Red Spring
★★★★★

Red Spring

SwordS ATK 587
Main stat · ATK
587
Lv.90 · Lv.1 47
Substat · Crit. Rate
24.3%
Lv.90
Rarity
5★

Tier Ranking

S

Ranked #7 of 24 in Sword

Synthesized from multiple independent community sources, cross-checked before publishing.

Red Spring base stats

StatsLv.1Lv.20Lv.40Lv.50Lv.60Lv.70Lv.80Lv.90
ATK47153264335406476547587
Crit. Rate5.4%9.6%13.8%15.9%18.0%20.1%22.2%24.3%

Materials for Red Spring

Total to Lv.90
Breakdown by rank

Beyond the Cycle

Syntonize Level

Increase ATK by 12%. When dealing Basic Attack DMG, the wielder gains 10% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 40% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.

Increase ATK by 15%. When dealing Basic Attack DMG, the wielder gains 12.5% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 50% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.

Increase ATK by 18%. When dealing Basic Attack DMG, the wielder gains 15% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 60% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.

Increase ATK by 21%. When dealing Basic Attack DMG, the wielder gains 17.5% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 70% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.

Increase ATK by 24%. When dealing Basic Attack DMG, the wielder gains 20% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 80% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.

Description

A camellia bud silently unfurls. As promised, she holds this infinite world in bloom in her palms, where fine crimson vines twine around her fingertips. The dull ache, like sand scratching against the heart, is proof of your fateful encounter.

Best resonators for this weapon

All Characters That Can Use Sword

Full list by weapon type — not limited to recommended characters.

Other Sword weapons

Frequently Asked Questions About Red Spring

How strong is Red Spring — is it worth using?

Within the Sword group, Red Spring ranks S (#7 of 24) with Main stat ATK 587 · Substat Crit. Rate 24.3%.

How much stronger does Red Spring get at Rank 5 (max refinement)?

At Rank 1: “Increase ATK by 12%. When dealing Basic Attack DMG, the wielder gains 10% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 40% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.” At max Rank 5: “Increase ATK by 24%. When dealing Basic Attack DMG, the wielder gains 20% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 80% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.”

Who can use Red Spring?

16 characters in the Sword group can equip Red Spring.

How much Shell Credit is needed to fully ascend Red Spring?

Fully ascending Red Spring from Lv.1 to Lv.90 (all breach stages) costs a total of 330,000 Shell Credit, plus other ascension materials — see the materials table above.

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