
Nefarith, "Conqueror"
The Conqueror's inner perception of herself. She does not hide her desire to lay waste to Civilization.
Nefarith, "Conqueror" is a Boss enemy of the Landbreakers family in Arknights: Endfield. You will run into it in Wuling City. Is constantly protected by an Aether shield that greatly reduces incoming damage; interrupt the boss's charge-up attacks to temporarily disable the shield and get a damage window.
Class & elemental resistance
Lower grade (D, E) = takes more damage from that element. Bring operators of its weakest element.
Where it appears
How Nefarith, "Conqueror" attacks — and how to dodge
- Aether Shield — Is constantly protected by an Aether shield that greatly reduces incoming damage; interrupt the boss's charge-up attacks to temporarily disable the shield and get a damage window.
- Time-Stop Slash — Freezes time, repositions, then closes in to strike once time resumes; dodge exactly when time resumes to avoid the blade attack.
- Time-Stop Shockwave — Freezes time and sets up a ground shockwave that releases when time resumes; since there is distance from the boss, jump over the shockwave as soon as time unfreezes.
- Chain Shockwaves — Fires several shockwaves in succession, some traveling along the ground and some higher up; ground-level waves need a jump or the air-float mechanic, vertical ones need a direct sideways dodge.
- Enrage Roar — Triggers a roar with collision damage on entering the second phase that knocks operators back; keep distance or block/dodge immediately as the phase begins.
- Spacetime Bind (Ankhor Trap) — Tears the fabric of spacetime to immobilize operators, trapping them in an Ankhor that deals continuous damage; attack the Ankhor directly to free the trapped operators, or try to interrupt the cast before it lands.
How to beat Nefarith, "Conqueror"
Chapter 2 · Process V — Tremors of the Crashing Tide (Wuling City · Main Pillar Office)
Phase 2 — Conqueror form
- She's constantly shielded by an Æther barrier that cuts incoming damage hard — interrupt her charge-ups (red indicators) to knock the shield down temporarily.
- When she moves far away and starts charging, that's her Spacetime Freeze tell — close the gap fast with Xiranite Support and interrupt before she locks your whole team down.
- She grows wings and does a flight/breath attack across the arena — Xiranite-jump over it and land a timed Jump Attack to instantly stagger her.
- After she slams the floor and cracks it, jump immediately to dodge the first hit, then interrupt her second charge with a Xiranite Jump Attack — if the second part connects it inflicts Combustion on your whole team.
- A pink flash from her head means she's about to roar and knock you back — Xiranite-jump the instant you see it, the window is tight.
- At low HP she traps your benched Operators in Ankhor prisons as a desperation move — break the Ankhors with your active Operator, then get out of the area fast, because it becomes a drop zone for a massive sword projectile.
Recommended team
Build an Electric team around Zhuang Fangyi: Zhuang Fangyi + Perlica + Arclight + Antal (swap in Avywenna if you don't have Antal). Perlica applies Electrification fast and cuts cooldowns, Arclight builds SP and boosts Electric damage, Antal amplifies Electric damage and raises enemy damage taken — then Zhuang Fangyi detonates the stacks with her Battle Skill.
Xiranflow set on the whole team: +10% ATK, and consuming a stack of Electrification grants a stacking buff (+15% Electric DMG per stack, up to 3 stacks) — good for every member of an Electric squad.
Rewards & medals
| Difficulty | You get |
|---|---|
| Crisis Reflection — Lv.70 (first clear) | Oroberyl ×50 · T-Creds ×4,050 · Elementary Cognitive Carrier ×5 · Protohedron ×1 · Arms INSP Kit ×9 |
| Crisis Extension — Lv.80 (first clear) | Oroberyl ×50 · T-Creds ×5,750 · Elementary Cognitive Carrier ×5 · Protohedron ×1 · Arms INSP Kit ×9 |
| Crisis Calamity — Lv.90 (first clear) | Oroberyl ×50 · Triphasic Nanoflake ×3 |
| Deep Dive (unlocked after Lv.90, costs Sanity per run) | Triphasic Nanoflake (fixed) · D96 Steel Sample 4 (random) · Metadiastima Photoemission Tube (random) |
| Medal | How to get |
|---|---|
| Conqueror's Fall | Clear the main mission Chapter II · Process V: Battle of the Main Pillar. |
| Fully Revealed | Hidden achievement — let Nefarith "Conqueror" hold you in stasis and lock your controlled Operator mid-air. |
| Conqueror's Grief | Clear "Crisis Calamity: Nefarith" in under 200 seconds. |
FAQ
Where does Nefarith, "Conqueror" appear?
Nefarith, "Conqueror" appears in: Wuling City.
How do you beat Nefarith, "Conqueror"?
She's constantly shielded by an Æther barrier that cuts incoming damage hard — interrupt her charge-ups (red indicators) to knock the shield down temporarily.
Threat Files
Advanced Introduction
Combat Environment
When fighting Nefarith, Zhuang Fangyi will use Xiranite to support the Administrator.
The flames of the Conqueror's ambition are raging unchecked……
Enemy Behavior

Nefarith roars, knocking back⁽¹⁾ our Operators, then whips her tail to tear open a spacetime rift, charges, and after charging, unfolds a mental-image space that stops time⁽²⁾, then performs a throw on our lead Operator⁽3⁾.

Nefarith raises her weapon high and slams it into the ground, launching⁽¹⁾ our Operators, then performs a charge, and after charging, slams the ground again and launches our Operators.

Nefarith roars and flies into the air, fires two waves of Beyond Domain energy, then charges in midair, and after charging, slams into the ground, dealing one instance of full-screen DMG and launching our Operators.

Nefarith takes flight, charges⁽¹⁾, then dashes toward our lead Operator's position⁽²⁾ three times in a row.

Nefarith raises her left claw high and swipes toward our lead Operator's position; on hit, it traps our lead Operator inside a smaller spherical mental-image space, charges⁽¹⁾, then thrusts her weapon toward our lead Operator's position, dealing DMG and launching our lead Operator slightly.

Nefarith leaps into the air and uses an anchor to bind all Operators except our lead Operator⁽¹⁾; while bound, our Operators continuously take Beyond Domain DMG, and Nefarith also periodically unleashes Beyond Domain energy waves, ground fire, and other attacks against our Operators.
After a certain amount of time, Nefarith tears open space, summoning a giant anchor from the Beyond Domain and slamming it down onto our bound Operator.
*In main story stages, Nefarith always uses this skill; before using it, Nefarith stays in a HP-locked state. This restriction is lifted in Protocol Space instances.
Additional Information
Related Etch Badge
"Death of the Conqueror"Main Quest Medal
Ignited by the flames of ambition, the Conqueror sought to peer into the ultimate end at the cost of countless lives — you have crushed Nefarith's malice.
How to Obtain: Complete the main quest "Chapter 2 - Process V - Showdown at the Main Pillar"
Threat Archives
Nexus Files
Landbreaker
Landbreakers usually refer to groups of armed raiders in the fringes of society who make a living by robbery or other forms of criminal violence.
The concept of Landbreaking is unique to Talos-II. The origins of the Landbreakers can be traced back to the 90th year after the Terrans first arrived at Talos-II. Jakub Meissen, the Warlord of the Wilds, named his massive bandit army the "Landbreakers". The former hero of the Aggeloi War occupied a large Originium cultivation site and founded the most dangerous raider organization in the history of Talos-II. As a warlord, Jakub left a rather permanent mark upon Talosian history. Though he and his Landbreakers were completely defeated by the Civilization Band, people still use the term to describe organized groups of armed criminals that disregard the laws and order of civilization.
When Jakub Meissen's criminal organization was destroyed by the Civilization Band, his legacy was inherited by three major clans, namely the Bonekrushers, the Pack, and the Sandreavers. These clans have different perspectives on their relationship with the Civilization Band. In addition to the three major clans, numerous smaller Landbreaker clans and warbands are also active throughout Talos-II.