Glossary

Elements, combat roles and other terms explained in plain language.

Glossary

New to the game? Use this page to quickly look up what an element, role, or in-game term means.

Elements

Fire
Earth
Wind
Holy
Thunder
Dark
Ice
Neutral

Combat Roles

Attacker
Deals direct damage to enemies as the team's main damage dealer.
Supporter
Buffs allies, heals, or debuffs enemies to enable team synergy.
Warden
Tanks damage, holds aggro, and protects the team on the frontline.
Buster
Specializes in breaking enemy poise/shields and finishing combos.

Combat mechanics (Burst, status effects)

Burst
The gauge that fills as you land hits of one element in a row. Once full it triggers a Burst state where that element deals bonus damage — but switching elements mid-fight makes the gauge change to the new element and drop instead of carrying over.
Chill
A stacking debuff applied by Cold-element hits during Burst. Reaching 10 stacks freezes the target solid; attacking a frozen target then deals a large burst of extra damage on top.
Engraving Seal
A crafting/enhancement material spent to engrave passive effects onto gear, sold in-game as 古びた (worn), 堅固 (sturdy, ~100G) and 燦爛 (radiant, ~250G or mileage) grades — higher grades cost more but unlock stronger engraving results.
Stuffed
A negative status from eating certain food buffs too eagerly — for example a 20% chance from Meat Pie — that cuts your movement/run speed by 50% for 60 seconds. Worth checking a dish's side effects before eating it mid-fight.

Where to Next?

🎯 Tap the wrong field…