Love and Deepspace Daily and Weekly Routine: What to Do Every Day, Every Week, and Every Two Weeks
Deepspace Trial's weekday schedule and Core Hunt's zone rotation, lined up side by side for the first time — plus what actually resets daily, weekly, and every two weeks.
Love and Deepspace runs on three separate clocks. A daily one covers Galaxy Explorer's free roll, spending down your Stamina, and your 3 Trial Keys. A weekly one covers Deepspace Trial's Directional Orbits and Core Hunt's three farming zones, both gated to specific days of the week. And a two-week one covers Abyssal Chaos and Hunter Contest's Senior level, which both reset points and rotate content every 14 days. Bounty Hunt and Hunter Contest's Primary and Junior levels don't run on any of these clocks — they're long-term modes you clear at your own pace, limited only by how much Stamina you have.
None of these take long, and skipping them quietly costs you resources rather than time.
- Roll Galaxy Explorer. It's the one daily Memory source that doesn't touch your Wish count at all — Silver Galaxy for common rewards, Radiant Galaxy as the only place a 5-star can drop outside of Wishes.
- Spend your Stamina down. Several guides call Stamina the single scarcest resource in the game, scarcer than Diamonds, because almost every way to level a Memory Card needs it. Its storage is capped, so anything your account regenerates past that cap is simply lost — check in daily and spend it, even a partial dump, rather than letting it overflow.
- Use your 3 Trial Keys. These refill daily for Deepspace Trial's Directional Orbits and don't appear to carry over, so an unused key is a wasted key — spend them on whichever Directional Orbits are open that day (see the weekly table below).
- Check for redeemable codes. Love and Deepspace regularly issues codes for free Diamonds, Stamina and Empyrean Wishes, unlocked once you clear Chapter 1. Codes expire quickly and some are region-locked between Global and Asia servers, so check our live codes page rather than trusting an old list — this page won't repeat specific codes since they go stale fast.
These two systems are gated by day of the week in a way our other guides cover separately — here they are lined up together so you can plan one login around both at once.
- Monday — Deepspace Trial: only Directional Orbit: Light (Xavier) is open. Core Hunt: Fusion Area is open (Emerald and Ruby Protocores).
- Tuesday — Deepspace Trial: Directional Orbit: Ice (Zayne) and Energy (Sylus) are open. Core Hunt: Dissociation Area is open (Sapphire and Pearl Protocores).
- Wednesday — Deepspace Trial: Directional Orbit: Fire (Rafayel) and Gravity (Caleb) are open. Core Hunt: Disambiguation Area is open (Violet and Amber Protocores).
- Thursday — Deepspace Trial: Directional Orbit: Light (Xavier) and Energy (Sylus) are open again. Core Hunt: Fusion Area repeats.
- Friday — Deepspace Trial: Directional Orbit: Ice (Zayne), Fire (Rafayel) and Gravity (Caleb) are open. Core Hunt: Dissociation Area repeats.
- Saturday — Deepspace Trial: all five Directional Orbits are open. Core Hunt: Disambiguation Area repeats.
- Sunday — Deepspace Trial: all five Directional Orbits are open. Core Hunt: all three zones are open at once, since every zone also runs on Sunday.
If you're chasing a specific Directional Orbit or Protocore color, this table tells you exactly which day to show up — spending a Trial Key on a Tuesday won't help you clear Directional Orbit: Fire, since that one only opens Wednesday and Friday. Fluctuant Orbit, the repeatable half of Open Orbit, has no weekday gate at all and can be run any day.
The Deepspace Wish featured banner also turns over roughly once a week, so it's worth checking what's currently live at the start of your week if you're saving Wishes toward a Precise Wish or Wish Point target on a Three Featured pool.
Unlike Deepspace Trial and Core Hunt, our sources describe no day-of-week restriction for Bounty Hunt's five long-term bounties (Mr. Beanie, Heartbreaker, Pumpkin Magus, Lemonette, Snoozer) — they're available any day you have Stamina to spend, and they're the steadiest source of the Ascension Crystals your Memory Cards need. Run whichever bounty matches the material you're short on rather than waiting for a specific day.
Hunter Contest's Primary and Junior levels are the same way — fixed content you clear whenever, with no rotation. Its Senior level is the exception: challenges and bonus assisting Memories rotate every two weeks, so it's worth checking the current Senior season before you lock in a division team, since switching teams mid-division resets that division's progress.
Two systems run on a 14-day cycle rather than a weekly one. In Abyssal Chaos, Deduction Points reset every two weeks and you can only claim its Gold reward up to 20 times per cycle; each cycle also hands you a free Trial Companion and their exclusive weapon, and using them in a Deduction earns extra Companion Factors — worth doing at least once before the cycle turns over. In Hunter Contest, only the Senior level's challenges and bonus assisting Memories rotate on this same two-week schedule; Primary and Junior stay fixed.
Because both of these reset on the same 14-day rhythm, it's a natural checkpoint: once every two weeks, run at least one Abyssal Chaos Deduction with the current Trial Companion, and check whether Hunter Contest's new Senior season changes which team you should be running.
A few things players ask most about keeping up with this routine.
- What if I miss a day of Trial Keys? They don't appear to carry over, so a missed day's 3 keys are simply gone — there's no bank to catch up on later.
- Do I have to log in every single day? No mode here punishes you for missing a day outright, but Stamina overflow and unused Trial Keys are quiet losses that add up, so daily check-ins are worth more than they look.
- Is any single day "best" to log in? Sunday is the closest thing — it's the only day every Core Hunt zone is open at once, on top of all five Directional Orbits.