
Red Spring
Tier Ranking
Ranked #7 of 24 in Sword
Synthesized from multiple independent community sources, cross-checked before publishing.
Red Spring base stats
| Stats | Lv.1 | Lv.20 | Lv.40 | Lv.50 | Lv.60 | Lv.70 | Lv.80 | Lv.90 |
|---|---|---|---|---|---|---|---|---|
| ATK | 47 | 153 | 264 | 335 | 406 | 476 | 547 | 587 |
| Crit. Rate | 5.4% | 9.6% | 13.8% | 15.9% | 18.0% | 20.1% | 22.2% | 24.3% |
Materials for Red Spring
1Lv.20
2Lv.40
3Lv.50
4Lv.60
5Lv.70
6Lv.80
Beyond the Cycle
Increase ATK by 12%. When dealing Basic Attack DMG, the wielder gains 10% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 40% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.
Increase ATK by 15%. When dealing Basic Attack DMG, the wielder gains 12.5% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 50% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.
Increase ATK by 18%. When dealing Basic Attack DMG, the wielder gains 15% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 60% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.
Increase ATK by 21%. When dealing Basic Attack DMG, the wielder gains 17.5% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 70% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.
Increase ATK by 24%. When dealing Basic Attack DMG, the wielder gains 20% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 80% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.
Description
Best resonators for this weapon
All Characters That Can Use Sword
Full list by weapon type — not limited to recommended characters.
Other Sword weapons
Frequently Asked Questions About Red Spring
How strong is Red Spring — is it worth using?
Within the Sword group, Red Spring ranks S (#7 of 24) with Main stat ATK 587 · Substat Crit. Rate 24.3%.
How much stronger does Red Spring get at Rank 5 (max refinement)?
At Rank 1: “Increase ATK by 12%. When dealing Basic Attack DMG, the wielder gains 10% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 40% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.” At max Rank 5: “Increase ATK by 24%. When dealing Basic Attack DMG, the wielder gains 20% Basic Attack DMG Bonus for 14s. This effect can be triggered once per second, stacking up to 3 times. When the wielder's Concerto Energy is consumed, gain 80% Basic DMG Bonus for 10. This effect can be triggered once per second and ends when the wielder is switched off the field.”
Who can use Red Spring?
16 characters in the Sword group can equip Red Spring.
How much Shell Credit is needed to fully ascend Red Spring?
Fully ascending Red Spring from Lv.1 to Lv.90 (all breach stages) costs a total of 330,000 Shell Credit, plus other ascension materials — see the materials table above.





















