
Tunneling Nidwyrm
A creature that spews highly corrosive fluids. Nidwyrms usually live underground. They would dissolve metallic materials with acids before consuming them. Nidwyrm hunters are there...
Tunneling Nidwyrm is a Normal enemy of the Wildlife family in Arknights: Endfield. You will run into it in Valley No. 4. Defeating it drops Nidwyrm Whiskers. Swings its head around in a wide melee arc, dealing physical damage and knocking Operators back; stay at range or move behind it to avoid the swing's arc.
Class & elemental resistance
Wildlife
Normal
Physical
D
Heat
D
Electric
D
Cryo
D
Nature
C
Lower grade (D, E) = takes more damage from that element. Bring operators of its weakest element.
Drops
Where it appears
Valley No. 4
How Tunneling Nidwyrm attacks — and how to dodge
Stagger HP: 160
- Head Swing — Swings its head around in a wide melee arc, dealing physical damage and knocking Operators back; stay at range or move behind it to avoid the swing's arc.
- Ground Thrust — Thrusts its head into the ground, dealing physical damage and knocking back Operators in an area around the impact point; move away from the immediate impact zone as the head comes down.
- Single Spit — Spits a single ranged projectile that deals Nature damage; dodge or break line of sight since this is a ranged attack rather than a melee one.
- Triple Spit Attack — Spits three times in a row, and each spit leaves a poisonous zone on landing that deals continuous Nature damage to Operators standing in it; this attack can be interrupted with a stagger/interrupt skill before the spits land, otherwise avoid standing in the resulting poison zones.
FAQ
Where does Tunneling Nidwyrm appear?
Tunneling Nidwyrm appears in: Valley No. 4.
What does Tunneling Nidwyrm drop?
Defeating Tunneling Nidwyrm drops: Nidwyrm Whiskers.