NIKKE Union Raid Guide: 5 Bosses in Order, 3 Attempts a Week & How Rewards Are Scored

5 sequential bosses, 3 attempts for the whole week, rewards by Union ranking

TL;DR
Union Raid unlocks for Unions at level 3 or higher. A raid season lasts exactly 1 week, and each member only gets 3 attack attempts for the ENTIRE WEEK (not 3 per day) — each Nikke can also only be used once across that whole week, so you need at least 3 distinct squads ready. Bosses must be fought in strict order: Obelisk → Doctor → Halo → Modernia → Storm Bringer; after clearing all 5, the cycle resets at a higher difficulty. Damage dealt is accumulated and deducted from the Union's shared boss HP pool — even if you fail to kill the boss in that attempt, the damage still counts. Force-quitting or crashing does NOT consume an attempt. The main reward is Union Chips, with the amount tied to the boss stage level defeated (roughly 40-90 chips per boss per current data), plus a bonus based on the whole Union's ranking against other Unions at season's end.
Unlocking and the 1-week season rhythm

Union Raid only unlocks for Unions at level 3 or higher. Each raid season lasts 1 week, and here's the point newcomers most often misunderstand: you only get 3 attack attempts for the whole week, NOT 3 per day. Since each Nikke can only be used once across the entire week, the standard approach is preparing at least 3 completely separate 5-Nikke squads before the raid season opens.

The mandatory boss order and the reset loop

The 5 bosses must be fought in strict order: Obelisk → Doctor → Halo → Modernia → Storm Bringer. You can't skip ahead or reorder — the Union has to clear (or exhaust attempts against) one boss before the next becomes available. Once the whole Union has fought through all 5 bosses, the cycle RESETS and starts over at a higher difficulty.

How damage and rewards are scored

Damage from each attempt is recorded and deducted from the boss's shared HP pool (shared across the whole Union) — even if you fail to finish the boss off, the damage you dealt still counts. One useful detail: force-quitting or crashing does NOT consume an attempt, and there's a mock-battle mode to test your damage before spending a real attempt.

The main reward is Union Chips — used at the Union Shop (including for Harmony Cube Batteries). The chip amount scales with the boss stage level defeated, roughly 40-90 chips per boss per current data, plus a bonus chip payout based on the whole Union's ranking against other Unions at season's end.

Elemental advantage — a bonus, not a hard gate

The standard 5-element weakness wheel (Fire beats Wind, Wind beats Iron, Iron beats Electric, Electric beats Water, Water beats Fire) grants +10% damage when matched. For most Union Raid bosses this is just a multiplicative bonus — a standard DPS squad without the matching element still works fine, it isn't hard-gated. One noted exception: a phase called "Vertical Screw" reportedly hard-gates by element — this detail is worth double-checking (boss/phase name) before publishing, since the name "Kraken" also shows up in the Anomaly Interception mode in a different role.

Frequently asked questions
What Union level unlocks Union Raid?
Level 3 or higher.
How many attempts do I get per week?
3 attempts for the whole week (a raid season lasts 1 week), not 3 per day.
Does damage still count if I fail to kill the boss?
Yes — the damage is still recorded and deducted from the shared HP pool even without a kill in that attempt.
What order must the bosses be fought in?
Obelisk → Doctor → Halo → Modernia → Storm Bringer, in strict mandatory order.
Keep Exploring