NIKKE Overload Gear (OL) Guide: 4 Slots, 9 Substats & Priority By Role

4 slots, 9 substats, lock/reroll, and priority by role

TL;DR
Overload (OL) is a randomly-rolled substat system added on top of a Nikke's highest-tier gear, with up to 3 lines per piece. There are 4 class-locked gear slots (Head, Torso, Arm, Leg) — each Nikke can only equip gear matching her own class (Attacker/Supporter/Defender). There are 9 possible OL substats; line 1 always appears (100%), while lines 2 and 3 roll with lower odds. You can LOCK a line you want to keep before rerolling the rest, at the cost of Custom Modules — unlocking does not refund Modules already spent.
The 4 gear slots and class restriction

Each Nikke equips up to 4 gear pieces — one per slot: Head (Helm), Torso (Chest), Arm (Gloves), Leg (Boots). Gear can't move between different slots, and each piece can only be equipped on one Nikke at a time.

More importantly: a Nikke's class (Attacker/Supporter/Defender) restricts her to gear of that same class only — no cross-class equipping. Each class leans toward different stats:

  • Attacker — highest ATK, lowest HP/DEF
  • Supporter — balanced HP/ATK/DEF
  • Defender — highest HP/DEF, lowest ATK

Slots also lean toward specific stats: Head and Torso lean HP+ATK, Arm leans ATK+DEF, Leg leans HP+DEF.

Gear tiers and the manufacturer bonus

Gear has 10 tiers (Tier 1–9 plus a separate Overload tier). From Tier 4 onward, if the gear's manufacturer matches the Nikke wearing it, you get a +30% stat bonus. Gear from Tier 3 up can be enhanced using Credits and Boost Modules, with costs scaling steeply at high tiers (e.g. Tier 10 level 5 can cost up to 1,080,000 credits).

The 9 OL substats and their roll ranges

Overload only rolls on gear at the highest tier (the Overload tier), with up to 3 lines per piece. The roll ranges for all 9 substats (source: the NIKKE community):

  • Elemental Damage: 9.54%–29.16%, roll weight 10%
  • Hit Rate: 4.77%–14.63%, roll weight 12%
  • Max Ammo: 27.84%–85.37%, roll weight 12%
  • ATK: 4.77%–14.63%, roll weight 10%
  • Charge Damage: 4.77%–14.63%, roll weight 12%
  • Charge Speed: 1.98%–6.09%, roll weight 12%
  • Critical Rate: 2.30%–7.07%, roll weight 12%
  • Critical Damage: 6.64%–20.36%, roll weight 10%
  • DEF: 4.77%–14.63%, roll weight 10%

Line 1 always appears (100%); line 2 has roughly a 50% chance to appear, line 3 roughly 30%. A substat line's very first roll is reported to guarantee level 11 (on a 1–15 scale) per current data — this point needs further verification since it seems slightly at odds with the per-level probability table below.

Odds of landing in each level band when rolling: levels 1–5 about 60%, levels 6–10 about 35%, levels 11–15 (the top band) only about 5%.

Locking and rerolling

You can LOCK one or more substat lines you want to keep, then reroll the rest. Lock costs scale with use — the first lock costs 2 Custom Modules, and rerolling with a locked line also costs 2 Custom Modules. Note: unlocking does NOT refund Custom Modules already spent, so only lock a line once you're sure you want to keep it.

OL priority by role and weapon

Per the NIKKE community:

  • Attacker/main DPS: prioritize ATK and Max Ammo; secondary picks are Element Damage (content-dependent), Charge Speed/Charge Damage (weapon-dependent), and Critical Rate/Critical Damage (only for Nikkes with a dedicated crit mechanic).
  • Supporter/Defender: prioritize ATK (it amplifies buff/skill values); secondary picks are Hit Rate (for SMGs) and Max Ammo (for reload-dependent Nikkes). Caution: Max Ammo can actually reduce CDR effectiveness on certain specialized supports.
  • Healer: prioritize Charge Speed to shorten the gap between heals.

By weapon archetype: AR/SMG prioritize ATK + Hit Rate; Sniper Rifle prioritizes Max Ammo + ATK; Shotgun prioritizes ATK + Hit Rate + Max Ammo; Rocket Launcher prioritizes Max Ammo + Charge Speed/Charge Damage; Machine Gun prioritizes Max Ammo + ATK.

Frequently asked questions
How many OL substat lines can a piece have?
Up to 3 lines per piece — line 1 always appears, lines 2 and 3 roll with lower odds.
What does rerolling OL cost?
Custom Modules. Locking a line to keep costs 2 Custom Modules the first time, and continues costing Modules for each reroll of the remaining lines.
Do I get Custom Modules back when I unlock?
No. Unlocking does not refund Modules already spent, so only lock once you're certain.
Which OL should a main DPS prioritize?
ATK and Max Ammo are the top two priorities for an Attacker/main DPS according to the NIKKE community.
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