
Exemplar
A weapon equipped by Endfield operators to significantly boost their combat capabilities.
Weapon Information
Attribute Preview
ExemplarGreatsword
·Source
Acquisition Center: Arsenal Exchange
Initial Attributes (Base/Max) | Max Attributes (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 51 | 500 | ||
Main Attribute Boost [L] | Main attribute +17 | 1/9 | Main attribute +132 | 9/9 |
Attack Boost [L] | Attack +5.0% | 1/9 | Attack +39.0% | 9/9 |
Suppression: Stacked Hew | When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +10.0% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Physical DMG Dealt +10.0%. | 1/9 | When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +28.0% for 30s. Physical DMG Dealt +28.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. | 9/9 |
Upgrade
Tuning
Initial Attributes (Base/Max) | Cost | ||
|---|---|---|---|
Base ATK | 51 | None | |
Main Attribute Boost [L] | Main attribute +17 | 1/3 | |
Attack Boost [L] | Attack +5.0% | 1/3 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 146 | 146 | ||
Main Attribute Boost [L] | Main attribute +17 | 1/3 | Main attribute +30 | 2/5 |
Attack Boost [L] | Attack +5.0% | 1/3 | Attack +5.0% | 1/4 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 247 | 247 | ||
Main Attribute Boost [L] | Main attribute +30 | 2/5 | Main attribute +30 | 2/6 |
Attack Boost [L] | Attack +5.0% | 1/4 | Attack +9.0% | 2/6 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 348 | 348 | ||
Main Attribute Boost [L] | Main attribute +30 | 2/6 | Main attribute +44 | 3/8 |
Attack Boost [L] | Attack +9.0% | 2/6 | Attack +9.0% | 2/7 |
Before Tune (Base/Max) | After Tune (Base/Max) | |||
|---|---|---|---|---|
Base ATK | 449 | 449 | ||
Main Attribute Boost [L] | Main attribute +44 | 3/8 | Main attribute +44 | 3/9 |
Attack Boost [L] | Attack +9.0% | 2/7 | Attack +13.0% | 3/9 |
Max Attributes (Base/Max) | Cost | ||
|---|---|---|---|
Base ATK | 500 | None | |
Main Attribute Boost [L] | Main attribute +44 | 3/9 | |
Attack Boost [L] | Attack +13.0% | 3/9 |
Skill & Activation
Skill Details & Essence
Main Attribute Boost [L] | Attack Boost [L] | Suppression: Stacked Hew | |
|---|---|---|---|
RANK 1 | Main attribute +17 | Attack +5.0% | Physical DMG Dealt +10.0%. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +10.0% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
RANK 2 | Main attribute +30 | Attack +9.0% | Physical DMG Dealt +12.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +12.0% for 30s. |
RANK 3 | Main attribute +44 | Attack +13.0% | Physical DMG Dealt +14.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +14.0% for 30s. |
RANK 4 | Main attribute +57 | Attack +17.0% | Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Physical DMG Dealt +16.0%. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +16.0% for 30s. |
RANK 5 | Main attribute +71 | Attack +21.0% | Physical DMG Dealt +18.0%. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +18.0% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
RANK 6 | Main attribute +85 | Attack +25.0% | Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +20.0% for 30s. Physical DMG Dealt +20.0%. |
RANK 7 | Main attribute +98 | Attack +29.0% | Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. Physical DMG Dealt +22.0%. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +22.0% for 30s. |
RANK 8 | Main attribute +112 | Attack +33.0% | When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +24.0% for 30s. Physical DMG Dealt +24.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
RANK 9 | Main attribute +132 | Attack +39.0% | When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +28.0% for 30s. Physical DMG Dealt +28.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Recommended Essence to infuse
Essence that contains one of the following stats is recommended:
Potential
Potential Phases
Suppression: Stacked Hew
Base/Max | Suppression: Stacked Hew | |
|---|---|---|
Potential 1 | 1/4 | Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +10.0% for 30s. Physical DMG Dealt +10.0%. |
Potential 2 | 2/5 | When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +12.0% for 30s. Physical DMG Dealt +12.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Potential 3 | 3/6 | Physical DMG Dealt +14.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +14.0% for 30s. |
Potential 4 | 4/7 | Physical DMG Dealt +16.0%. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +16.0% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Potential 5 | 5/8 | Physical DMG Dealt +18.0%. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +18.0% for 30s. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. |
Potential 6 | 6/9 | Physical DMG Dealt +20.0%. Max stacks for effects of the same name: 3. Duration of each stack is counted separately. Effect only triggers once every 0.1s. When the wielder's battle skill or ultimate hits the enemy, the wielder gains Physical DMG Dealt +20.0% for 30s. |
Profile
Basic Info
I refused to agree with Henry's ideas.
The RAYTHEAN motto of making practical products is mere escapism. The form of a weapon is a conclusive result of both traditions and experience. Nature has granted us intuitive senses to differentiate between things that work and things that don't. Elegance and harmony are the unspoken answers for perfection that we arrived at thanks to the countless years of our history and hard-earned experiences.
And I must seize this bid just to prove this point.
I got 9 ways to achieve the level of destruction desired by the client, but none of them should be used by a weapon of this size.
I also heard that Henry decided to test out his flash-burn impulse technology. Laughable. The client specifically requested a sword, not a cannon with a hilt welded to it.
Weapon performance failed to meet the desired specifications.
Henry had a short discussion with me. His team was also out of ideas. I didn't know what the client might think if they saw this private meeting of weapon designers from 2 competing companies.
Their specifications were impossible. Why did the boss agree to take on this contract?
Even if the dude took the sample prototype to HQ and wanted something with the exact same performance, he would just get another strange artifact unearthed by another bunch of weirdos. We now have more than reputation to worry about. These untested and strange devices pose a threat to our very lives.
I received a flash of inspiration during shower that might just help us meet the minimum specs. I knew bathroom opera would work.
A stack of 4 core armor slabs of armored vehicles? Hmph. My solution could go through that in a single slash. I doubt if RAYTHEAN has a better alternative. Physics is a hard science with hard limits. We may have our differences, but both of us should acknowledge this truth.
The Cabal of Tranquility re-activated the prototype.
It went through ... a stack of 16 armor slabs. The Cabal intends to run another test with a stack of 32 once emergency repairs for the ceiling is complete.
They even proposed a diagonal cut from corner to corner.
Maybe I should talk to the boss about this.
Full profile
A weapon equipped by Endfield operators to significantly boost their combat capabilities.
The latest standalone product from Mieszko Industries. Designs were based on a relic unearthed by the Cabal of Tranquility. The weapon itself was furnished with highly classified technologies, allowing it to cut through almost anything with ease.