Wedge
★★★★★★

Wedge

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

Weapon Information

Attribute Preview

WedgeHandcannon

·Source

Acquisition Center: Arsenal Exchange


Initial Attributes (Base/Max)

Max Attributes (Base/Max)

Base ATK

51

500

Main Attribute Boost [L]

Main attribute +17

1/3

Main attribute +132

9/9

Critical Rate Boost [L]

Critical Rate +2.5%

1/3

Critical Rate +19.5%

9/9

Infliction: Wedge of Civilization

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +8.0% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +16.0% for 15s.

The two effects apply separately and do not stack with themselves.

Arts DMG Dealt +12.0%.

1/4

The two effects apply separately and do not stack with themselves.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +22.4% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +44.8% for 15s.

Arts DMG Dealt +33.6%.

9/9

Upgrade

Tuning


Initial Attributes (Base/Max)

Cost

Base ATK

51

None

Main Attribute Boost [L]

Main attribute +17

1/3

Critical Rate Boost [L]

Critical Rate +2.5%

1/3


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

146

146

Main Attribute Boost [L]

Main attribute +17

1/3

Main attribute +30

2/5

Critical Rate Boost [L]

Critical Rate +2.5%

1/3

Critical Rate +2.5%

1/4


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

247

247

Main Attribute Boost [L]

Main attribute +30

2/5

Main attribute +30

2/6

Critical Rate Boost [L]

Critical Rate +2.5%

1/4

Critical Rate +4.5%

2/6


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

348

348

Main Attribute Boost [L]

Main attribute +30

2/6

Main attribute +44

3/8

Critical Rate Boost [L]

Critical Rate +4.5%

2/6

Critical Rate +4.5%

2/7


Before Tune (Base/Max)

After Tune (Base/Max)

Base ATK

449

449

Main Attribute Boost [L]

Main attribute +44

3/8

Main attribute +44

3/9

Critical Rate Boost [L]

Critical Rate +4.5%

2/7

Critical Rate +6.5%

3/9


Max Attributes (Base/Max)

Cost

Base ATK

500

None

Main Attribute Boost [L]

Main attribute +44

3/9

Critical Rate Boost [L]

Critical Rate +6.5%

3/9

Skill & Activation

Skill Details & Essence


Main Attribute Boost [L]

Critical Rate Boost [L]

Infliction: Wedge of Civilization

RANK 1

Main attribute +17

Critical Rate +2.5%

Arts DMG Dealt +12.0%.

The two effects apply separately and do not stack with themselves.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +8.0% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +16.0% for 15s.

RANK 2

Main attribute +30

Critical Rate +4.5%

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +9.6% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +19.2% for 15s.

The two effects apply separately and do not stack with themselves.

Arts DMG Dealt +14.4%.

RANK 3

Main attribute +44

Critical Rate +6.5%

The two effects apply separately and do not stack with themselves.

Arts DMG Dealt +16.8%.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +11.2% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +22.4% for 15s.

RANK 4

Main attribute +57

Critical Rate +8.5%

Arts DMG Dealt +19.2%.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.8% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +25.6% for 15s.

The two effects apply separately and do not stack with themselves.

RANK 5

Main attribute +71

Critical Rate +10.5%

The two effects apply separately and do not stack with themselves.

Arts DMG Dealt +21.6%.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +14.4% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +28.8% for 15s.

RANK 6

Main attribute +85

Critical Rate +12.5%

The two effects apply separately and do not stack with themselves.

Arts DMG Dealt +24.0%.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +16.0% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +32.0% for 15s.

RANK 7

Main attribute +98

Critical Rate +14.5%

Arts DMG Dealt +26.4%.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +17.6% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +35.2% for 15s.

The two effects apply separately and do not stack with themselves.

RANK 8

Main attribute +112

Critical Rate +16.5%

The two effects apply separately and do not stack with themselves.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +19.2% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +38.4% for 15s.

Arts DMG Dealt +28.8%.

RANK 9

Main attribute +132

Critical Rate +19.5%

The two effects apply separately and do not stack with themselves.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +22.4% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +44.8% for 15s.

Arts DMG Dealt +33.6%.

Recommended Essence to infuse

Essence that contains one of the following stats is recommended:

Potential

Potential Phases

Infliction: Wedge of Civilization


Base/Max

Infliction: Wedge of Civilization

Potential 1

1/4

Arts DMG Dealt +12.0%.

The two effects apply separately and do not stack with themselves.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +8.0% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +16.0% for 15s.

Potential 2

2/5

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +9.6% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +19.2% for 15s.

The two effects apply separately and do not stack with themselves.

Arts DMG Dealt +14.4%.

Potential 3

3/6

Arts DMG Dealt +16.8%.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +11.2% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +22.4% for 15s.

The two effects apply separately and do not stack with themselves.

Potential 4

4/7

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12.8% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +25.6% for 15s.

Arts DMG Dealt +19.2%.

The two effects apply separately and do not stack with themselves.

Potential 5

5/8

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +14.4% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +28.8% for 15s.

The two effects apply separately and do not stack with themselves.

Arts DMG Dealt +21.6%.

Potential 6

6/9

Arts DMG Dealt +24.0%.

The two effects apply separately and do not stack with themselves.

After the wielder casts a battle skill, the wielder gains Arts DMG Dealt +16.0% for 15s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +32.0% for 15s.

Profile

Basic Info


"We're the wedge that was hammered into Talos-II." Mama always said those words.

When I was a kid, Mama always gave me a strong, tight hug after coming back from her shift. I kept telling her to change out of her crew outfit first. I felt I wasn't getting hugged by mom. I was getting crushed by a hardware store and always ended up with a mess of sore, reddish imprints of hammers, pliers, wrenches, and even a big blasted handcannon on me. And she bought me those friggin' buggly toys, you know. I've been seeing actual cranes, drill crawlers, dumpster trucks, crushers, and pile drivers in real life. I saw entire fleets of steel giants heading north every friggin' day and every friggin' year of my childhood. I did not want mini and fake versions of them in my toybox.

And mama never treated this world as "home". She never stopped saying: "Talos-II is just too dangerous. We'll never make this our place."

I'm a Talosian, born and raised, and could never really understand why she never stopped complaining. Yet those words left an imprint on me, like those hardware tools she carried when she gave me those powerful, crushing hugs. I never knew what "imprints" meant back then.

Then came a day when mama failed to come back from the north. Uncle Walter gave me her outfit. Them laundry crew didn't wash it right and it still had this dark bloodstain on the collar. I held it tight to feel the familiar coarseness of the fabrics and the cold, hardness of her tools. And then I found those blasted handcannon — the big iron responsible for all those painful imprints I suffered. The thing sported a new dent beneath the barrel.

She emptied the magazine and then slapped an Aggelos real good with that big slab of iron.

I asked Uncle Walter to cast me a new barrel and furnish it with a chain cutter. I also got mama's position when another convoy roared from the north.

'Cause I'm the hardest wedge to be hammered into Talos-II.

Full profile

A weapon equipped by Endfield operators to significantly boost their combat capabilities.

A legendary work of Northmarch Support Hub that perfectly embodies the style and virtues of Northmarch weapons. Features devastating firepower, total reliability, and absolutely abysmal handling and recoil.

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