Dawn of the Nightmare, a gear set icon in The Seven Deadly Sins: Origin

Dawn of the Nightmare

7 pieces Belt · Bottom · Earring · Necklace · Ring · Shoes · Top
What you need to know about Dawn of the Nightmare

Dawn of the Nightmare is a 7-piece gear set — its bonuses unlock at 2 · 4 · 6 pieces. Exact effects below. At 2 pieces it grants: Crit Damage +6%

Set Bonus Effects

2-Piece Bonus

Crit Damage +6%

4-Piece Bonus

Pierce +120 Using the Tag Skill increases Ultimate Move Damage by 20% and Ultimate Move's Crit Damage by 20% for 30 sec. This effect is removed upon landing the Ultimate Move on an enemy or switching heroes.

6-Piece Bonus

Ultimate Move Damage Increase +20% Using the Tag Skill increases Ultimate Move Damage by 40% and Ultimate Move's Crit Damage by 40% for 30 sec. This effect is removed upon landing the Ultimate Move on an enemy or switching heroes.

Pieces in this Set

Belt · Grade 5 Bottom · Grade 5 Earring · Grade 5 Necklace · Grade 5 Ring · Grade 5 Shoes · Grade 5 Top · Grade 5

How Engraving works

The Engraving feature unlocks through Yulia's quest chain in Act 1 of the main story — finish that chain and the Engrave button appears on the equipment screen.

Materials you need

Engraving consumes four separate armour pieces plus an Engraving Seal and returns a single one-piece outfit that fills all four armour slots at once. Seals come from clearing the Leonus or Hell dungeon; most recipes also need one extra material on top. All 85 engraving recipes in the game data follow this same shape.

Seal drop rate: Hell vs Nightmare

Running Hell gives roughly a 30% Seal drop chance but is capped by a 5-minute timer per run; running Nightmare drops at a lower rate (around 10%) but has no time limit, which suits long grinding sessions without watching the clock.

The reroll trap

This is where most players lose progress: when you reroll an engraved piece, the passive skill's LEVEL does NOT carry over — only the 3 substats are kept. So before rerolling, lock in the right priority: a Lv.3 passive matters most, a strong substat roll comes next, and overall gear score should be the last thing you weigh — don't chase a higher score if it risks losing your passive level.

Which pieces to farm

7 actual pieces belong to this set — each with its slot, sub-stat and quality range straight from the game's data.

Deathwraith Shard Top
Top Grade 5 Damage Reduction Quality 120–160
Deathwraith Shard Bottoms
Bottom Grade 5 Healing Power Quality 120–160
Deathwraith Shard Belt
Belt Grade 5 Healing Received Quality 120–160
Deathwraith Shard Combat Boots
Shoes Grade 5 Skill Cooldown Reduction Quality 120–160
Deathwraith Shard Earrings
Earring Grade 5 Magic Charging Quality 120–160
Deathwraith Shard Necklace
Necklace Grade 5 Crit Resist Quality 120–160
Deathwraith Shard Ring
Ring Grade 5 All Element Bonus Quality 120–160

Other Gear Sets

Where to Next?

Frequently asked questions

How many pieces do I need for the bonus?

Each set publishes its own thresholds, and they are listed on this page — a set bonus does nothing until you cross the first one, so half a set is usually worse than a complete weaker set.

Can I mix two sets?

Yes, if both reach their first threshold with the pieces you have. Compare the two partial bonuses against one full bonus using the numbers on each set page rather than assuming the bigger set always wins.

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