
Merlin
Merlin is a 5-star Ice-element Attacker (Attacker) — currently rated Tier SS on our tier list.
Profile
A member of The Seven Deadly Sins bearing the mark of Gluttony. Though she possesses vast knowledge, her hunger for learning is insatiable. No matter the challenge, she will stop at nothing to uncover the answers she seeks.
Attacker — Attacker
Base Stats
Merlin's 3 Weapon Builds
Spatial Freeze
Normal Attack
Inflicts damage equal to 150% of Attack.
1st hit: 21%
2nd hit: 25%
3rd hit: 39%
4th hit: 65%
Cold Intellect
First Skill
Inflicts damage equal to 50% of Attack.
Replaces the Normal Attack with Special Attack: Glacial Pierce for 6 sec.
Glacial Pierce
Inflicts damage equal to 6% of Attack, up to 312%, while the stance is maintained. Attacking the same enemy 15 times Freezes them for 6 sec. Attacking an enemy with a Frost Mark 8 times inflicts 1 additional Frost Mark(s) for 10 sec. (Max: 4 times)
※ Freeze: Incapacitated. When hit with a skill, inflicts 80% of damage taken and removes Freeze.
※ Frost Mark: Restores the caster's Tag Gauge by 150 when hit (Cooldown: 3 sec). When hit with a Tag Skill while this effect is at its max, it is removed after inflicting additional damage equal to 300% of Merlin's Attack.
Frost Seed
Second Skill
Inflicts damage equal to 22% of Attack every 0.5 sec to enemies in range for 5 sec, also applying Frost Marks for 10 sec.
Attacking an enemy with max Frost Mark stacks increases the hero's Cold Attack by 10% of Attack for 20 sec.
※ Frost Mark: Restores the caster's Tag Gauge by 150 when hit (Cooldown: 3 sec). When hit with a Tag Skill while this effect is at its max, it is removed after inflicting additional damage equal to 300% of Merlin's Attack.
Frost Sweep
Tag Skill
Inflicts damage equal to 150% of Attack.
Every 1 Frost Mark(s) on the enemy increases the damage by 30%.
Iceberg Descent
Ultimate Skill
Increases the hero's Crit Damage by 50% for 15 sec, then inflicts damage equal to 394% of Attack.
When using a Combined Attack with the hero's Ultimate Move as the base, each hit of an element other than Physical inflicts additional damage equal to 10% of Attack, increases the hero's Crit Damage by 50% for 15 sec, and restores 1 Tag Point(s).
Infinite Frost
Passive
When allied heroes land Normal Attacks 3 time(s) on an enemy without a Frost Mark, they are inflicted with one for 10 sec. (Max: 4 times)
When a Frost Mark is applied to an enemy who doesn't have one, the hero's Cold Attack increases by 40% for 15 sec, and damage increases by 50% when attacking an enemy with a Frost Mark.
※ Frost Mark: Restores the caster's Tag Gauge by 150 when hit (Cooldown: 3 sec). When hit with a Tag Skill while this effect is at its max, it is removed after inflicting additional damage equal to 300% of Merlin's Attack.
10 Potential Levels
- Increases Attack by 5%, Defense by 4%, and Max HP by 2%.
- Amplifies Tag Skill skill power by 40%.
- Increases Attack by 10%, Defense by 8%, and Max HP by 3%.
- Amplifies Ultimate Move skill power by 20%.
- Increases the hero's Cold Attack by 30%. Each hit of Special Attack: Glacial Pierce on an enemy with a Frost Mark restores the Tag Gauge by 15.
- Increases Special Attack: Glacial Pierce power by 50% and additional Tag Skill damage power from Frost Mark by 15%.
- Using the Special Attack increases the hero's Crit Chance by 20% for 12 sec. Landing Special Attack: Glacial Pierce on an enemy with a Frost Mark increases Crit Damage by 15% for every 1 stack(s).
- Increases Attack by 15%, Defense by 12%, and Max HP by 5%.
- Increases the additional Tag Skill damage power from Frost Mark by 55%.
- Increases the Crit Damage boost of the Ultimate Move and Combined Attacks using the hero's Ultimate Move as the base by 100%. The final strike inflicts damage equal to 50% of Attack every 1 sec for 11 sec.
Electrostream
Normal Attack
Inflicts damage equal to 154% of Attack. Each hit on an enemy with Lightning Burst activated decreases the Normal Skill cooldown by 1 sec.
1st hit: 23%
2nd hit: 25%
3rd hit: 39%
4th hit: 67%
Electromagnetic Field
First Skill
Grants Immunity to Reactions while casting the skill, inflicting damage equal to 16% of Attack to enemies in range every 0.5 sec for 5 sec.
Each hit of the attack decreases the hero's Normal Skill cooldown by 1 sec and increases the Normal Skill damage by 10% for 20 sec. (Max: 5 times)
Judgment of Thunder
Second Skill
Inflicts damage equal to 159% of Attack.
Using this attack 2 time(s) within 7 sec allows the use of Normal Skill: Divine Judgment for 5 sec.
Divine Judgment
Inflicts damage equal to 329% of Attack, with the final strike decreasing the cooldown by 5.
Lightning Ray
Tag Skill
Inflicts damage equal to 124% of Attack.
Plasma Dome: Overload
Ultimate Skill
Inflicts damage equal to 406% of Attack.
Using a Combined Attack with the hero's Ultimate Move as the base increases All Elemental Attack of the hero by 20% of Attack (Max: 5000) for 10 sec, and each hit of an element other than Physical inflicts additional damage equal to 10% of Attack.
Circuit Break
Passive
Using a Combined Attack with the hero's Ultimate Move as the base grants Overload for 25 sec.
While Overload is active, Normal Skill: Judgment of Thunder inflicts Vulnerable on the enemy for 10 sec.
※ Overload: Increases Lightning damage by 50%.
※ Vulnerable: Increases Defense Shatter from caster's attack by 30%.
10 Potential Levels
- Increases Attack by 5%, Defense by 4%, and Max HP by 2%.
- Amplifies Special Attack power by 30%
- Increases Attack by 10%, Defense by 8%, and Max HP by 3%.
- Amplifies Normal Skill power by 15%.
- Decreases the hero's Normal Skill cooldown by 4 sec and slightly increases the skill's range. Landing the Normal Skill on an enemy with Lightning Burst activated decreases the hero's Dash Stamina Cost by 50% for 5 sec.
- While Overload is active, Crit Chance increases by 30% and Normal Skill cooldown decreases by 2 sec every 1 sec.
- Using Special Attack: Electromagnetic Field allows the use of Normal Skill: Divine Judgment for 7 sec. Landing Special Attack: Electromagnetic Field decreases enemies' Lightning Resistance by 30% for 20 sec and Stuns targets located in the central area.
- Increases Attack by 15%, Defense by 12%, and Max HP by 5%.
- Amplifies Normal Skill: Divine Judgment skill power by 70%.
- Using the Ultimate Move, or a Combined Attack with the hero's Ultimate Move as the base, replaces the Special Attack with Normal Skill: Overdrive for 15 sec. Overdrive Inflicts damage equal to 26% of Attack, up to 416%. Each hit on an enemy with Lightning Burst activated decreases the Normal Skill cooldown by 1 sec.
Ignition Calculation
Normal Attack
Inflicts damage equal to 96% of Attack.
1st hit: 15%
2nd hit: 16%
3rd hit: 26%
4th hit: 39%
Illusory Heat
First Skill
Creates a Decoy at the hero's location for 5 sec to Taunt enemies in range for 5 sec and decrease the enemy's Fire Burst Resistance by 20% for 30 sec every 1 sec.
When the Decoy expires, it explodes to inflict damage equal to 100% of Attack.
Seeking Crimson
Second Skill
Creates a zone which tracks enemies for 12 sec to inflict damage equal to 5% of Attack every 0.3 sec.
Each hit of the attack decreases Fire Resistance by 1% for 30 sec (Max: 30 times) and increases the Burst Gauge by 1 + 0.1% of Attack (Max: 20).
Infinite Deployment
Tag Skill
Inflicts damage equal to 86% of Attack.
Celestial Collapse
Ultimate Skill
The first hit inflicts damage equal to 196% of Attack. Enemies in range take damage equal to 8% of Attack every 1 sec for 10 sec.
Against enemies with Fire Burst activated, this attack increases their Fire Weakness Damage by 10% for the duration of the Fire Burst.
Using a Combined Attack with the hero's Ultimate Move as the base restores the Magic Gauge by 100 every 1 sec for 10 sec, each hit of an element other than Physical inflicting additional damage equal to 10% of Attack.
Core Ignition
Passive
When the hero activates a Fire Burst, the Special Attack and Normal Skill are replaced with the Ultimate Move which does not consume any Magic Points for 10 sec. (Cooldown: 10 sec)
The Ultimate Move can only be used once, does not trigger Combined Attacks, and inflicts 100% increased damage against enemies with Fire Burst activated.
10 Potential Levels
- Increases Attack by 5%, Defense by 4%, and Max HP by 2%.
- Amplifies Ultimate Move skill power by 20%.
- Increases Attack by 10%, Defense by 8%, and Max HP by 3%.
- Amplifies Tag Skill skill power by 40%.
- The Ultimate Move summons an additional meteorite which inflicts damage equal to 250% of Attack. Landing the Ultimate Move, or a Combined Attack with the hero's Ultimate Move as the base, on an enemy with Fire Burst activated increases all allied heroes' Max HP by 20% for 20 sec.
- Increases the hero's Fire Burst Efficiency by 30%. Each hit of the Normal Attack additionally increases the Burst Gauge by 0.25% of Attack. (Max: 50).
- Each hit of the Normal Skills additionally increases the Burst Gauge by 10, with the final strike inflicting damage equal to 180% of Attack and increasing the Burst Gauge by 1% of Attack. (Max: 200)
- Increases Attack by 15%, Defense by 12%, and Max HP by 5%.
- The Ultimate Move's meteorites inflict additional damage equal to 150% of Attack.
- The Ultimate Move increases all allied Fire heroes' Crit Damage by 30% for 30 sec, and summons an additional meteorite inflicting damage equal to 380% of Attack.
Compatible with 66 weapons · 15 weapon combinations
Merlin — Best Build
Weapons
Engraved Equipment — The Boar Sin of Gluttony
Armor Set — Greedy Ruler Top · Greedy Ruler Bottoms · Greedy Ruler Belt · Greedy Ruler Combat Boots
Accessories — Greedy Ruler Earrings · Greedy Ruler Necklace · Greedy Ruler Ring
Grimoire build: pairs the Best-in-Slot weapon with the matching Engraved Equipment and armor set (Version 1.7 meta) for maximum output.
Weapons
Engraved Equipment — Light Formalwear
Armor Set — Eye of the Ominous Star Top · Silent Watcher Bottoms · Jet-black Crystal Belt · Jet-black Crystal Combat Boots
Accessories — Arachne's Melody Earrings · Arachne's Melody Necklace · Arachne's Melody Ring
Wand build: pairs the Best-in-Slot weapon with the matching Engraved Equipment and armor set (Version 1.7 meta) for maximum output.
Weapons
Engraved Equipment — Seeker of Knowledge
Armor Set — Life Crystal Top · Life Crystal Bottoms · Life Crystal Belt · Life Crystal Combat Boots
Accessories — Twisted Thought Earrings · Twisted Thought Necklace · Twisted Thought Ring
Staff build: pairs the Best-in-Slot weapon with the matching Engraved Equipment and armor set (Version 1.7 meta) for maximum output.
World Passive
Fires a projectile infused with the power of 5 elements. The projectile can be manually controlled toward its target. Elements: Fire, Wind, Lightning, Earth, Cold










