 4 substats don't all unlock at once — they open in stages at +5, +10, +15, and +20.
Verdict: don't hoard every Module you pick up — sort by Core vs Shape, rarity, and Type first, before deciding which one is even worth leveling.
Substats Never Roll A Number — Only A Type, Value Comes From A Curve
This is the single biggest departure from most other gacha games' gear systems, and it's exactly what confuses players into thinking their farming is "wasted": NTE substats have no min-max number roll at all.
- When a substat unlocks, the game only randomizes which TYPE you get, from a pool of 11: HP, ATK, DEF, CRIT Rate, CRIT DMG, and 6 elemental DMG% types (Cosmos/Anima/Incantation/Chaos/Psyche/Lakshana).
- The VALUE of that substat is not random at all — it's read from a fixed curve (stat type × rarity × level 0-20). Same type, same rarity, same level always gives the exact same number, no matter how many times you re-roll.
- Example fixed values at S rarity (sourced from one community reference, not yet cross-verified against official data): flat HP 1000 · flat ATK 80 · CRIT Rate 10% · CRIT DMG 20% · Universal DMG Bonus 10%.
- Leveling a Module only raises its main stat — it never touches the already-fixed substat values.
Straight talk: stop re-rolling a Module hoping for "better numbers" out of habit from other games — in NTE, "good roll" only means getting the right substat TYPE for your build; the number itself was never in question. Actually optimizing means chasing the right substat type, Module Type, and Shape fit, not chasing a better number.
Core (Cartridge) Main Stat Table By Rarity (B/A/S)
A Core's main stat scales with rarity and level, and each stat type has its own ceiling — the table below shows the maximum at the highest rarity, sourced from one community reference and not yet cross-verified against official data:
- HP% / ATK% — 7.5% → 37.5%
- DEF% — 10.5% → 52.5%
- CRIT Rate — 6% → 30%
- CRIT DMG — 12% → 60%
- Elemental DMG% (6 types) — 7.5% → 37.5%
- Healing Bonus — 6.9% → 34.5%
- Break / Cycle Intensity — 36 → 180
Note: leveling a Core only pushes this main stat up; its 4 substats unlock independently as covered above. Don't confuse a Core/Cartridge (main stat + 4 substats, decides your Suit) with a Shape (2 fixed main stats — flat ATK/HP — plus 4 substats, purely a filler piece) — the two Module types are not interchangeable.
All 12 Suits: Geometric Conditions At Epic [2] / Legendary [4]
Unlike the familiar "wear 4 matching pieces" convention, a Suit in NTE activates when your Shapes satisfy a specific GEOMETRIC CONDITION on the Console, reaching either the Epic [2] or Legendary [4] threshold.
- Diabolos — [2] Epic: Chaos DMG +10% · [4] Legendary: While involved in a Nova or Scorch reaction: pierce Chaos RES from 12% to 24%
- Devil's Blood: Curse — [2] Epic: Psyche DMG +10% · [4] Legendary: +18%, rising to +36% if the target is affected by Nova or Stain
- Crimson: Twin Butterflies — [2] Epic: Incantation DMG +10% · [4] Legendary: ATK +6%, stacking up to 6 times
- Fireflies and the Forest — [2] Epic: Anima DMG +10% · [4] Legendary: CRIT DMG +8%, stacking up to 7 times
- Lost Radiance — [2] Epic: Cosmos DMG +10% · [4] Legendary: Pierce 25% of the target's DEF after using an Ultimate
- Street Boxer — [2] Epic: Lakshana DMG +10% · [4] Legendary: CRIT Rate +14%
- Quiet Manor — [2] Epic: Mental DMG +10% · [4] Legendary: Mental DMG +12%, stacking up to 3 times
- Shadow Creed — [2] Epic: ATK +10% · [4] Legendary: ATK +25% after using a Skill
- Speedy Hedgehog — [2] Epic: Charge Efficiency +12% · [4] Legendary: Team ATK +15% after using an Ultimate
- Kingdom's Guard — [2] Epic: DEF +15% · [4] Legendary: Shield strength +20%
- Thea's Night Tavern — [2] Epic: HP +10% · [4] Legendary: Healing Bonus +20%
- Tiny Big Adventure — [2] Epic: HP +10% · [4] Legendary: Max HP +4%, stacking up to 10 times
Every Suit also requires 4 specific Shapes to reach [4] — Diabolos, for example, needs exactly 2V, 3V, L, and VZ (these are geometric position codes, not an official translated name — the localized shape-name glossary isn't locked yet, so this guide keeps the original codes rather than inventing names that might not match what gets published later). Matching a Suit to your character's actual element and the reaction your team is chasing matters far more than grabbing whichever Suit has the highest raw numbers — see GameVika's Esper Cycle guide for why Nova, Scorch, and Stain tie into these Suits at all.
Where To Farm Cores And Modules, And What They Cost
The two piece types farm from entirely different sources — mix them up and you'll waste time.
- Cores farm through the regular stamina system (Character Pixels/EXP) via the EXP-Ascension dungeon — the same resource you already use to level characters.
- Shapes farm through a separate gacha system called Rewind, which spends Carrota Coins (Bronze/Silver/Gold) — you earn Carrota Coins by running the Rabbit Hole dungeon in the New Herland District.
- Dungeon difficulty decides drop rarity: Easy drops B rarity (no requirement), Normal drops A rarity (requires Hunter Level 20), Hard drops S rarity (requires Hunter Level 30) — sourced from one community reference, not yet cross-verified against official data.
- Rewind pull cost: 80 Carrota Coins for a single pull, 800 for a 10-pull — the 10-pull bundle includes a Module Selection feature that guarantees one specific piece of your choice (sourced from one community reference, not yet cross-verified against official data).
Verdict: don't blow through Carrota Coins the moment you get them — save up for a 10-pull with Module Selection targeting the exact Shape you're missing, rather than gambling on single pulls.
How To Judge A Good Module — Stop Guessing
Because substats never roll a number, "luck" works completely differently in NTE — score a Module using 4 clear priority tiers, in this order:
- 1. Right Suit for the character's element — a Chaos Suit does nothing useful on a Cosmos-element character.
- 2. Enough Shapes to hit the [4] Legendary threshold — [2] is just a stepping stone; the real value sits at [4].
- 3. Substats of the right TYPE for the role — DPS wants CRIT Rate/CRIT DMG/elemental DMG%; support or tank roles lean toward HP%/DEF%/Break Intensity.
- 4. Higher Module Type, S rarity, and a tightly-packed Console — only weigh these after the first three tiers already check out.
Use GameVika's Module Score tool to plug in Type, rarity, and substat types and get a role-weighted grade instead of eyeballing it. To see all 12 Suits and which Shapes belong to which, check the Suit database; for full term definitions (Console, Core, Cartridge, Suit, and more), the Glossary has you covered.
Bottom line: since this system has no "good roll, bad roll" in the numerical sense, the only real regret is equipping the wrong Suit or half-finishing a Shape set — check all 4 tiers above before deciding whether to keep or scrap a Module.
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Frequently asked questions
How is NTE's Console different from the Relic/Disc systems in other gacha games?
Completely different: Relics and Discs use 4-6 fixed slots, while the Console is a 7×7 grid unique to each character (20 different layouts), requiring you to fit tetromino-shaped Modules into empty cells instead of dropping one piece into a preset slot.
Do Module substats roll random values like other gacha gear?
No. NTE only randomizes which substat TYPE you get from a pool of 11 — the actual value comes from a fixed curve based on rarity and level, so the same type at the same rarity and level always gives an identical number.
How do NTE's 12 Suits activate?
Each Suit requires fitting Shapes into a specific geometric pattern on the Console, reaching either the Epic [2] or Legendary [4] threshold — it's not the 'wear 4 matching pieces' system you might expect from other games.
Where's the fastest place to farm Modules?
Cores come from the regular EXP/Ascension dungeon using normal stamina; Shapes come from the Rewind gacha using Carrota Coins earned in the Rabbit Hole dungeon in New Herland District — save Carrota Coins for a 10-pull with Module Selection rather than spending them on single pulls.