
Escanor
Escanor is a 5-star Fire-element Attacker (Attacker) — currently rated Tier SS on our tier list.
Profile
A member of The Seven Deadly Sins bearing the mark of Pride. He wields the magic "Sunshine" and is fragile at night, but grows incredibly strong during the day, especially around noon.
Attacker — Attacker
Base Stats
Escanor's 3 Weapon Builds
Merciless Cleave
Normal Attack
Inflicts damage equal to 202% of Attack.
1st hit: 20%
2nd hit: 23%
3rd hit: 35%
4th hit: 54%
5th hit: 70%
Condensed Sun
First Skill
Immune to Reactions and decreases damage taken by 30% while the stance is maintained.
Inflicts damage equal to 150% / 170% / 202% of Attack based on the charge level.
A fully charged attack on an enemy with Fire Burst activated inflicts additional damage equal to 17% of the hero's remaining HP.
Prideful Line
Second Skill
Inflicts damage equal to 279% of Attack, then additionally gains 2 Sunspot stack(s) for 20 sec. (Max: 10 times)
※ Sunspot: Increases Fire damage by 3% and the hero's Max HP by 1.5% for every 1 stack(s). At max stacks, removes Sunspot and gains Flare for 15 sec.
※ Flare: Restores 10% of Max HP the first time the effect is granted. Increases Fire damage by 50% and the hero's Max HP by 35%, and decreases damage taken by 20%, and increases Pierce by 20%. Gains Fading Sun for 10 sec when Flare is removed.
※ Fading Sun: Decreases the hero's Max HP by 25% while keeping the same remaining HP.
Sun's Arrival
Tag Skill
Inflicts damage equal to 138% of Attack.
Cleansing Fire
Ultimate Skill
The first hit inflicts damage equal to 397% of Attack, and additional damage equal to 30% of the hero's remaining HP when attacking an enemy with Fire Burst activated.
The attack consumes all Magic Points, increasing damage by 100% to 500% depending on points used.
Afterward, inflicts damage equal to 2% of Attack to enemies in range every 0.2 sec for 2 sec.
Using a Combined Attack with the hero's Ultimate Move as the base increases the hero's Max HP by 30% for 20 sec.
Sunspot Explosion
Passive
Gains 1 Sunspot stack(s) for 20 sec when attacking an enemy without Flare or Fading Sun active. (Max: 10 times)
※ Sunspot: Increases Fire damage by 3% and Max HP by 1.5% for every 1 stack(s). At max stacks, removes Sunspot and gains Flare for 15 sec.
※ Flare: Restores 10% of Max HP the first time the effect is granted. Increases Fire damage by 50% and the hero's Max HP by 35%, decreases damage taken by 20%, and increases Pierce by 20%. Gains Fading Sun for 10 sec when Flare is removed.
※ Fading Sun: Decreases the hero's Max HP by 25% while keeping the same remaining HP.
10 Potential Levels
- Increases Attack by 5%, Defense by 4%, and Max HP by 2%.
- Amplifies Special Attack power by 45%
- Increases Attack by 10%, Defense by 8%, and Max HP by 3%.
- Amplifies Ultimate Move skill power by 20%.
- The Ultimate Move's final strike inflicts damage equal to 25% of Attack + 2% of the hero's remaining HP to enemies in range every 1 sec for 5 sec. Increases the hero's Fire damage by 5% every 1 sec for 20 sec while in range. (Max: 5 times)
- Amplifies Special Attack power by 70% and decreases the HP reduction of Fading Sun by 10%.
- Adds 2 projectile(s) to the Normal Skill.
- Increases Attack by 15%, Defense by 12%, and Max HP by 5%.
- Amplifies Ultimate Move skill power by 60%. Additionally increases the damage reduction from Flare by 20%.
- The Special Attack inflicts damage equal to 5% / 7% / 12% of Attack + 0.42% / 0.60% / 1.05% of the hero's remaining HP every 1 sec for 20 sec based on the charge level. Increases the hero's damage dealt to enemies in range by 5% / 10% / 20%. Additionally increases damage reduction by 30% while charging the Special Attack.
Solar Orbit
Normal Attack
Inflicts damage equal to 168% of Attack. 50% chance to inflict Burn for 20 sec. (Max 5 times)
1st hit: 26%
2nd hit: 28%
3rd hit: 40%
4th hit: 74%
※ Burn: Inflicts Fire damage equal to 3% of Attack every 1 sec. Decreases Defense by 0.15% every time Burn damage occurs. (Max: 100 times)
Solar Impact
First Skill
Inflicts damage equal to 173% of Attack.
When attacking a Burned enemy, inflicts 1 Weaken for each Burn stack on the target for 40 sec. (Max: 5 times)
※ Weaken: Increases DoT taken by 5%. (Max: 5 times)
"Cruel Sun"
Second Skill
Inflicts damage equal to 289% of Attack, then decreases Burn damage trigger interval by 50% for 15 sec.
Solar Ray
Tag Skill
Inflicts damage equal to 143% of Attack.
Rising Sun
Ultimate Skill
Inflicts damage equal to 390% of Attack. When attacking a Burned enemy, damage increases by 3% for every 1 Defense reduction stack(s) from Burn.
Guidance of Light
Passive
Increases all allied heroes' DoT by 150%.
When attacking a Burned enemy, damage increases by 30% for every 1 stack(s).
Decreases damage taken from Burned enemies by 15%.
10 Potential Levels
- Increases Attack by 5%, Defense by 4%, and Max HP by 2%.
- Amplifies Normal Attack power by 25%.
- Increases Attack by 10%, Defense by 8%, and Max HP by 3%.
- Amplifies Special Attack power by 40%
- The Ultimate Move's final strike inflicts damage equal to 12% of Attack to enemies in range every 0.5 sec for 5 sec.
- Amplifies Normal Skill power by 45%.
- Slightly increases the range of the Special Attack. The first hit of the Special Attack on a Burned enemy inflicts 30 stack(s) of Defense reduction from Burn. Additionally increases the chance of Normal Attacks inflicting Burn by 20%.
- Increases Attack by 15%, Defense by 12%, and Max HP by 5%.
- Amplifies Ultimate Move skill power by 70%. Additionally increases damage reduction against Burned enemies by 15%.
- Inflicts 1 Divine Flame stack(s) for 20 sec when attacking an enemy. (Max: 10 times) Using the Special Attack allows the use of an enhanced Special Attack within 20 sec. The enhanced Special Attack inflicts damage equal to 150% of Attack, inflicting additional damage equal to 85% of Attack when attacking an enemy affected by Divine Flame. ※ Divine Flame: Increases Burn damage taken by 15%.
Mark of the Sun
Normal Attack
Inflicts damage equal to 86% of Defense.
1st hit: 13%
2nd hit: 15%
3rd hit: 22%
4th hit: 36%
[Overheat]
Inflicts damage equal to 100% of Defense.
1st hit: 15%
2nd hit: 17%
3rd hit: 26%
4th hit: 42%
Solar Onslaught
First Skill
Grants all allied heroes Fire Barriers equal to 210% of Defense for 20 sec, then inflicts damage equal to 110% of Defense.
[Overheat]
Inflicts damage equal to 125% of Defense, removes 2 Preheat stack(s), then increases all allied heroes' Fire damage by 25% for 20 sec.
※ Fire Barrier: Inflicts damage equal to 15% of Defense to nearby enemies every 0.5 sec.
Oppressing Flames
Second Skill
Inflicts damage equal to 145% of Defense, then Taunts enemies for 10 sec.
[Overheat]
Inflicts damage equal to 170% of Defense, removes 3 Preheat stack(s), then decreases Fire Resistance by 30% for 20 sec.
Majestic Strike
Tag Skill
Inflicts damage equal to 65% of Defense.
Celestial Judgment - Overheat
Ultimate Skill
Gains Overheat for 20 sec and inflicts damage equal to 210% of Defense.
[Overheat]
Inflicts damage equal to 240% of Defense, removes 5 Preheat stack(s), inflicts additional damage equal to 300% of Defense, then removes Overheat.
Sun's Protection
Passive
Gains 1 Preheat stack(s) every 1 sec while a barrier is active. (Max: 10 times)
※ Preheat: Increases Defense by 10%. Increases Fire damage by 10% while [Overheat] is active.
10 Potential Levels
- Increases Attack by 5%, Defense by 4%, and Max HP by 2%.
- Amplifies Tag Skill skill power by 30%.
- Increases Attack by 10%, Defense by 8%, and Max HP by 3%.
- Amplifies Special Attack power by 30%, or by 40% while [Overheat] is active.
- Slightly increases the range of the Normal Skill. Additionally increases the Normal Skill's Fire Resistance reduction by 20% while [Overheat] is active.
- Amplifies Normal Skill power by 50%, or 60% while [Overheat] is active.
- Inflicts damage equal to 65% of Defense to nearby enemies when hit while Fire Barrier is active. The Special Attack inflicts damage equal to 20% of Defense every 1.3 sec to enemies in range for 20 sec while [Overheat] is active.
- Increases Attack by 15%, Defense by 12%, and Max HP by 5%.
- Amplifies the Ultimate Move's additional damage by 80% while [Overheat] is active.
- The Ultimate Move inflicts damage equal to 25% of Defense to nearby enemies every 1 sec for 20 sec.
Compatible with 65 weapons · 15 weapon combinations
Escanor — Best Build
Weapons
Engraved Equipment — Northern Wilderness
Armor Set — Arachne's Melody Top · Arachne's Melody Bottoms · Arachne's Melody Belt · Arachne's Melody Combat Boots
Accessories — Arachne's Melody Earrings · Arachne's Melody Necklace · Arachne's Melody Ring
Axe build: pairs the Best-in-Slot weapon with the matching Engraved Equipment and armor set (Version 1.7 meta) for maximum output.
Weapons
Engraved Equipment — Golden Dignity
Armor Set — Immortal Watcher Top · Immortal Watcher Bottoms · Immortal Watcher Belt · Immortal Watcher Combat Boots
Accessories — Life Crystal Earrings · Life Crystal Necklace · Arachne's Melody Ring
Sword and Shield build: pairs the Best-in-Slot weapon with the matching Engraved Equipment and armor set (Version 1.7 meta) for maximum output.
Weapons
Engraved Equipment — Sufficent Arrogance
Armor Set — Scorching Gust Top (Finest) · Scorching Gust Bottoms (Finest) · Scorching Gust Belt (Finest) · Scorching Gust Combat Boots (Finest)
Accessories — Scorching Gust Earrings (Finest) · Scorching Gust Necklace (Finest) · Scorching Gust Ring (Finest)
Greatsword build: pairs the Best-in-Slot weapon with the matching Engraved Equipment and armor set (Version 1.7 meta) for maximum output.
World Passive
By distorting time and space, stats are no longer affected by time.







